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I have written a little blog post about my participation there. Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. Image by Apple).
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. Almost every headset and runtime supports OpenXR today, except for Apple Vision Pro and PlayStation VR2 on PS5. For Unreal Engine, the situation is somewhat more complicated. What Is OpenXR? Meta writes.
Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 update, now including official support for Apple’s ARKit and Google’s ARCore software dev kits, and support for SteamVR on Mac. ” Unreal Engine 4.18 ” Unreal Engine 4.18 The post Unreal Engine 4.18
One of my biggest highlights has been that my article about Social AR has been featured in the famous New World Notes blog that I usually read… I’ve felt very honored about this! So the fact that Apple is targeting the B2B market makes absolutely sense because $3500 is a price that is too high for average people.
You can imagine that after it has been released through two official blog posts, an enormous backlash from the community started to happen. Apple threatens future support in Unreal Engine. All Apple software, SDKs, APIs, and developer tools ?—?Pre-release So far for the announcement by Facebook. The same on Twitter.
Unity announced in recent a blog post that support for visionOS is now out of beta, which lets paid users create three main types of XR experiences: mixed reality apps, fully-immersive virtual reality apps, and 2D windowed content that is resizable and repositionable by the user. Unity has officially launched 1.0 The post Unity Releases 1.0
Apple to launch a second “more affordable” headset in 2025. Since the rumors about the upcoming Apple headset were not enough, the famous Apple analyst Ming-Chi Kuo has thought well to release rumors about the next-generation headset. Other relevant news. Image from the web). Anyway, we’ll see… these are all speculations.
We have lots of non-news about Apple’s XR efforts. The hype around Apple glasses is huge , and everything that gets shared about Apple and XR gets many views. We already knew that Tim likes AR and “what we have to offer” may also be a potato with an Apple brand costing $400. Other relevant news. Image by The Information).
Apple headset will not be focused on gaming. A new report seems to suggest that the upcoming Apple headset won’t be focused on gaming at all. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. Other relevant news.
In this blog, we will cover some highly popular software development tools used for AR app development. Apple ARKit. In June 2017, Apple launched its own AR development kit, ARKit , while launching iOS11. or newer, Unity for iOS and Android, and Unreal Engine. Criteria For Selecting the Best AR SDK. Pricing : Free.
Epic Games CEO Tim Sweeney thinks Apple’s upcoming iOS 11 update, arriving this fall, will be a huge boost to the emerging AR industry. With both Unity and Unreal integrating with ARKit for iOS, the two major tools for creating virtual worlds are now available to developers for building apps on hundreds of millions of Apple handhelds.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.
Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation. So, this is just random hype about Apple, as usual. More info Apple releases Spatial Gallery visionOS 2.4 beta 2 is now available for Apple Vision Pro, and it brings Apples new Spatial Gallery platform.
Top news of the week (Image by Brad Lynch) Bloomberg got a preview of the Quest 3 Last week I predicted that Meta could have given us a glimpse of the Quest 3 during the Gaming Showcase on June, 1st, so that to create attention around its device before the announcement of the Apple headset.
The standard has been in development since April 2017 and over time has become supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players—but notably, not Apple. More details about Local Floor functionality and its value to developers are available in this blog post.
This is a very useful resource for all of us XR developers that are going very soon going to experiment with Mixed Reality applications on a headset by Meta, Apple, or one of their competitors. More info Immersed VISOR to support hand tracking and eye tracking It seems that Immersed truly wants to compete with Apple with its VISOR headset.
Genius also provides aspherical lenses for the PSVR 2 device, and Ming-Chi Kuo states that Genius is working with other extended reality (XR) clients, including Apple. In February, Sony unveiled the core details of its PSVR 2 headset in a blog post. Additionally, Goertek, SDC, and MediaTalk supply XR components for the PSVR 2 headset.
First of all, it seems that the headset is not a new product, but that Apple has been working on it for 7 years. It seems anyway that for the first time ever at Apple, Cook has this time now given priority to the operations team. There are some interesting pieces of information about the glasses inside the article.
If I had to choose the most common question I’ve received in these 4 years on the blog, social media, and Quora, I would surely pick “How do I get started with virtual reality?” The blog & social media. From it, ARKit has born, I guess. Also reading books helped me in improving my writing skills.
Epic tried to establish that Apple is an “essential utility,” meaning infrastructure that can be uncompetitively withheld, like a bridge, but it just wasn’t landing. On the more comical side of the news, Unreal is suing Chinese smartglasses maker Nreal because the brand names are too similar and will cause confusion.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible.
Of course, Epic is completely against Apple and its vision of its own walled garden. Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale.
Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. Some developers I know are already switching to Godot or Unreal because they say that Unity can’t be trusted anymore. of our revenues with Unity. And this 2.5% As an entrepreneur, I understand.
More info News worth a mention (Image by Meta) Meta CTO talks about the Quest 3 launch Andrew Bosworth has spoken about the launch of the Quest 3, stating that actually, Meta has not changed its plans for the launch because of the upcoming announcement of the Apple Vision Pro. But I hope this is going to happen relatively soon.
We're grateful for the incredibly robust development tools of Oculus, NVIDIA, Apple, Epic and other partners that have enabled us to create Obduction.” Details on how to view the screenshots can be found on the NVIDIA GeForce blog: [link]. Obduction players can now immerse themselves in VR on Oculus Rift, or on a traditional monitor.
Today I am very happy to host on my blog Kura Technologies , one of the most interesting augmented reality startups out there. Will a little startup be able to beat the big behemoths like Apple and Facebook? I think we’ll discover it in some months… (You can imagine my excitement in publishing this interview.
However, I would like to go into this debate in one of my next blog articles, as otherwise, it would go beyond the scope of this article. Large companies like Google, Microsoft, Apple, Valve, Epic Games, Roblox as well as smaller startups are working on creating products for the Metaverse as we speak.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
One-year price performance for MSFT as of 2/3/20 Apple Inc. AAPL) As we previously detailed in depth, Apple has been discreetly working on a number of AR/VR products for several years now and is planning to release its own AR smart glass and AR/VR hybrid headset.
I think the battle with Apple has just begun. Two years ago, I reviewed on this blog a Unity plugin that Mozilla had released in beta to let you create WebVR experiences from your Unity projects. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16.
Unreal Engine Unreal Engine by Epic Games is another powerhouse in the AR development arena. Known for its high-fidelity graphics and performance, Unreal Engine is preferred for projects that require photorealistic visuals and complex simulations. High-Quality Graphics : Superior rendering capabilities for realistic visuals.
For people who couldn’t realize their creativity in a sandbox or walled-garden — platforms like Unreal and Unity enable the creation of real-time, immersive worlds that simulate reality. Image from Unreal Engine 5.1 is a good example of something that probably never would have been funded by a traditional game publisher.
Apple glasses are coming in 2021–2022 and they are incredibly sleek. Apple glasses are coming. The glasses are expected to run a new operating system, rOS (or reality OS), and Apple is exploring touch panels, voice activation, and head gestures as a means of control. Apple is really good at selling stuff.
I myself have written a hugely detailed post on my blog to teach people how to get started with Passthrough Camera Access. This means that Samsung wont go all-in with hand tracking like Apple did. This is something absolutely impossible to have with Unity or Unreal. I wonder if they will ever open it up to other developers.
More info Apple Vision Pro may have a very slow start The same Ming-Chi Kuo, who probably woke up with a lot of pessimism that day, has also expressed doubts about the widespread success of the Apple Vision Pro. This would mean that Apple’s XR offering should rely for 3 years on a very expensive headset with very low sales.
The time has finally come: on the last day of 2023, Praydog has released to the world his first version of UEVR, a universal VR mod for all games made with Unreal Engine. It means that you can take whatever game made in Unreal Engine for flatscreen, apply this universal mod, and immediately transform it into a VR game!
The new editor resembles a simplified version of a game engine like Unity or Unreal and allows one to program the world logic with Typescript , which is a quite successful web programming language. In my opinion, this is just another example of Metas obsession with Apple : Apple never talks about VR, and only talks about MR and spatial.
The company has not posted real photos or footage from the glasses, just a promo video with an accompanying blog post detailed some of their characteristics. Apple VR headset may feature a 3000PPI microOLED display. This week we had a new rumor about the XR headset Apple is working on. Apple Event was not about AR, like, at all.
So, for instance, you record a video of a person from a low position and then see how it looks from a higher position Apple has just published a patent about showing invisible things on mixed reality glasses. Bonelab is coming on Thursday. More info (Multiplayer Horizon Worlds home) More info (Meta Quest runtime v44).
The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. Some people are migrating to Unreal Engine or Godot. It’s been kind of a crazy week! Others have even threatened the safety of the employees.
More info (Twitter post that describes the excitement around this project) More info (Official launch blog post) Other relevant news (Image by Google) Chrome ships WebGPU Chrome , the most popular browser around, has just implemented WebGPU. This research, taken further, could bring many interesting innovations in the AR field.
It was our hope for Google entering the AR race together with Meta and Apple. Regarding all the rumors about the use of tracked controllers, Mark Gurman stated this in his latest report: “ I’m told that Apple isn’t planning its own Vision Pro game controller, nor is it actively planning support for third-party VR accessories ”.
And while Unreal Engine already supports OpenXR, Unity is a bit lagging, but support is coming in 2021. And it could finally make us reach a point where an app built for a device will work on all devices , making the life of us developers easier… …until Apple arrives with a competing standard, of course. Donate to this blog!
We were all expecting this since AR and VR are a bit in a transitional moment and the biggest brands (like Facebook and Apple) have their events through which they’ll announce their new devices, but for me, this lack of news was worse than the expected. Read more about this news on Google Blog. The evolution of CREAL glasses.
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