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Apple glasses are coming in 2021–2022 and they are incredibly sleek. Apple glasses are coming. The glasses are expected to run a new operating system, rOS (or reality OS), and Apple is exploring touch panels, voice activation, and head gestures as a means of control. Apple is really good at selling stuff.
The McClure School’s graduates are now working for top companies that develop immersive experiences, such as Electronic Arts, Ubisoft, Unity, Apple, and Google. See Also: Training for the Future: AR Marketing Course at Brock University in Canada.
The Content Decision Platform will be launched in the US by the end of 2025, which it plans to similarly apply to its Canada and Mexico markets in due course, thereby establishing a ‘new standard in global retail. Retina also enables ten AR experiences for Walmart US and Sam’s Club that has led to a ten times increase in adoption.
Meta's (Limited-Scope) Unity Competitor According to creators who have been testing the closed beta version, the Meta Horizon Desktop Editor has an interface resembling a simplified version of game engines like Unity, reminiscent of Apple's Reality Composer Pro, the Unreal Editor for Fortnite (UEFN), or the Roblox Creator Hub.
Apple is set to debut its Vision Pro mixed reality (MR) headset in March next year, Bloomberg reported on Monday. Apple successfully built its own processors, but the company’s in-house technologies team has a lot more to design, including cameras and screens.
We all joked about Samsung waiting for the Apple Vision Pro announcement to copy it, but according to some rumors, this is exactly what is happening. But having these new displays is a huge undertaking, and the production may only start later this year. Anyway, these are all rumors, so take them with a big grain of salt.
It appears that Apple is very much getting ready to release its Vision Pro device. Following its announcement earlier this year, Apple has been cautious about confirming a specific release date for the Vision Pro. However, with the currently available information, Apple is aiming for a March 2024 window.
The puzzle pieces come to life with the help of a free AR mobile app for Apple and Android devices. The free app, powered by Unity, opens with a quick warning about being aware of your surroundings while using AR and encourages you to supervise children when using the app. The company is based in Canada but also ships to the US.
Hardware infrastructure and software developer tools from big players like Apple (ARKit) and Facebook (Camera Effects platform) directly contributed to a huge surge in interest in augmented reality. UNITY ADDS MAP FUNCTION, SO LOCATION IS OFFICIALLY FOUNDATION FOR VR/AR GAMES. RACE A CHUCKWAGON IN VR BECAUSE, CANADA.
Is Apple partnering with Valve on AR? A report by DigiTimes claims that Apple is partnering with Valve for the production of its AR glasses. The news would be incredible: Apple is a company that knows how to create something usable and cool to see, while Valve has a long expertise in experimenting with AR and VR.
The creative puzzler is made by Canada-based game-making couple Sarah and Colin Northway teaming with Radial Games’ Andy Moore, Kimberly Voll and Lindsay Jorgensen with sound by Gord McGladdery. “I had a lot of trouble transitioning to Unity and VR, and 3D art I’d avoided for ages,” Sarah Northway said.
He's in the eastern part of Canada. So I'm really excited to talk about that, because I believe that as much as we're going into physical winter in Canada, I believe that we're going into a beautiful spring with regards to the investment landscape of this technology. Unity Technologies just went public. Or near Halifax.
He's in the eastern part of Canada. So I'm really excited to talk about that, because I believe that as much as we're going into physical winter in Canada, I believe that we're going into a beautiful spring with regards to the investment landscape of this technology. Unity Technologies just went public. Or near Halifax.
He's in the eastern part of Canada. So I'm really excited to talk about that, because I believe that as much as we're going into physical winter in Canada, I believe that we're going into a beautiful spring with regards to the investment landscape of this technology. Unity Technologies just went public. Or near Halifax.
So these are like baseball caps or beanies, in Canada, they're called toques. They own Moores Clothing in Canada and also Jos. And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. What is the difference between workflows on Threekit, versus Unity or even Unreal?
So these are like baseball caps or beanies, in Canada, they're called toques. They own Moores Clothing in Canada and also Jos. And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. What is the difference between workflows on Threekit, versus Unity or even Unreal?
So these are like baseball caps or beanies, in Canada, they're called toques. They own Moores Clothing in Canada and also Jos. And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. What is the difference between workflows on Threekit, versus Unity or even Unreal?
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. As we know, some of the big guys -- including Apple -- are really not far from market. And I mean, that's costly.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. As we know, some of the big guys -- including Apple -- are really not far from market. And I mean, that's costly.
WWDC by Apple Date: June 5-9, 2017 Venue: McEnery Convention Center, San Jose, CA, USA Download the WWDC app from the App Store Oculus Connect Date: October 11-12, 2017 Venue: McEnery Convention Center, San Jose, CA, USA Oculus Connect is an annual virtual reality developer conference hosted by Oculus from Facebook.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. As we know, some of the big guys -- including Apple -- are really not far from market. And I mean, that's costly.
Alan: I live in Canada; we’re a country of fast follow. Dirk: That’s like the Apple strategy, right? Oh, I need 10 people with Unity skills. But it is like that, coming back to what we what we discussed earlier; you need to have that Netflix and Apple experience to have a good work result. Dirk: Yeah, exactly.
Alan: I live in Canada; we’re a country of fast follow. Dirk: That’s like the Apple strategy, right? Oh, I need 10 people with Unity skills. But it is like that, coming back to what we what we discussed earlier; you need to have that Netflix and Apple experience to have a good work result. Dirk: Yeah, exactly.
Alan: I live in Canada; we're a country of fast follow. Dirk: That's like the Apple strategy, right? Oh, I need 10 people with Unity skills. But it is like that, coming back to what we what we discussed earlier; you need to have that Netflix and Apple experience to have a good work result. Alan: Fast follow.
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Apple headset may be very lightweight. Top news of the week.
We don’t have Thanksgiving in Italy, but I know it’s a very important celebration in the US, Canada, and a few other countries, so I hope all of you who celebrated it had a great time with your family. Happy Thanksgiving weekend to all my American friends! This is very interesting in my opinion.
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