Remove Apple Remove Case Study Remove Unity
article thumbnail

How Will AR Transform Shopping?, Part II

AR Insider

IAB’s Zoe Soon points to Google, Apple and Facebook’s massive AR investments , which have accelerated the cultural learning curve. Game engines such as Unity have driven these prices down in terms of 3D creation and application. Web AR: Best Practices & Case Studies. Participation Generation.

AR 371
article thumbnail

The XR Week Peek (2021.04.05): Rumors on a Apple headset intensify, Quest 2 sales grow fast, and more!

The Ghost Howls

The rumors on the Apple Glasses are intensifying. It is not a secret that Apple is working on an XR device: the mystery is when it is going to release it and what it will actually be. The hype is rising, and Apple is playing with it. (My usual terrible image to wish you Happy Easter, if you celebrate it). Top news of the week.

Apple 255
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

2020 Spatial Predictions: Industrial AR Makes Incremental Gains

AR Insider

Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors. Apple Glasses Don’t Arrive in 2020. Though the successful case studies get disproportionate attention, panning back to the larger market’s resistance is required for a full view. But there are also confidence signals.

Industry 195
article thumbnail

Designing Mixed Reality Apps That Adapt to Different Spaces

Road to VR

The emulation tool can take these files, and spawn several rooms next to each other directly in the Unity editor. A custom tool built in Unity spawns several rooms side by side in an orthographic view, showing how a certain level in Laser Dance would look in different room layouts. Do You Need to Build Custom Tools?

Tools 362
article thumbnail

My predictions for Meta Connect 2023: Meta Quest 3 and…

The Ghost Howls

I bet that Meta will do the second, showing use cases also for productivity and other stuff, because gaming is proving to be just a niche for XR and mixed reality indoor games are usually not that fun. Probably some big companies will talk about some important case study where they used thousands of Quest and increased their productivity.

Data 385
article thumbnail

KLM’s Chris Koomen teaches us how to use AR/VR in the civil aviation sector

The Ghost Howls

In 2015 my girlfriend came with a Cardboard and with no experience with Unity I created my first 360 photo which I’ve shown to my manger. In 2018 we did a case study where people were invited to use virtual reality in a BYOD (Bring Your Own Device) fashion. Just make sure you pick the right one for the use case. .

AR 389
article thumbnail

Pivoting Game Dev Skills into XR Utility for Enterprise, with Extality’s Arash Keshmirian

XR for Business Podcast

Apple featured it a whole bunch of times. And what helps a lot is also that I think overall in this industry, we've done a good job as a whole of recording a lot of really good case studies. We've been working with Unity's Reflect team. laughs] Alan: [laughs] "By the way, we're Apple. Does it come from CAD?

Gaming 78