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Apple is reportedly making good headway on its quest to bring controllers to Vision Pro, as Bloomberg’s Mark Gurman maintains a collaboration with Sony to bring support for PSVR 2’s controllers to Apple’s headset is still on track.
Apple announced its Worldwide Developers Conference (WWDC) is kicking off on June 9th, which is expected to include news on Vision Pro’s next big operating system update, visionOS 3. While there’s no telling what visionOS 3 will include, a Bloomberg report earlier this month maintained Apple is planning a feature-packed release.”
And though our hands-on with the headset exclusively used hand-tracking and eye-tracking input, the company says it’s also making first-party motion controllers which will be natively supported as part of Android XR.
Apple announced today that the latest update to Vision Pro, visionOS 2.4 finally adds Apple Intelligence features to the headset, while adding an iPhone companion app to make using and sharing the headset easier, along with a new Spatial Gallery to curate spatial content for watching on the headset. is now available to the public.
At this year’s Unpacked, we were holding out hopes to see a more detailed look at Project Moohan and maybe even controllers, which so far haven’t made an appearance. The post Samsung Shows First Glimpse of Near-final Android XR Headset, But No Controllers Yet appeared first on Road to VR.
Apple and Sony are working to bring support for PlayStation VR2's controllers to Vision Pro, Bloomberg's Mark Gurman reports. Apple Vision Pro's gaze-and-pinch interaction system is ideal for interface interaction, and its hand tracking is suitable for casual gaming. But it's unclear whether Apple is willing to do that.
The controllers would be sold separately and would be fully optional, mostly dedicated to people who want to play games requiring controllers on the Apple Vision Pro. Currently, Sony does not sell the controllers separately by the headset, but if the partnership is confirmed, it will start to do so. Happy Birthday, GT!
Apple Vision Pro may not ship with controllers, but a newly published patent application shows that controllers are still being actively investigated by the company. ” Photos in the patent show several concepts for such a controller, including stylus-like devices and wand-like devices. .”
If a recent Bloomberg report from Mark Gurman holds true, not only is Apple not planning to release a motion controller for Vision Pro in the future, but it may not even support third-party VR controllers at all. For Apple, that’s where the ‘real’ money presumably lies.
Apple recently stripped away some of the friction in visual search. The iPhone 16's new Camera Control button includes a function to launch visual searches on the fly. Could this one-touch approach accelerate visual search's adoption curve? This post appeared first on AR Insider.
It was back in 2014 that Apple first began the development of its own automotive vehicle. As such this autonomous car would lack any and all driver controls, including a steering wheel and foot pedals. As such this autonomous car would lack any and all driver controls, including a steering wheel and foot pedals.
Apple recently stripped away some of the friction in visual search. The iPhone 16's new Camera Control button includes a function to launch visual searches on the fly. Could this one-touch approach accelerate visual search's adoption curve? This post appeared first on AR Insider.
After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. For now, I’ve read the available documentation and I think it’s already worth telling you what are some very interesting tidbits that I’ve learnt about Apple Vision Pro development in Unity.
Apple and Sony are still working to bring PS VR2 Sense controller support to Vision Pro, Bloomberg's Mark Gurman reports. visionOS 3 is expected to be unveiled at WWDC 2025, Apple's yearly software conference, which takes place in June. But it's unclear whether Apple is willing to do that.
The first one comes from Google, and it is called Genie 2 , a foundation world model capable of generating an endless variety of action-controllable, playable 3D environments for training and evaluating embodied agents . For this reason, Apple may be working to make PSVR 2 controllers compatible with the Vision Pro.
Wait, Apple Vision Pro doesn’t come in black, does it? ” “It is quite literally an ‘Android Apple Vision Pro’ but the execution was excellent. ” “It is quite literally an ‘Android Apple Vision Pro’ but the execution was excellent. Nope, but Play For Dream MR does.
Unlike the ‘e’ naming scheme seen in Apple’s recent iPhone 16e, the ‘e’ in Beyond 2e denotes the inclusion of eye-tracking. base stations, as well as the usual cadre of SteamVR accessories, such as body trackers, and controller like Valve’s Index controllers (aka ‘Knuckles’).
In his latest report, Gurman says Apple canceled some tethered AR glasses that should have been connected to the iPhone to show a large screen in front of the user. This does not mean that Apple has given up on AR glasses, though. But they got bad feedback from early testing so they were canceled altogether.
Meta reorganized Reality Labs earlier this year to better focus on wearables, such as Ray-Ban Meta Smart Glasses and AI-driven wearable tech, like the newer version of its wrist-worn controller revealed last month alongside Meta’s Orion AR glasses prototype.
Vision Pro doesn’t support motion controllers, however Apple published a new patent last month that describes an Apple Pencil-like device which could point the way for the company’s first Vision Pro-supported controller. Whatever the case, we’ll have our eyes peeled for anything Apple Vision Pro.
Vision Pro doesn’t have controllers, but it’s clear Apple will need to support immersive hardware input somehow in the future, if only for the greater precision it might bring to industry professionals. Why are controllers so important in the first place? At least not in the near future.
The streaming had a noticeable lag , and I could move my controllers and then see their virtual counterparts move after some time. It is not classy, but it should not be: Pimax devices are aimed at VR enthusiasts and this is not the category of people who want to see Apple-like designs. This is really good news.
NVIDIA also announced that its cloud streaming service Geforce Now is coming to Quest, Pico, and Apple Vision Pro, so MR users will be able to play flatscreen games on a giant virtual screen in front of them. The prices are more or less the same as the series 40, except for the 5090 which costs $2000.
The developer leading the push to make PSVR 2 compatible with PC VR games says they’re working on a SteamVR driver that aims to bring unofficial SteamVR support to Vision Pro, controllers and all. Another issue is bringing motion controller support to Vision Pro, which doesn’t support them natively. Coming Soon.
Little Cities (2022) , the pint-sized VR city manager, is getting a new version for Apple Vision Pro that’s all about mixed reality gameplay. Called Little Cities: Diorama, the game will launch for Vision Pro through Apple Arcade on December 5th. Check out the trailer below, courtesy MIXED.
Vision Pro doesn’t have controllers , although that’s not stopping third-party hardware creators from trying to bypass Apple. Enter Surreal Touch, a newly announced motion controller that aims to leverage Vision Pro’s ability to play PC VR games, but not only.
But there’s lots more that Apple didn’t actually show on stage. Beyond what Apple showed of VisionOS 2 in the WWDC keynote, there’s a lot more coming when the update launches this Fall. It will be interesting to see how well Apple’s approach works. Here’s everything we know so far.
The Apple Vision Pro is the device of the moment: since the preorders have been opened on January, 19th, my social media feed is full of posts that just talk about this device. And this is for a good reason: Apple entering the field is for sure a defining moment for the immersive reality space. But is it a good idea?
Apple is adding support for Vision Pro’s unique input system to WebXR, the web standard which allows XR experiences to run right from a web browser. On the whole it’s a really useful way to navigate the headset, but because it works so differently than motion controllers, it doesn’t play too well with WebXR.
Apple unveiled Vision Pro on Monday, its long-awaited standalone headset capable of both virtual and augmented reality. Apple’s launch of Vision Pro is still a good bit away—it’s coming first to the US in early 2024 at the hefty price of $3,500.
Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in mind as they approach app development for Apple Vision Pro.
According to the report, other notable areas of USPTO innovation include semiconductor technology, medical-related patents, program control units, unauthorized user detection technologies, chemical-related technologies, wireless, and electric vehicles. Moreover, XR-related technologies, including AI and 5G, are also leading this race.
Successive rumors maintainDeckardmay include PC VR wireless streaming capabilities, eye-tracking, as well as passthrough AR features, potentially putting it in competition with Meta Quest and/or Apple Vision Pro.
New reports highlight some episodes of the life of Apple XR glasses. This week The Information has written a long report about the history of Apple XR glasses. A report from Bloomberg instead, points to the fact that Apple’s board of directors has tried the headset and this is a signal that is close to being launched.
Or that it has multimodal input and can be commanded using controllers, hands, eyes, or voice. As for Project Moohan, details are very scarce: it seems like a mix of the Quest Pro and the Apple Vision Pro: it has an external battery, high-definition displays, and a very detailed passthrough. This is super beneficial for everyone.
The Wide and Ultrawide modes for Mac Virtual Display announced by Apple back in June have now arrived in the first visionOS 2.2 Beta, the latest beta version of Apple's Mac operating system, as we weren't able to get it working on macOS 15.1. The new modes also appear to require macOS 15.2 Now with visionOS 2.2,
Apple finally revealed when its Worldwide Developer Conference (WWDC) is happening this summer, and the company says it’s also slated to highlight some “advancements” on Vision Pro’s operating system, visionOS. The most likely of prognostications: it’s also rumored we’ll be getting visionOS 2.0
Meta announced in February it was partnering with South Korean tech giant LG to create an XR headset that was reportedly set to compete with Apple Vision Pro. In a statement to Korea JoongAng Daily , LG says it “continues the XR partnership with Meta forged in February but is controlling its pace.”
With Apple finally making its entrance into the market, Meta won’t be able to go at its own pace. Apple’s new headset might be an absurd $3,500, putting it in a completely different class than Meta’s upcoming Quest 3 at $500, let alone the Quest 2 now at $300.
F inally, I have been able to put my hands on an Apple Vision Pro. Apple is one of the tech companies that cares the most about design and beauty and the Vision Pro reflects this. This elevates the Apple Vision Pro above many cheap AR headsets that have rather imprecise tracking when the user is moving.
This week on Reality Bytes, we tackle mental health with the Thrive initiative, test AirPods Pro as a hearing aid, and eliminate Baby Shark from your Spotify with parental controls. This post appeared first on AR Insider.
And Apple ruled a lot of those talks. Bracing for Impact From Apple A big shift is expected this week as Apple is expected to announce its entrance into the XR market. Whether an Apple entrance is real this time or not, AWE is bracing itself. And diversity in the industry is what sets Apple apart. “If
Apple MR headset may cost $2000+. The rumors about the Apple headset have started to intensify and converge on what they suggest. This week, Mr. Kuo, a popular Apple analyst, has said a few interesting predictions about the upcoming headset. Other relevant news. Image from the web). units in 2023. Pico 4 may launch in September.
After the announcement of the release date of the Apple Vision Pro, the whole community is just waiting for its preorders to open up this Friday. The headset will be sold in physical stores and on the Apple website. Analyst Ming-Chi Kuo says that Apple has only 60–80K units available at this time , so most likely they’ll go sold out.
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