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.” The animations were recorded on a 30,000sq ft, 4 stage film studio in London using Xsens motioncapture technology. Jurassic Punks also features motioncapture support powered by ARkit. The post MotionCapture NFTs Are Making Their Way To The Metaverse appeared first on VRScout. Credit: Meta-Labs.
According to a MacRumor report and regulatory filings with the UK government, Apple may have quietly acquired UK-based motioncapture firm IKinema. Furthermore, the company’s physical UK address has been legally changed to 100 New Bridge Street in London, the very same for Apple Europe Limited.
Apple showcases new upgrades to its AR platform during WWDC. First introduced during the 2017 Worldwide Developer Conference, Apple’s ARKit platform has since grown into a powerful set of tools for developers looking to create high-end AR experiences on iOS devices. Image Credit: Apple. Image Credit: Apple.
The display is capable of 90 FPS and 1,000 nits (at 20% duty cycle), with 96% DCI-P3 color coverage, putting it above Apple Vision Pro in terms of resolution and color accuracy. We got an opportunity to go hands-on with the pre-XYN prototype in July , back when it was still being referred to as the Sony SRH-S1 content creation system.
Earlier this month during Apple’s annual developer conference, WWDC 2022, the company gave developers the first look at improvements coming to Apple’s ARKit 6 toolkit for building AR apps on iOS devices. Image courtesy Apple. Better MotionCapture. Image courtesy Apple. Image courtesy Apple.
A new VR glove could be coming that tracks the motion of each finger and thumb bone. Patent and Trademark Office just published a patent application from Apple for a VR glove made with smart fabric that will be capable of this fine-level motioncapture. Image courtesy Patently Apple.). Patent Office.
OVR nodes are little electronic devices that are worn on specific parts of your body like the Apple Watch on your wrist, but to be worn on your chest, waist, ankles, and knees. WalkOVR eliminates the dependence on the controllers and the headset for moving in VR. We still improve ourselves; especially on the motioncapture side.
Apple Inc has entered talks with roughly six media partner firms to launch a virtual reality (VR) content platform for its upcoming headset, reports revealed on Monday. The partnership aims to integrate the Cupertino-based firm’s Apple TV+ product lineup on the new head-mounted displays (HMDs).
Apple’s upcoming headset will have leg tracking and iris scanning, The Information reports. Last year Bloomberg , The Information , and supply chain analyst Ming-Chi Kuo released reports claiming Apple is preparing to release a premium headset for VR and AR with ultra high resolution color passthrough.
The device notably leverages full-colour passthrough to provide an MR computing environment similar to Apple Vision Pro’s spatial computing goals. Interestingly, the PICO device supports spatial video and photo playback on the new device, a touted Vision Pro feature that is losing its brief Apple exclusivity.
Clearly, this premium headset, set to feature high-quality 4K OLED microdisplays, mixed reality passthrough, and a unique set of controllers, targets a specific market. At a glance, this headset certainly seems a lot “clunkier” and bulkier than some of the other leading headsets we’ve seen lately, like the Apple Vision Pro.
Remote Controlled Efficiency : Businesses can monitor fleets for battery life, performance, and key real-time data. Batch Configurations : Firms can configure batches with bespoke settings across headsets, using over-the-air (OTA) device management controls. This creates a streamlined, controlled workflow to reach business goals.
They can include features for everything from photo-realistic rendering to physics controls, animations, camera effects, and more. Apple’s RealityKit and ARKit tools are probably the best-known examples. Since Apple’s VisionOS kit focuses on mixed reality, I’ll leave that solution out. Let’s dive into the options.
These headsets combine state-of-the-art graphics, ergonomic controls, and an ever-growing marketplace of accessible apps. For instance, the VIVE Ultimate tracker offers access to precision motioncapture and standalone inside-out tracking without needing base stations.
Although VR headset technologies continue to improve, with a number of new technologies slated for release this year , and with a long-rumoured Apple AR device potentially in the works, it’s easy to lose sight of the fact that there are several more senses beyond sight and sound.
According to the proponents of web3 , distributed ledgers and blockchain technology will give rise to a new internet outside of the control of global corporations, which will no longer hold the power to censor opinions they don’t agree with or pull the plug if they want to take someone offline entirely. Virtual and augmented reality.
But yeah, with these controllers, it was quite hard to-- if you push on a button and then something happens that's not really a training. And then yesterday, the new Airpods have 3DOF controllers built in, so they have accelerometers built into them. Compare that with the amount that they make on training with controllers.
But yeah, with these controllers, it was quite hard to-- if you push on a button and then something happens that's not really a training. And then yesterday, the new Airpods have 3DOF controllers built in, so they have accelerometers built into them. Compare that with the amount that they make on training with controllers.
But yeah, with these controllers, it was quite hard to-- if you push on a button and then something happens that's not really a training. And then yesterday, the new Airpods have 3DOF controllers built in, so they have accelerometers built into them. Compare that with the amount that they make on training with controllers.
I hope to be wrong, of course: maybe Valve has just accelerated to launch its device before Apple may finally release its one. A musician will perform live to over 1 [million] people on Roblox, using a phone for motioncapture 1. A Roblox developer will be valued at $1 [billion] I think the n.1
Notwithstanding the enthusiasm of mine and of other people in the VR communities, the launch of the Cosmos has not been that enthusiastic , especially for two problems that early reviewers have found in it: Controllers’ batteries duration. Apple acquires IKinema. Another acquisition got my attention this week: Apple buying IKinema.
Some of its features are: 2,160 × 2,160 resolution per eye 90Hz framerate 4-cameras inside-out tracking (like the Quest) Touch-like controllers with Knuckles-like finger-sensing Face tracking Hips tracking (for better orientation in games) Integration with SteamVR games Wireless add-on. So this is a market we should all keep an eye on.
Is Apple working on Smart Glasses? This week, Apple was found to have supplied the U.S. Apple has filed several patent requests for its Vision Pro technology and a smart glasses-style HMD. Apple has filed several patent requests for its Vision Pro technology and a smart glasses-style HMD.
I would have liked to see more realism here and less arcade controls, but I can see how that might turn off people who aren’t in it for the shooting elements alone, and are just looking to be in an action movie. You can pick up a fork, but not an apple from an apple box. You can pick up a dish, but not a fire extinguisher.
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. The controller too is very comfortable and does its job very well. So, are you ready? Let’s start!
You can just chill there, watching the girls on the pole, or you can point your controller towards one of the girls that are in the room and press the X button to open a menu to interact with them. There was a very long animation, and it was surely done with some motioncapture suit because it was very accurate.
The rumors on the Apple Glasses are intensifying. It is not a secret that Apple is working on an XR device: the mystery is when it is going to release it and what it will actually be. The hype is rising, and Apple is playing with it. (My usual terrible image to wish you Happy Easter, if you celebrate it). Top news of the week.
In June Valve released its Index headset priced at a hefty $999, which got mixed reviews for providing a good experience, but only under very controlled circumstances. There were also some significant acquisitions in the space, such as Jaunt XR being bought by Verizon , and Apple acquiring UK start-up Ikinema. Valve’s Long Game.
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