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Top news of the week (Image by Kosutami) Apple Vision Pro 2 battery cable leaked online Leaker Kosutami shared on X what looks like the new battery cable of the next Apple Vision Pro headset. The headset is allegedly dark so as to clearly distinguish it from the current Apple Vision Pro. Stay tuned!
But for now, I’ll just tell you what have been in my opinion the most interesting pieces of XR news of the week… Top news of the week (Image by KnightMD) Valve Deckard’s “Roy” controllers allegedly leaked The usual Brad Lynch with his team of data miners has found evidence of a controller codenamed Roy in the code of SteamVR.
Wait, Apple Vision Pro doesn’t come in black, does it? ” “It is quite literally an ‘Android Apple Vision Pro’ but the execution was excellent. .” ” “It is quite literally an ‘Android Apple Vision Pro’ but the execution was excellent. Nope, but Play For Dream MR does.
After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. For now, I’ve read the available documentation and I think it’s already worth telling you what are some very interesting tidbits that I’ve learnt about Apple Vision Pro development in Unity.
The first one comes from Google, and it is called Genie 2 , a foundation world model capable of generating an endless variety of action-controllable, playable 3D environments for training and evaluating embodied agents . For this reason, Apple may be working to make PSVR 2 controllers compatible with the Vision Pro.
Can you afford to invest in premium options, like the Apple Vision Pro, or the Pico 4 Enterprise Ultra? Software Ecosystem Which applications and tools do you need to use your VR headset with? Theyre assessing dozens of emerging tools, from the Apple Vision Pro to the Pimax Crystal Super.
Unlike the ‘e’ naming scheme seen in Apple’s recent iPhone 16e, the ‘e’ in Beyond 2e denotes the inclusion of eye-tracking. base stations, as well as the usual cadre of SteamVR accessories, such as body trackers, and controller like Valve’s Index controllers (aka ‘Knuckles’).
The display is capable of 90 FPS and 1,000 nits (at 20% duty cycle), with 96% DCI-P3 color coverage, putting it above Apple Vision Pro in terms of resolution and color accuracy. Notably, the headset itself is said to support “a wide range of third-party tools,” according to XYN’s press release.
Vision Pro doesn’t have controllers, but it’s clear Apple will need to support immersive hardware input somehow in the future, if only for the greater precision it might bring to industry professionals. Why are controllers so important in the first place? At least not in the near future.
Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in mind as they approach app development for Apple Vision Pro.
Vision Pro doesn’t have controllers , although that’s not stopping third-party hardware creators from trying to bypass Apple. Enter Surreal Touch, a newly announced motion controller that aims to leverage Vision Pro’s ability to play PC VR games, but not only.
Apple appears to be getting ready to unveil its first mixed reality headset at its Worldwide Developers Conference (WWDC) in June. Now a report from Bloomberg maintains the Cupertino tech giant is also prepping a dizzying number of first-party apps, including gaming, fitness, video and collaboration tools.
Notably, the new RF-S7.8mm F4 STM DUAL lens is said to operate like a traditional 2D RF lens, enabling easy setup for newcomers, and allowing anyone with its latest RF mount cameras to create immersive content for headsets like Apple Vision Pro and Meta Quest 3. 30%, Vertical: approx. ″ x 1.6″ 30%, Vertical: approx. ″ x 1.6″
Earlier this month during Apple’s annual developer conference, WWDC 2022, the company gave developers the first look at improvements coming to Apple’s ARKit 6 toolkit for building AR apps on iOS devices. Image courtesy Apple. Image courtesy Apple. Image courtesy Apple. Image courtesy Apple.
But there’s lots more that Apple didn’t actually show on stage. Beyond what Apple showed of VisionOS 2 in the WWDC keynote, there’s a lot more coming when the update launches this Fall. It will be interesting to see how well Apple’s approach works. Here’s everything we know so far.
Colocating a Quest 3 and Apple Vision Pro for same-room mixed reality works with Figmin XR. The multipurpose utility supports Tilt Brush (bringing in art from PC VR's early years into the standalone era with colocated multiplayer) alongside Figmin's expansive tools for building objects and scenes with physics and lighting.
If you want to make the most of Apple’s latest spatial computing phenomenon, you’ll need the best Apple Vision Pro apps. Since then, Apple has gone all-in on expanding its app store. What are Apple Vision Pro Apps? Think of things like the Apple iCloud and Wallet apps.
And Apple ruled a lot of those talks. Bracing for Impact From Apple A big shift is expected this week as Apple is expected to announce its entrance into the XR market. Whether an Apple entrance is real this time or not, AWE is bracing itself. And diversity in the industry is what sets Apple apart. “If
Someone in the communities argued with me that HoloLens 2 has still some advantages over Magic Leap 2: it is well integrated with Azure, it is standalone so it doesn’t need a potentially dangerous cable connecting the headset to the computational unit, and it doesn’t need controllers (it uses hands tracking). Other relevant news.
Developers will soon be able to integrate hand gesture control into their projects on the ARKit platform, no extra hardware needed. Introducing gesture control to the ARKit, and being the first in the market to show proof of this, for that matter, is a tremendous milestone for us.
Apple Vision Pro apps, coming to Apple’s latest spatial computing experience, will ensure individuals and teams can make the most of their new headset. Initially, Apple didn’t reveal much information about the apps available on the Vision Pro. Think of things like the Apple iCloud and Wallet apps.
There is a lot of hype around the Apple Vision Pro. Video review I made a video of mine where I show you my full hands-on experience with the Quest Pro application that emulates the Apple Vision Pro menu and then give you my detailed opinion on it, highlighting the pros and cons. Eeeeh… not exactly. Let’s see why.
Moreover, Palette CAD allows innovative designers to leverage their Apple Pro smartphone LiDAR-ready cameras to scan and digitise a room or object. On the other hand, Metaroom allows users to view 3D scans as a digital twin, leveraging AI, LiDAR, cloud, and SLAM technologies.
With Vision Pro, Apple is taking a different approach—making apps social right out of the box. Apple’s vision isn’t about creating a server full of a virtual strangers and user-generated experiences, but to make it easy to share the stuff you already like to do with the people you already know.
Earlier this month at Apple’s annual WWDC conference, the company introduced their latest operating system, macOS Mojave (10.14). ” It does this by offering separate control of rendering space, views count, and the anti-aliasing mode. SEE ALSO Oculus Mum on Rift Support for MacOS as Apple and Valve Forge Ahead.
Apple has been continuously iterating on ARKit , its augmented reality development tool that lets creators make smartphone-based AR experiences. One of the biggest claims to come from the report is the supposed announcement surrounding OS support for controllers with touchpads as well as “stereo AR headsets.”
In the premium headset space, Apple is revolutionizing sectors with spatial computing systems like the Vision Pro, while Varjo offers some of the worlds best VR and MR solutions for training, design, visualization, and simulation. Plus, there are tools like VIVE Business+ for end-to-end device and app management.
Ready to upgrade your productivity with the Apple MR headset? Heres how you can take advantage of the Apple Vision Pro keyboard passthrough feature, and leave the virtual keyboard behind. Ultimately, its starting to seem increasingly likely that Apple will discontinue the original Apple Vision Pro eventually.
Currently, entering your password and username or typing out a message in VR means awkwardly selecting keys using your motion controllers. Similar to the Apple Watch or Fitbit, TapID is worn around the users wrist. This is a simple keyboard that allows you to create documents using tools such as Microsoft Word and PowerPoint.
Facebook already had full control of my Oculus and Facebook accounts, so it had already my XR data. That’s why Avi Bar-Zeev in a tweet on this topic talked about “the illusion of control” of our data : actually, Facebook already had it all. Zuckerberg wrote in a letter some years ago that he wants full control of the XR platform.
Well, if the rumor becomes reality, this would mean that all next Apple devices will have both front and back depth cameras, for high-precision Augmented Reality and 3D reconstruction. Well played Apple. This week Sony has showcased the new DualShock controller for the PS5, dubbed DualSens. Other relevant news. Image by Acer).
When it comes to 3D design, having the right tools at your disposal to create a smooth and seamless workflow is critical. Arkio lets you use your Meta Quest controllers to grab, pinch, and pull objects throughout your scene. Collaborate with others on buildings, interiors, and urban plans in mixed reality.
But it launched with a 3DOF controller and hit the market too late to change Daydream’s fate. We’ve also built XR capabilities into the developer tools Android developers already use. Lenovo’s Mirage Solo, made for Daydream, was one of the first consumer-available 6DOF headsets.
In recent years, virtual reality has proven to be a valuable tool for companies in all industries. Apple began building the Apple Vision Pro with a focus on enterprise needs. Today, these controllers are becoming more sleek, ergonomic, and user-friendly.
During Apple’s June developer conference, we finally got a glimpse of what we’ve all been patiently waiting for—Apple embracing VR. And with the launch of the new iMac Pro today, Apple is positioning it as the ideal machine for VR development. Its simple and intuitive, something we expect from an Apple product.
Youll have full access to Microsofts incredible suite of tools, and youll even be able to create multiple different windows that you can jump between when youre multi-tasking. Once you have all those things, all you need to do is turn on your Quest device (and your PC), and press the Quest button on your controller.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! 6 DOF Controllers for Vive Focus. In short: the Vive Focus will finally have two 6 DOF controllers.
The same has happened with Apple, which is now offering bonuses to employees to keep them inside the company. Apple has performed very strategic acquisitions as well, and the news of the week is that Snap has acquired Compound Photonics to gain a key supplier of LCOS and Microled displays. Many great XR games are controlled by Meta.
The Surreal Touch controllers were first announced back in July. Apple Vision Pro's gaze-and-pinch interaction system can feel like telekinesis at times, and makes watching media and simple interactivity a breeze. But the lack of tracked controllers makes it unsuitable for many kinds of games and experiences playable on other headsets.
With the release of its visionOS beta platform, Unity, the creator of the world’s leading real-time 3D content creation system, is providing developers with access to its Unity PolySpatial tool. As a result, it will provide support for both PolySpatial and Apple’s RealityKit. for Apple Vision Pro.
This is also possible natively in Apple Vision Pro, but only for iPhones of course. also improves controller-free hand tracking. Hand Tracking & Controller Improvements • Improved hand tracking response speed. Improved controller tracking speed when returning to the field of view from blind spots.
The standalone VR headset, developed by Meta (formerly Facebook), was one of, if not the hottest item of the holiday season, with the Oculus companion app becoming the #1 download on the Apple App Store. That said, you may want to consider picking up a fresh pair of motion controllers. Valve Index. ″ OLED displays.
If youve been keeping tabs on emerging extended reality tech, you probably know all about Apple XR for business the evolving ecosystem of tools, apps, and immersive enterprise software. Apples entry into the XR landscape has been a little rocky. But Apples XR journey is far from over its just beginning.
Apple headset will not be focused on gaming. A new report seems to suggest that the upcoming Apple headset won’t be focused on gaming at all. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. version.
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