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The short of it: details are still very thin, although Samsung’s prototype feels like a mashup of Quest and Apple Vision Pro, which you can read more about in our hands-on. We’re still learning about Android XR; we haven’t heard whether other major game engines, like Epic’s Unreal Engine, are offering similar support.
I just watched the full keynote of Apple at WWDC , where the company in Cupertino announced the Apple VisionPro headset. UX : Can Apple make XR usable? Use cases : Can Apple make XR useful? Partnership : Who’s onboard with Apple in this journey? Terms : Will Apple invent new words to define XR?
Apple glasses are coming in 2021–2022 and they are incredibly sleek. Apple glasses are coming. The glasses are expected to run a new operating system, rOS (or reality OS), and Apple is exploring touch panels, voice activation, and head gestures as a means of control. Apple is really good at selling stuff.
Top news of the week (Image by Apple) Half of Fortune 100 companies are using Apple Vision Pro Apple CEO Tim Cook has answered the doom posts of the past week that revealed that Vision Pro’s sales plummeted after its launch by stating that more than half of Fortune 100 companies have bought an Apple XR headset and are experimenting with it.
Apple to launch a second “more affordable” headset in 2025. Since the rumors about the upcoming Apple headset were not enough, the famous Apple analyst Ming-Chi Kuo has thought well to release rumors about the next-generation headset. Other relevant news. Image from the web). Anyway, we’ll see… these are all speculations.
Of course, its FOV was restricted because there are not in the market displays with so many pixels and such a big size For HDR there was Starburst, an HMD able to deliver 20,000 nits , much more than the 1,000 ones of a commercial HDR TV. We have lots of non-news about Apple’s XR efforts. Other relevant news. Useless news.
Epic Games CEO Tim Sweeney thinks Apple’s upcoming iOS 11 update, arriving this fall, will be a huge boost to the emerging AR industry. I believe this is truly the start of the mainstream VR and AR revolution that we at Epic have been striving for, and building for, over the course of many years.
Of course, they are rumors, so take them with a grain of salt. Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation. So, this is just random hype about Apple, as usual. More info Apple releases Spatial Gallery visionOS 2.4
The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. Some people are migrating to Unreal Engine or Godot. Last but not least, now the Apple Watch supports a “double tap” gesture … but not on the screen.
Top news of the week (Image by Brad Lynch) Bloomberg got a preview of the Quest 3 Last week I predicted that Meta could have given us a glimpse of the Quest 3 during the Gaming Showcase on June, 1st, so that to create attention around its device before the announcement of the Apple headset.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. The price of this device is $600 0 and it is of course aimed at the enterprise sector.
Facebook has always had the problem of distribution of its hardware (Apple has its stores, for instance, Facebook has not), and with this partnership, it immediately has the opportunity to showcase this and its future devices in all glasses shops thanks to Luxottica. Apple Event is tomorrow 14th September. ac Wi-fi, Bluetooth 5.0
I’m trying to keep expectations in place not because I want to be negative about VR (I’m a strong believer in the tech), but because in the past I’ve already seen that trend of setting unrealistic expectations and then writing “VR is dead” the day after when the market of course haven’t reached those results.
For who wasn’t doing AR at that time: Metaio had an amazing SDK for phone-based AR, but then it got acquired by Apple and it disappeared from the market. Some people think that to get started in AR and VR, you should follow an expensive course that teaches you everything, that leads you to know VR. If in doubt, choose Unity.
Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.
More info News worth a mention (Image by The Information) Let’s have realistic expectations on the Apple headset We are all very excited about Apple joining our industry, but we must have realistic expectations about the headset that is going to come. I totally agree with him (of course… can Carmack be wrong? Impossible!)
It wants to create an ecosystem , where most probably all the devices can work together (like it happens today with Apple devices); The report also claims that Facebook may be building its own operating system to encompass all these devices. Apple is working on Micro-OLED displays. Another week, another rumor about Apple’s XR efforts.
A great alternative to Unity is Epic’s Unreal Engine by the way. Even Apple is now offering a suite of tools to make the creation of 3D experiences more accessible. Apple, as we all have experienced it, is known for establishing its own standards and there is no exception when it comes to 3D file formats in the context of AR.
This has not been the most interesting week in AR, VR, but I think that in the next times we’ll see some shots fired: in some days there will be the F8, the official shipment of the Vive Pro 2, then the Apple WWDC conference! Unreal Engine 5 gets released in Early Access. I hope for some juicy news… and you? Top news of the week.
Could Apple Vision Pro be a serious competitor in the enterprise AR market? While Vision Pro was mainly pitched as a consumer product when revealed at WWDC in June, Apple also teased enterprise use cases, including room-scale augmented reality apps. Another dark horse in the enterprise AR space could of course be Meta's Quest 3.
With this digital edition, of course, we had nothing of this, and the CES was just a bunch of video announcements. It is a perfect recreation of visual reality, and of course, it solves all the issues that current AR/VR headsets may have (like the vergence-accommodation problem). Of course I guess all of this has come for a price.
Long story short, using it, passthrough is not distorted anymore, it has a very high perceived resolution, and of course features all colors. For instance, he underlines how the traffic in Apple Stores will be increased by people that enter because they are curious to try the Vision Pro, leading to more sales of Apple devices.
Some people wondered if the avatar moved in realtime with the real Alex, but the answer is no, of course, he was pre-recorded. They could build together something that could seriously compete with Facebook and Apple: let’s keep an eye on them. Of course, there is news on Quest also from this week.
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Vuforia, a free to use development kit which supports many devices including Tango phones, EasyAR, ARKit for Apple devices; and ARCore from Google, Oculus and OpenVR, are also popular options these days. Both are free to download and try.
If you are wondering why we should listen to the words of Avi Bar-Zeev, well… he helped in shaping the HoloLens, recently worked on XR glasses prototypes at Apple… and also Facebook wanted to hire him to lead its AR program. Of course, there are also some concerns. He’s someone that knows well what XR is. News worth a mention.
PSVR 2, Apple XR visor) and games, will be fundamental to understand its evolution and its potential. Probably you all recall the iconic Apple commercial inspired by the book 1984 that helped a lot the company in becoming popular. References to Apple RealityOS have been leaked. Leaks about Apple are intensifying over the weeks.
In the Unity and Unreal engines, which almost all VR apps are made with, Quest developers don't set the rendering resolution with pixel values. Even without updates from developers, almost all VR games run at higher resolution on Quest 3. Instead, they set it as a multipler relative to the default, ie.
And it also makes me super-happy that no one is about Facebook and Apple… I was getting pretty bored in writing newsletters only about these two companies! Of course, it doesn’t exist in the real world, but your ownership is certified by the blockchain and you can make with it many social posts that will amaze your followers.
Rebuilt in Unreal Engine 5, Riven is 1997's sequel to the atmospheric puzzle game Myst. Notably, Cyan partnered with Walkabout Mini Golf's developers to license Myst island as a mini golf course in VR as well. We played through the course with Cyan's developers in late 2022 and they vaguely teased a Riven adaptation at the time.
Show yourself every few hours Christian Steiner was another one of the mentors (Image by XRCC) The teams that are working of course want to have their own freedom and wouldn’t appreciate you being constantly behind their shoulders. You shouldn’t be anxious about it: no one knows about everything. Thank you everyone!
Unreal Engine and Photoshop), as it happens in Google Docs when many people edit the same document at the same time. The news of course has attracted a lot of funny comments, like “these dogs have better hardware than me”, or the invention of new terms like “Dogmented Reality”, or “AR Doggles”. I love the internet.
nReal has been sued by Epic Games for the name too similar to Unreal and by Magic Leap that claims that nReal CEO Chi Xu has stolen the technology of the American company while working there. Of course, they appear a bit bigger than regular sunglasses , since they have to contain all the electronics and the lenses for the optics.
Of course, it is not the best VR experience, and of course, it is terrible for gaming, but in the enterprise, it has still value and will probably have for at least one-two years. I myself am discussing a job of this kind these days. H266 video standard can pave the way to 8K video streaming. 266/Versatile Video Coding (VVC).
Aided by the UEVR mod, the ceaseless work of Team Beef and the formal announcement of Flat2VR Studios, an assortment of high-selling Unreal Engine games are basically seeing robust VR support turned on inside the titles many people already own. The biggest trend in VR gaming of 2024, though, is the blurrying line between flat content and VR.
And while Unreal Engine already supports OpenXR, Unity is a bit lagging, but support is coming in 2021. And it could finally make us reach a point where an app built for a device will work on all devices , making the life of us developers easier… …until Apple arrives with a competing standard, of course. News worth a mention.
I’m a man, so of course, I don’t cry, but “a friend of mine” had his eyes become very wet while watching it. I’m of course referring to the Dead and Buried demo showcased at OC5. Let’s see how Apple and Google will answer. In both cases, Oculus has basically given no answer. And Facebook has just made its first move.
Of course, there would be privacy concerns in enabling the passthrough to everyone, and yes, the current world vision is mediocre (black&white and distorted). I think the battle with Apple has just begun. Of course, Oculus Connect 7 is the one that interests us the most. Why does this matter? This is massive.
This is the first public hint that Google is back on track working on a new AR device , most probably glasses that should compete with Facebook and Apple. Google is a very smart company, but lately, it has lost a lot of its previous innovation touch, and many of its projects have been quickly abandoned (e.g. Tilt Brush).
The EU wants to focus on interoperability, which is one of the main topics that can enable the metaverse The EU wants to foster collaborations between European companies, which is of course necessary to create a healthy European XR ecosystem The EU wants to avoid a few players to dominate the market.
Apple signals interest in location-relevant AR through its geo-anchors and Project Gobi. Of course, you could argue that’s what the internet already does, and you’d be right. So today’s metaverse-like fiefdoms we can point to as examples include MMOs Roblox and Fortnite, which is made using Epic Games’ Unreal Engine.
The incumbents have an advantage with existing mapping such as Google Maps, Earth, Street View, Apple Maps and the Indoor Maps Program, and Bing Maps but there are also significant geographic data players such as Foursquare and OpenStreetMap. In another scenario, we may see game engines dominant, like Unity or Unreal.
Through the master course Content Strategy at the FH Joanneum and the course on Web 3.0 Large companies like Google, Microsoft, Apple, Valve, Epic Games, Roblox as well as smaller startups are working on creating products for the Metaverse as we speak. by Teodora Petkova, my interest in this topic was aroused.
Google, and Apple all have their own unique toolkits, designed to simplify the process of creating immersive content. Here are just some of the other major vendors innovating in this space: 1. Platform developers can import captures into an Unreal project, and begin presenting the digitised object immediately.
Mark Rabkin showed a whole slide about Unreal Engine and announced camera access. I already had my travel plans figured out for Unreal Fest Seattle, where my company was giving several talks , followed by a Star Wars convention in Orlando, where we’d be exhibiting our open source recreation of the Galactic Starcruiser.
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