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The short of it: details are still very thin, although Samsung’s prototype feels like a mashup of Quest and Apple Vision Pro, which you can read more about in our hands-on. We’re still learning about Android XR; we haven’t heard whether other major game engines, like Epic’s Unreal Engine, are offering similar support.
I just watched the full keynote of Apple at WWDC , where the company in Cupertino announced the Apple VisionPro headset. UX : Can Apple make XR usable? Use cases : Can Apple make XR useful? Partnership : Who’s onboard with Apple in this journey? Terms : Will Apple invent new words to define XR?
Top news of the week (Image by Apple) Half of Fortune 100 companies are using Apple Vision Pro Apple CEO Tim Cook has answered the doom posts of the past week that revealed that Vision Pro’s sales plummeted after its launch by stating that more than half of Fortune 100 companies have bought an Apple XR headset and are experimenting with it.
Apple to launch a second “more affordable” headset in 2025. Since the rumors about the upcoming Apple headset were not enough, the famous Apple analyst Ming-Chi Kuo has thought well to release rumors about the next-generation headset. Other relevant news. Image from the web). Anyway, we’ll see… these are all speculations.
Of course, its FOV was restricted because there are not in the market displays with so many pixels and such a big size For HDR there was Starburst, an HMD able to deliver 20,000 nits , much more than the 1,000 ones of a commercial HDR TV. We have lots of non-news about Apple’s XR efforts. Other relevant news. Useless news.
Epic Games CEO Tim Sweeney thinks Apple’s upcoming iOS 11 update, arriving this fall, will be a huge boost to the emerging AR industry. I believe this is truly the start of the mainstream VR and AR revolution that we at Epic have been striving for, and building for, over the course of many years.
Apple headset will not be focused on gaming. A new report seems to suggest that the upcoming Apple headset won’t be focused on gaming at all. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. Other relevant news.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. The price of this device is $600 0 and it is of course aimed at the enterprise sector.
Top news of the week (Image by Brad Lynch) Bloomberg got a preview of the Quest 3 Last week I predicted that Meta could have given us a glimpse of the Quest 3 during the Gaming Showcase on June, 1st, so that to create attention around its device before the announcement of the Apple headset.
Of course, they are rumors, so take them with a grain of salt. Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation. So, this is just random hype about Apple, as usual. More info Apple releases Spatial Gallery visionOS 2.4
For who wasn’t doing AR at that time: Metaio had an amazing SDK for phone-based AR, but then it got acquired by Apple and it disappeared from the market. Some people think that to get started in AR and VR, you should follow an expensive course that teaches you everything, that leads you to know VR. If in doubt, choose Unity.
Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.
A great alternative to Unity is Epic’s Unreal Engine by the way. Even Apple is now offering a suite of tools to make the creation of 3D experiences more accessible. Apple, as we all have experienced it, is known for establishing its own standards and there is no exception when it comes to 3D file formats in the context of AR.
Could Apple Vision Pro be a serious competitor in the enterprise AR market? While Vision Pro was mainly pitched as a consumer product when revealed at WWDC in June, Apple also teased enterprise use cases, including room-scale augmented reality apps. Another dark horse in the enterprise AR space could of course be Meta's Quest 3.
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Vuforia, a free to use development kit which supports many devices including Tango phones, EasyAR, ARKit for Apple devices; and ARCore from Google, Oculus and OpenVR, are also popular options these days. Both are free to download and try.
Show yourself every few hours Christian Steiner was another one of the mentors (Image by XRCC) The teams that are working of course want to have their own freedom and wouldn’t appreciate you being constantly behind their shoulders. You shouldn’t be anxious about it: no one knows about everything. Thank you everyone!
Unreal Engine and Photoshop), as it happens in Google Docs when many people edit the same document at the same time. The news of course has attracted a lot of funny comments, like “these dogs have better hardware than me”, or the invention of new terms like “Dogmented Reality”, or “AR Doggles”. I love the internet.
In the Unity and Unreal engines, which almost all VR apps are made with, Quest developers don't set the rendering resolution with pixel values. Even without updates from developers, almost all VR games run at higher resolution on Quest 3. Instead, they set it as a multipler relative to the default, ie.
nReal has been sued by Epic Games for the name too similar to Unreal and by Magic Leap that claims that nReal CEO Chi Xu has stolen the technology of the American company while working there. Of course, they appear a bit bigger than regular sunglasses , since they have to contain all the electronics and the lenses for the optics.
Rebuilt in Unreal Engine 5, Riven is 1997's sequel to the atmospheric puzzle game Myst. Notably, Cyan partnered with Walkabout Mini Golf's developers to license Myst island as a mini golf course in VR as well. We played through the course with Cyan's developers in late 2022 and they vaguely teased a Riven adaptation at the time.
Of course, it is not the best VR experience, and of course, it is terrible for gaming, but in the enterprise, it has still value and will probably have for at least one-two years. I myself am discussing a job of this kind these days. H266 video standard can pave the way to 8K video streaming. 266/Versatile Video Coding (VVC).
Of course, there would be privacy concerns in enabling the passthrough to everyone, and yes, the current world vision is mediocre (black&white and distorted). I think the battle with Apple has just begun. Of course, Oculus Connect 7 is the one that interests us the most. Why does this matter? This is massive.
Aided by the UEVR mod, the ceaseless work of Team Beef and the formal announcement of Flat2VR Studios, an assortment of high-selling Unreal Engine games are basically seeing robust VR support turned on inside the titles many people already own. The biggest trend in VR gaming of 2024, though, is the blurrying line between flat content and VR.
The EU wants to focus on interoperability, which is one of the main topics that can enable the metaverse The EU wants to foster collaborations between European companies, which is of course necessary to create a healthy European XR ecosystem The EU wants to avoid a few players to dominate the market.
Apple signals interest in location-relevant AR through its geo-anchors and Project Gobi. Of course, you could argue that’s what the internet already does, and you’d be right. So today’s metaverse-like fiefdoms we can point to as examples include MMOs Roblox and Fortnite, which is made using Epic Games’ Unreal Engine.
The incumbents have an advantage with existing mapping such as Google Maps, Earth, Street View, Apple Maps and the Indoor Maps Program, and Bing Maps but there are also significant geographic data players such as Foursquare and OpenStreetMap. In another scenario, we may see game engines dominant, like Unity or Unreal.
Through the master course Content Strategy at the FH Joanneum and the course on Web 3.0 Large companies like Google, Microsoft, Apple, Valve, Epic Games, Roblox as well as smaller startups are working on creating products for the Metaverse as we speak. by Teodora Petkova, my interest in this topic was aroused.
Google, and Apple all have their own unique toolkits, designed to simplify the process of creating immersive content. Here are just some of the other major vendors innovating in this space: 1. Platform developers can import captures into an Unreal project, and begin presenting the digitised object immediately.
Of course, all the community is interested in them, because they could mean a revolution in augmented reality, that is currently based on devices that have a tiny FOV window, or that have a wide FOV but unsatisfying quality of the visuals. Will a little startup be able to beat the big behemoths like Apple and Facebook?
It is available at the Apple Developer website under the Applications tab. It is an answer to Apple’s ARKit. Just like ARKit, ARCore can work with Java/OpenGL, Unity, and Unreal. If your choice is for Unreal Engine 4, you can do so with GoogleARCore plugin. RealityKit is available in Xcode starting with version 11.
Of course, all of this holds only on the technical side: if Oculus for instance wants to prevent the applications on the Oculus Store to work with Vive, it can anyway block it. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well.
Of course, you still need a robust PC to power your new virtual world (and the current cost of graphics cards is not cheap—thanks cryptocoin miners!), APPLE IS HIRING FOR VR/AR POSITIONS. If you’ve been debating with yourself about getting a sweet VR rig, this might be the time to hop off the fence and into the Rift.
It is more refined than the original Vive, but it has not that Apple-like approach that has the Rift. Of course, the Pro has the advantage of the tracking technology : we all know that SteamVR tracking is far better than the awful constellation tracking (sorry Zuck) and with 2.0, Regarding the comfort, it is amazing. Should you buy it?
Now, however, countless companies and developers are beginning to embrace this model, including Varjo (with Varjo Teleport ), Unity, and Unreal. Adobe, Apple, Google, and Meta are incorporating the technique into their enterprise apps. Of course, there’s a potential downside, too. What is Gaussian Splatting?
It’s the Google version of the “ARKit” experience from Apple. The ARCore SDK is currently available for Android, Android NDK, Unity for Android, iOS, and Unity for iOS, Unreal, and iOS. Many courses and documentation options are available to help educate you on the solution too! How Does Google ARCore Work?
The Porto, Portugal-based company and attendee of the Immerse Global Summit 2022 Miami will announce further partnerships in due course. Furthemore, the platform is compatible with most gaming engines, including Unity, Unreal Engine, and others. This also includes Amazon Polly, Mixamo, Apple’s ARKit, and many more.
Apple’s Vision Pro triggered new discourse on the future of virutal, augmented, and mixed reality (VR/AR/MR). Revealed at the Worldwide Developer Conference (WWDC), the Apple Vision Pro has sparked both praise and criticism from the global XR community. Apple is adept at proposing something you didn’t think you needed.
With the Varjo XR-4 series, the tech leader aims to offer a more affordable and diverse alternative to upcoming headsets like the Apple Vision Pro. This aligns it with the prices for competing solutions like the Apple Vision Pro and Microsoft HoloLens 2.
Of course as usually happens in every important event, the company has made various important announcements and statements and I think that is important that you get to know them. It is a work in progress, of course… so we have to give ML time. But this should be made clear to users (and this often doesn’t happen).
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
During the launch, the following details were laid out by Jio: Focus on collaboration Product weight of 75 grams ‘Personalized’ audio features Support for over 25 applications A few other details emerged during the course of the event too. What about Apple Glass? I was very critical of this approach with the Apple Watch?—?it
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
Apple glasses are coming in 2021–2022 and they are incredibly sleek. Apple glasses are coming. The glasses are expected to run a new operating system, rOS (or reality OS), and Apple is exploring touch panels, voice activation, and head gestures as a means of control. Apple is really good at selling stuff.
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