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And I’m also worried about using a Facebook account for everything XR related, because Facebook has a long history of obscure practices with the data of its users , apart from the standard “personalized ads” business. Facebook already had full control of my Oculus and Facebook accounts, so it had already my XR data.
In an answer to Apple’s recently released ARKit , a developer tool used for making augmented reality apps and games that run on newer iPad and iPhones, Google today released a preview of a new Android-compatible software development kit (SDK) called ARCore. Virtual objects remain accurately placed.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.
GPS can be utilized to overlay data from nearby locations. Apple ARKit. In June 2017, Apple launched its own AR development kit, ARKit , while launching iOS11. or newer, Unity for iOS and Android, and Unreal Engine. For example, to find a nearby location, restaurant, or object. Top 5 Tools for Developing AR Mobile Apps.
The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. Some people are migrating to Unreal Engine or Godot. It’s been kind of a crazy week! And this $0.2 Others are working on legal actions.
Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation. So, this is just random hype about Apple, as usual. More info Apple releases Spatial Gallery visionOS 2.4 beta 2 is now available for Apple Vision Pro, and it brings Apples new Spatial Gallery platform.
They instead got higher-level data derived by the system, such as hand and body skeletal coordinates, a 3D mesh of your environment with bounding boxes for furniture, and limited object tracking capabilities. Third-party developers could use passthrough as a background, sure, but they didn't actually get access to it.
This means that Samsung wont go all-in with hand tracking like Apple did. In the meanwhile, the situation surrounding the company is always more confusing: Immersed is raising more than $2M on Wefunder, but it is not clear why it reports there some financial data from 2023. I wonder if they will ever open it up to other developers.
Top news of the week (Image by Brad Lynch) Bloomberg got a preview of the Quest 3 Last week I predicted that Meta could have given us a glimpse of the Quest 3 during the Gaming Showcase on June, 1st, so that to create attention around its device before the announcement of the Apple headset. But that’s just a speculation of mine.
More info Apple Vision Pro may have a very slow start The same Ming-Chi Kuo, who probably woke up with a lot of pessimism that day, has also expressed doubts about the widespread success of the Apple Vision Pro. This would mean that Apple’s XR offering should rely for 3 years on a very expensive headset with very low sales.
And are also good for data harvesting cough cough cough. Apple VR headset may feature a 3000PPI microOLED display. This week we had a new rumor about the XR headset Apple is working on. According to Korean publication The Elec, Apple has requested a sample of a display component for OLED displays that can arrive up to 3000PPI.
On that note, leading into 2025, the XR market is looking to shift, with interest shifting towards emerging technologies such as AR and MR, with accessible products debuting from firms like Meta and Apple. WEART looks to join this XR product shift with its wearable haptic product.
It wants to create an ecosystem , where most probably all the devices can work together (like it happens today with Apple devices); The report also claims that Facebook may be building its own operating system to encompass all these devices. Apple is working on Micro-OLED displays. Another week, another rumor about Apple’s XR efforts.
Genius also provides aspherical lenses for the PSVR 2 device, and Ming-Chi Kuo states that Genius is working with other extended reality (XR) clients, including Apple. Sony also invested roughly $1 billion into Epic Games, owners of the real-time 3D (RT3D) engine Unreal, to develop Metaverse projects and experiences.
Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Sadly, we don’t know which company is really in the stronger position because their data comparisons are apples and oranges.
Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. APPLE ACTUALLY TALKS ABOUT VR. APPLE TAKES A (VERY SOLID) SWING AT AUGMENTED REALITY. However… we’re still waiting for those apple AR glasses.
When Apple first introduced ARKit back in June at WWDC , we were blown away. Apple’s massive leap into augmented reality with no additional sensors or hardware, only the phone in your pocket, seemingly opened up the largest AR platform in the world overnight. AR is happening. And if you own a Pixel or Samsung S8, running 7.0
As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. While almost all non-Apple mobile devices run Android, it is also the backbone of many XR headsets.). The RealWear Cloud also allows data analysis across headsets. CloudXR From NVIDIA.
Sure, this experience is not VR (so some data could be simplified), but it’s an impressive result nonetheless. And Apple Reality Pro, expected to come at $3000 or more, is improbable that is going to change this trend. And Apple Reality Pro, expected to come at $3000 or more, is improbable that is going to change this trend.
The standard has been in development since April 2017 and over time has become supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players—but notably, not Apple. The original vendor extension has been adopted natively in Unity, Unreal, and recently by NVIDIA Omniverse.
Let’s say that talking about a device the users put directly on their faces when your company is being challenged about the data it collects wouldn’t have been the smartest of the decisions. Of course, Epic is completely against Apple and its vision of its own walled garden.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. Moreover, they can leverage AI to come up with more accurate results.
PSVR 2, Apple XR visor) and games, will be fundamental to understand its evolution and its potential. Probably you all recall the iconic Apple commercial inspired by the book 1984 that helped a lot the company in becoming popular. References to Apple RealityOS have been leaked. Leaks about Apple are intensifying over the weeks.
With the One App, creators have access to the full power of ARCore and ARKit for the best possible AR experiences. ( Apple Store ) ( Play Store ). Unity and Unreal are both incredible game engines and both require specialized training and/or teams to develop for. The app is universal and opens AR experiences directly from the web.
The power of XR and spatial computing data is undeniable, whether in 3D environmental or user tracking data. Even if a company is not currently using VR or virtual meeting spaces, XR data is still set to play a significant role in transforming our work. Cook said: I am very confident in it (China). per cent to 9.7 per cent.
This has not been the most interesting week in AR, VR, but I think that in the next times we’ll see some shots fired: in some days there will be the F8, the official shipment of the Vive Pro 2, then the Apple WWDC conference! Unreal Engine 5 gets released in Early Access. I hope for some juicy news… and you? Top news of the week.
If we look at the data of the three independent reports, we get a clear coherent picture. The Fraunhofer Institute for Telecommunications (FIT) together with various partners from industry including Apple, Ericsson, Huawei, Intel, Microsoft, Qualcomm, and Son y has confirmed the release and official adoption of H.266/Versatile
Notably, via its XR segment, the firm highlighted how spatial data cloud streaming will allow various industrial sectors, such as automated warehouse management, to grow and optimize operations thanks to emerging workplace technology. Seidl added: We have supported Unity and Unreal for a while.
There’s plenty of great software available for developers who want to build impressive virtual worlds, like the Unity and Unreal kits. Alternatively, 3D-360 degree cameras usually come in high-end rigs with 6 or more lenses, and generate huge amounts of data, to create a more immersive experience. We need incredible content.
And it also makes me super-happy that no one is about Facebook and Apple… I was getting pretty bored in writing newsletters only about these two companies! Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. Among the top 5 news I have chosen, only 1 is about VR.
A lot of data that will be very useful to Facebook to create its Live Maps functionality. Let’s see how Apple and Google will answer. Anyway, WebVR experiences won’t have access to hands-tracking data, but the hands’ data will be converted to two emulated fake controllers. And Facebook has just made its first move.
Apple signals interest in location-relevant AR through its geo-anchors and Project Gobi. So today’s metaverse-like fiefdoms we can point to as examples include MMOs Roblox and Fortnite, which is made using Epic Games’ Unreal Engine. Most of this is often discussed in light of its Unreal engine being used to create virtual worlds….much
The incumbents have an advantage with existing mapping such as Google Maps, Earth, Street View, Apple Maps and the Indoor Maps Program, and Bing Maps but there are also significant geographic data players such as Foursquare and OpenStreetMap. In another scenario, we may see game engines dominant, like Unity or Unreal.
Zuck also didn’t address much the theme of privacy and how much data harvesting in VR could be dangerous. Probably the sentence “five years from now people will primarily think about us as a company harvesting data on the metaverse, rather than doing it on mobile phones” wouldn’t have sounded much sexy, so he avoided speaking about this.
This week, a report from Prophecy Market Insights revealed core details behind the potential growth of the photogrammetry market – a core technology behind Apple’s spatial computing ambitions most recently shown during the iPhone 15’s showcase. Recently, Apple introduced XR features for its latest iPhone 15 model.
Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. Some developers I know are already switching to Godot or Unreal because they say that Unity can’t be trusted anymore. of our revenues with Unity. And this 2.5% As an entrepreneur, I understand.
All these data together make me a bit skeptical about the capabilities of this company: developing such kind of a high-quality headset requires a lot of expertise, while the company is very small and features no known expert in the field. It is very complete, since it includes full body tracking (with Vive Trackers), hands and face tracking!
The best generative AI software should work seamlessly with the tools your teams already use, from content creation and development platforms like Unity and Unreal , to metaverse as a service platforms. Like most forms of AI, generative AI relies heavily on large volumes of data.
Because spatial computing is really the next evolution of computing and how we interact with data. The AI platform also stitches together a digital world map based on recorded real-world data, where the headset translates real-world data to the wearer via spatial audio notifications to create the PeopleMap.
Now, however, countless companies and developers are beginning to embrace this model, including Varjo (with Varjo Teleport ), Unity, and Unreal. Finally, in 2023, a team of German and French researchers built on the innovations of NeRFs and changed how they stored data with Gaussian splatting. What is Gaussian Splatting?
Apple, known the world over for its exquisitely designed and finely crafted products, has long been anticipated to enter this new spatial realm. And now, with the announcement of Apple Vision Pro, those expectations have been richly fulfilled. billion people and large youth population.
Manus VR is a company developing virtual reality gloves – so instead of using controllers as data input, we use what comes naturally: our hands. Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations.
This week, 3D modelling and spatial data capture service provider Amrax integrated its Metaroom application onto Autodesk Construction Cloud, ready for international AEC firms. Autodesk Construction Cloud is a suite of first and third-party XR services that Autodesk built primarily for construction firms.
Also, some hire their own Unity or Unreal Engine developers or licenced out those software developer kits (SDKs). There were no common standards , approaches to data capturing, or linking to a central learning management system (LMS). The other new departure for us is our very recent Unreal Engine SDK launch.
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