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This week, the Epic/Apple saga continues, HTC doubles down on enterprise AR Niantic enters the AR platform race, and Spatial leans in to NFTs. Let’s dive in… Apple – Epic Smackdown, part deux. As the trial drags on, Epic’s case against Apple may be losing its edge. W elcome back to Spatial Beats.
After the announcement of the release date of the Apple Vision Pro, the whole community is just waiting for its preorders to open up this Friday. The headset will be sold in physical stores and on the Apple website. Analyst Ming-Chi Kuo says that Apple has only 60–80K units available at this time , so most likely they’ll go sold out.
With the release of iOS 11, hundreds of millions of Apple devices gained the ability to perform basic augmented reality functions, albeit viewed through the screens of iPhones and iPads. Apple doesn’t plan to sell the headset though, and will likely only use it for testing purposes.
The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. Notably, the move gives Google access to “certain HTC employees from its XR team” who will join Google to help the firm develop its own XR solutions. What a HTC/Google Unitifaction Mean?
Apple’s ARKit combined HTC Vive shows us the future of mixed reality. Apple’s recently released ARKit platform is absolutely killing it right now. But things get truly interesting when the camera pans right, revealing a person inside an HTC Vive as the actual artist. Blobbing in the studio today w/ the Vive + ARKit.
He’s ready to answer with his HTC super powers. And I still remember that you have done boxing, so I agree with you in any case… HTC Vive Pro first impressions. It is more refined than the original Vive, but it has not that Apple-like approach that has the Rift. HTC Vive 1.0 vs HTC Vive Pro.
The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. Notably, the move gives Google access to “certain HTC employees from its XR team” who will join Google to help the firm develop its own XR solutions. What a HTC/Google Unitifaction Mean?
Play For Dream MR's hardware and software design is definitely heavily inspired by Apple Vision Pro, and a representative admitted as much to me. Currently, Play For Dream MR runs its own fork of Android (heavily visually inspired by Apple's visionOS), similar to the approach Pico and HTC have taken.
The Android XR ecosystem is gaining traction as Meta promotes its Horizon OS and Apple unveils its visionOS. Google and its partners are working to unite key players in the Android XR ecosystem to create a competitive alternative to the offerings from Apple and Meta. New updates will most likely shake up the 2025 market.
It’s certainly capturing the cool, retro vibe that’s ostensibly taking inspiration from early home computers such as Magnavox Odyssey, Atari 2600 and Apple II. So far, we only know a few definite things about Simula One. Image courtesy SimulaVR.
Co-host Rick Santelli threw Cramer a life preserver by reading Zuck’s now-famous definition (“a fully embodied internet you look out at from the inside”), but Cramer was on a roll, declaring Zuck “didn’t explain enough.” It’s very similar to what Apple has been doing for smartphone,” CEO Chi Xu said. “We
The standalone VR headset, developed by Meta (formerly Facebook), was one of, if not the hottest item of the holiday season, with the Oculus companion app becoming the #1 download on the Apple App Store. Those seeking a high-end PC VR experience without breaking the bank will definitely want to check this one out.
On the other hand, some real competition from the likes of Pico and HTC may be on the way. On the high-end, HTC’s newly announced Vive XR Elite is clearly positioned to compete with Meta’s Quest Pro. Of course the single biggest elephant in the room has been and will continue to be Apple. Real Competition for Meta?
Apple also had such abilities with its Vision Pro, accompanying technology portfolio, and partners like NVIDIA. Google Invests $250 Million into HTC Meanwhile, Samsung’s AndriodXR partner Google announced a separate yet paralleled piece of newsand a significant piece at thatwith its quarter billion investment in HTC VIVE.
HTC reduces the Vive Pro price by $200. The Vive Pro, the enterprise headset offered by HTC, has just seen a big discount : the headset only now costs $600, and the full bundle with the SteamVR 2.0 The Valve Index is a headset for consumers, while HTC offers a lot of services dedicated to enterprise customers.
In a recent tweet, the group shows what at first appears to be another fun video demonstrating the potential of creating apps with Apple’s recently released ARkit. Definitely some huge mixed reality potential here. But this is more than just a dancing hotdog-guy. Blobbing in the studio today w/ the Vive + ARKit.
The HTC VIVE Focus Vision is now available to pre-order, and we’re excited about its potential for the enterprise market. Plus, we’ve had new announcements from Snap , new rumors from Apple, and new innovations in VR locomotion, like the Virtuix Omni One to explore. What is the HTC VIVE Focus Vision? Unlike some VIVE devices.
Google has entered into a definitive agreement with HTC VIVE, granting the leading XR company a substantial investment of $250 million. This investment provides HTC with significant XR-related support from Google and access to a non-exclusive license for HTCs XR intellectual property.
When HTC VIVE started teasing the HTC VIVE Flow way back in 2021 , it left some consumers a little confused. In 2024, as competing vendors roll out heavier and bulkier systems like the Apple Vision Pro , demand for lightweight and ergonomic headsets is beginning to increase.
Top news of the week (Image by Apple) Apple Vision Pro may be out in January According to the latest report on Bloomberg, Apple is still on track to release the Apple Vision Pro at the beginning of this year. Tethered VR has definitely lost its battle against standalone. Outstanding move. Good luck with that.
The VR passthrough features on the Apple Vision Pro , for instance, are strong enough to eliminate the need to remove your headset entirely when you want to reconnect with the real world. We’ve definitely come a long way from simple black-and-white passthrough options with grainy, inaccurate images.
But that’s a non-starter for anyone outside of the few million people that own VR hardware (much less the compatible HTC and Oculus hardware). It offers high-definition 3D models of 75 major cities. And Google Earth VR , lets users fly around cities in strikingly immersive ways.
Once a relatively social experience, one where families could gather together to watch their favorite scheduled programming, high definition streaming and smart devices now allow viewers to watch content at any time and place of their choosing.
This week has circled Apple, the legacy consumer hardware innovator shocked audiences in many ways when it debuted the Vision Pro, fairly stealing headlines as hyped ramped during the event’s leading months. Apple Debuts Vision Pro This week the news finally broke. Perhaps Apple will go the way of Meta’s reputation.
You can enjoy the full audio recording below: In this weekly VRScout Report, we cover NFL’s new VR series, Intel buying Voke, indigenous languages living on with VR, Unity’s big developer updates, Microsoft’s line of VR headsets, Apple using VR to develop self-driving car, money & funding, and more. MONEY & FUNDING.
Of course for some ad-based tech companies, the current economic situation is not the only problem, but there is another big one which is Apple and its new privacy features embedded into iOS. HTC releases its “metaverse phone”. HTC has just announced its new phone, the Desire 22 Pro, and defined it as a “metaverse phone”.
The market is evolving rapidly, with new solutions from world-leading companies like Apple and Samsung appearing alongside niche solutions from newer companies like BigScreen Beyond and MeganeX. Meta definitely stands out in this area, with thousands of apps available through the Horizon ecosystem, and options for custom app development.
AirPlay Mirroring to Apple Vision Pro with visionOS 2 dramatically expands the headset's capabilities, and new features better integrate your iPad, Mac, keyboard and controllers too. Later, the HTC Vive powered over PC by SteamVR promised to pair with your phone to keep you connected while in VR.
At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap. This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple.
It’s rumored that Oculus is working on getting Apple Health to track VR workouts , and a leaked HTC Vive concept shows that getting sweaty in VR is definitely something headset makers are thinking about. Virtual reality fitness games have become a thing.
There’s definitely a lot of interesting edge cases there to be able to get that clear signal. You showed us that the tracker is different because HTC Vive has also released this update. Definitely a lot of things. Because I tried it with an HTC Vive and a PC two years ago. Certainly a lot. How is the situation now?
OVR nodes are little electronic devices that are worn on specific parts of your body like the Apple Watch on your wrist, but to be worn on your chest, waist, ankles, and knees. No, no definitely not. WalkOVR is a combination of wearable sensor systems which we call “OVR Nodes”. With which VR experiences is your system compatible?
Apple XR vs competitors: Which extended reality ecosystem should your company invest in right now? Its safe to say Apples XR technologies, from the flagship Apple Vision Pro headset to the revolutionary VisionOS operating system, made waves in the enterprise. Plus, Apples broader ecosystem ties everything together.
With no mention of next generation headsets from any of the major players at CES 2017, I put the question to HTC’s China Regional President of Vive, Alvin Wang Graylin. ” SEE ALSO Apple AR/VR Product to Debut in 2017, Predicts Sony's Head of Worldwide Studios.
February 2024 is here, and this month marked the end of a long, long wait for Apple’s Vision Pro. Apple has already sold 200,000 devices in the first week, which is impressive. However, the optics are positive for now in terms of enterprise and consumer XR markets.
Company co-founder and CEO Forest Key says “FOVAS is like swapping your old standard definition set for a 4K TV.” As ‘platform agnostic’ player, we’re sure to see apps available for headsets such as Samsung Gear VR, HTC Vive, Google Daydream, and Oculus Rift. ” image courtesy of Pixvana Inc.
XR adopters today can also correctly leverage spatial learning solutions by understanding proper definitions of spatial learning objects, data collection, and experiences. As noted, Apple’s big market push with Vision Pro made audiences turn heads—even those outside the AR/VR/MR cultural sphere.
Supporting that trend is a broad scope of heavyweight companies debuting XR devices this year, most notably the Apple Vision Pro, which is driving the productivity and workplace solutions market forward. HTC VIVE is currently providing their devices for North Dakota Classrooms, and Meta recently gave thousands of Quests to Kentucky Schools.
Investing in a new market is risky and there will be some winners and there will be some losers, so there’s definitely a certain amount of risk. HTC – TPE: 2498 – Headset, Content Delivery Platform (non-gaming). Apple – NASDAQ: AAPL – AR/VR headset. Discovery Communications – NASDAQ: DISCA – VR Content. Unconfirmed.
Similar to Android, you’ll need to be an approved Apple Developer to publish to the latter. Self-distributing iOS apps is somewhat complicated by Apple being a closed development environment. HTC Vive & Oculus Rift (PRO only). They want everything to flow through the iTunes Store. Oculus Go . Oculus Quest.
Apple’s Vision Pro triggered new discourse on the future of virutal, augmented, and mixed reality (VR/AR/MR). Revealed at the Worldwide Developer Conference (WWDC), the Apple Vision Pro has sparked both praise and criticism from the global XR community. Apple is adept at proposing something you didn’t think you needed.
It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. That’s about the time Flash started its decline partially because Apple’s Steve Jobs refused to allow the technology on iPhone and iPad. “It is definitely both,” Colin Northway said.
8agora provides creative teams, individuals, and groups with customizable virtual reality avatars that they can use to attend meetings and events, three-dimension high definition graphics, instant chat, simultaneous translation from any language, and many other business-oriented tools. (Image courtesy 8Agora.). The Prospect v2.10
Meta has now officially released the Meta Quest 3 and dropped the price of its Pro headset, and Apple is moving ever-closer to a release date for the Vision Pro. The resolution is better than the Meta Quest 3, and the HTC VIVE Pro, but it’s also not the most advanced option on the market. The XR headset landscape is heating up.
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