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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface. That's beautiful. I can give you an example in construction. Marc: Yeah.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface. That's beautiful. I can give you an example in construction. Marc: Yeah.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface. That's beautiful. I can give you an example in construction. Marc: Yeah.

Unreal 60
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ANNOUNCEMENT and Why the Tesla Humanoid Robot Matters

Robert Scoble

Here is our first analysis (located at: [url]) on why we should all be paying attention to what is happening in humanoid robots and consumer electronics, which include autonomous vehicles that are now arriving to people’s garages and, soon, Augmented Reality devices from Apple and others. The robot brings other robots.