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After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. And this is very good.
The visionOS SDK is built using the same basic framework that is used by Apple’s other operating systems. Credit: Apple “Apple Vision Pro redefines what’s possible on a computing platform. You can preview and prepare your content for Apple Vision Pro similar to how you would for iPhone and iPad.
Leaked documents relating to Microsoft’s business strategy for Xbox show the company eyeing XR technology but continuing to keep it at arm’s length. Road to VR reviewed the entirety of a trove of documents that leaked this week in connection with an ongoing Federal Trade Commission v. Microsoft court case.
Passthrough camera access is a hot topic in the XR community right now and while the positions of Meta, Apple, and Pico are known, everyone is wondering what Google will do with Android XR. Meta, Pico, HTC, then Apple… all of them prevented the developers from accessing the camera frames. Keep reading to discover more!
Apple’s announcement of Vision Pro is reverberating throughout the industry. To dig further into what Apple Vision Pro means for the XR industry more broadly, I spoke with host Kent Bye on the Voices of VR podcast. Bye also interviewed several others for their takes and impressions of Apple Vision Pro.
In a post on X, Meta CTO Andrew ‘Boz’ Bosworth says the company is happy to do the “heavy lifting” on bringing Apple’s media streaming to Quest— if Apple will allow it. I always wanted to get Apple AirPlay support on Meta Quest, but it was said that Apple wouldn’t cooperate.
Apple has released detailed schematics of Vision Pro and its various parts, which will likely lead to an acceleration of third-party accessories like headstraps and protective cases for the device. But Apple has finally updated its Accessory Design Guidelines document to include detailed schematics of Vision Pro and its accessories.
With Vision Pro, Apple is taking a different approach—making apps social right out of the box. Apple’s vision isn’t about creating a server full of a virtual strangers and user-generated experiences, but to make it easy to share the stuff you already like to do with the people you already know.
A report from MacRumors provides compelling evidence that Apple has quietly acquired SMI, also known as SensoMotoric Instruments, a company specializing in eye-tracking technology. MacRumors reports that the company was quietly acquired by Apple sometime between May 2nd and July 26th, 2017.
The Voices of VR Podcast never misses an opportunity to document the ongoing history of the XR space. The launch of Apple Vision Pro is in some ways the most significant event for the XR industry since the acquisition of Oculus by Meta back in 2014.
According to a MacRumor report and regulatory filings with the UK government, Apple may have quietly acquired UK-based motion capture firm IKinema. Furthermore, the company’s physical UK address has been legally changed to 100 New Bridge Street in London, the very same for Apple Europe Limited. Image courtesy Companies House.
According to documents filed last month with SEC, a new stock issuance of some $10 million by OLED microdisplay maker eMagin will be bought up by Apple, Valve, and LG, among others. SEE ALSO Apple's Latest VR Patent Describes a Compact VR Headset with Eye Tracking.
is an interoperable solution ready for a range of headsets, such as Apple Vision Pro, Meta, HTC, and Pico. The SynergyXR platform aims to consolidate digital 3D learning data and opportunities that companies can roll out at scale and repeatably without limitations related to traditional mentoring.
Similar to the Apple Watch or Fitbit, TapID is worn around the users wrist. Unlike current smartwatches such as the Apple Watch and Fitbit, the TapID system is composed of two identicle devices worn on both wrists simultaneously. TapID offers four types of interactions in VR: Document Editing. Photo Sorting.
The short of it: details are still very thin, although Samsung’s prototype feels like a mashup of Quest and Apple Vision Pro, which you can read more about in our hands-on.
From the nth rumor on the Apple headset to the announcement of the Pico 4 Pro in China, there have been a few things happening that you as an XR enthusiast can’t miss. According to Gurman, Apple is also investing in games, which will be an important part of the experience. This week we had quite a few interesting pieces of XR news.
If you want to make the most of Apple’s latest spatial computing phenomenon, you’ll need the best Apple Vision Pro apps. Since then, Apple has gone all-in on expanding its app store. What are Apple Vision Pro Apps? Think of things like the Apple iCloud and Wallet apps.
As reported by Bloomberg’s Mark Gurman ; the Apple visionOS 2.4 This marks an evolution evolution in the company’s mixed reality strategy, as Apple recently ceased development of its planned Mac-ready AR smart glasses to focus exclusively on Vision Pro. Professional Applications of the VisionOS 2.4
Ready to upgrade your productivity with the Apple MR headset? Heres how you can take advantage of the Apple Vision Pro keyboard passthrough feature, and leave the virtual keyboard behind. Ultimately, its starting to seem increasingly likely that Apple will discontinue the original Apple Vision Pro eventually.
But after all the updates to the passthrough quality on the Oculus Quest 3 and the impressive definition on the Apple Vision Pro, I can just say that it feels like a regular high-definition passthrough for 2024. My brain then started processing the information.
It has hand tracking, and the Pro model also has eye tracking, like Apple’s device. Then he ended the video by saying that Apple has a closed ecosystem model, while Meta is open, and sometimes an open model won, like in the PC case. ARKit), but usually, all new features announced by Apple are like old features for Android users.
The report cites people with knowledge of the project in addition to internal company documents shared with The New York Times. Opening physical stores though would be much larger step for Meta, putting it in the same retail class as Microsoft, Apple and Google; the latter just opening its first retail store this summer.
Meanwhile, Apple is also developing its own AR technology, though according to Bloomberg’s Mark Gurman, Apple’s dedicated glasses might not arrive for several more years. While the sleek, lightweight glasses impressed with their capabilities, reports suggest we might need to wait until 2026 before they hit the market.
The free Manifest Maker app is currently available on compatible Apple devices. The app allows users to take video on that mobile device, which can be automatically transcribed, marked up, and annotated, or augmented with inset video or still images including scans of physical documents. Part of it is not having anything structured.”.
If youve been keeping tabs on emerging extended reality tech, you probably know all about Apple XR for business the evolving ecosystem of tools, apps, and immersive enterprise software. Apples entry into the XR landscape has been a little rocky. But Apples XR journey is far from over its just beginning.
According to a patent filed by Apple in 2017, some very fun road trips could be on the horizon. Patent and Trademark Office published several Apple patent applications submitted September 2017, leading to some very interesting speculation towards the company’s vision of VR in the future. Will Apple be that someone?
Of course, this is also the mission of big players like Google and Apple. I’ve mentioned before the “city-scale” mapping that Immersal aims to and that is obtained by stitching many smaller maps together.
Apple headset will not be focused on gaming. A new report seems to suggest that the upcoming Apple headset won’t be focused on gaming at all. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. Other relevant news.
Almost every headset and runtime supports OpenXR today, except for Apple Vision Pro and PlayStation VR2 on PS5. Unreal has its own OpenXR support, which Meta's documentation currently doesn't mention, and Meta offers its own integration with more Quest-focused features. Meta writes.
The Infinite Retina comprehensively documents everything you need to know about Spatial Computing and where it’s heading Click To Tweet. The inclination of big firms like Tesla, Apple, and Facebook towards Spatial Computing. We documented this paradigm shift in The Infinite Retina. By Irena Cronin and Robert Scoble.
In a patent filed in 2017 and issued today by the United States Patent Office, Apple describes a VR headset designed to be compact and comfortable. A diagram of Apple’s catadioptric optical system | Image courtesy USPTO. SEE ALSO Report: Apple Acquired VR Headset Startup Vrvana for $30 Million.
Apple released the software development kit for its upcoming visionOS platform that drives the Vision Pro headset. The new software tools in the SDK for "Apple's first spatial computer" rely on eye, hand and voice input, and Apple says it is accepting applications for developer kits starting next month.
Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation. If the documentation has been updated, it means that the release is imminent. So, this is just random hype about Apple, as usual. More info Apple releases Spatial Gallery visionOS 2.4
The Epic vs Apple trial makes interesting documents come to light. The Epic vs Apple battle over Fortnite and the 30% cut on all the transactions on the Apple Store has just had its first round, and thanks to it, many secretive documents have come to light. Apple continues its investments in AR.
A leaked document suggests that Apple will soon allow fixes to the iPhone's Face ID module without a full phone replacement (and some associated costs).
Apple uses the term "fully immersive experiences" for VR apps on visionOS - that is, apps which show entirely virtual content instead of any of the real world. The documentation does actually list "a virtual reality (VR) game" as an example use case of fully immersive experiences.
More info Discover Quest 3 and Apple Vision Pro cost estimations A Chinese firm has tried to estimate the cost of the components of both the Quest 3 and the Apple Vision Pro. The second one is that the Apple Vision Pro is so next-gen that one of its displays costs just a bit less than all the components of Quest 3!
Pretty much every headset and runtime (except Apple Vision Pro and PlayStation VR2 on PS5) supports OpenXR, sure. It links to documentation for the built-in cross-platform OpenXR support of Unity, Unreal, and Godot, and recommends developers use those. But the reality, today at least, is more complicated.
Cyberattacks are rarely useful to anybody except cyber-attackers, but a recent ransomware incident has had some unexpected upsides for those in the right-to-repair community, new coverage from Motherboard suggests. Read more.
The exception was that on visionOS 2, Apple is gives enterprise companies raw access to Vision Pro's passthrough cameras for non-public internal apps, but this requires a special licence from Apple and is restricted to "in a business setting only".
For a platform long heralded for being open and promoting choice, the tea spilled from the unredacted documents presented in the Epic v. Google case reveals the search giant has an anti-competitive side. Read more.
Documents have shown the company offers financial incentives to smartphone manufacturers to keep its app store front and center, and it pays developers to offer their games in Google Play. The company also pays Apple a… Read more. Google seems to have no problem doling out cash to ensure it remains the search engine of choice.
At this point Apple’s interest in AR is well-documented; the company’s upcoming ARKit platform, due to arrive with iOS 11, is likely a precursor to something much bigger. A new patent from the company published this month shows you exactly what bigger could be.
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