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But it’s also success here in Europe. Just to give you an idea, in 60% of the Ray-Ban stores in Europe, in EMEA, Ray-Ban Meta is the best-seller in those stores. Notice that he’s not talking about the US, which is more advanced than Europe on the technology side. I mean, we, it’s an overall success story that we see.
Top news of the week (Image by Pico) Pico launches Pico 4 Ultra and Motion Tracker in Europe and Asia After the launch in China, Pico has launched its latest product, Pico 4 Ultra, also in Europe and Asia. We need companies to commit to this space like Meta and Apple are doing.
New connectors are in development and finally also popular software like Unity and Blender will be able to connect with Omniverse. Apple MR headset may cost $2000+. The rumors about the Apple headset have started to intensify and converge on what they suggest. people from Europe and the Middle East). Other relevant news.
By the way, today I travel to Lisbon to attend AWE Europe, where I will be the moderator of a panel about sustainability in XR and Web3. Apple MR headset may feature iris detection and legs tracking. A new week, a new set of rumors about the Apple headset. Ahah I love the nonsense of the rumors about Apple! Upload VR).
This week, the Epic/Apple saga continues, HTC doubles down on enterprise AR Niantic enters the AR platform race, and Spatial leans in to NFTs. Let’s dive in… Apple – Epic Smackdown, part deux. As the trial drags on, Epic’s case against Apple may be losing its edge. W elcome back to Spatial Beats.
But it is still his fault for having driven the company to this point with the massive hirings of the previous months (do you remember he wanted to hire 10,000 people in Europe?) Apple is working on some sort of metaverse, and its headset is entering mass production. This is clearly the beginning of Apple’s entrance into the Metaverse.
The only glimpse of something XR-related has been the cloud streaming of some complex 3D model to Apple Vision Pro via Omniverse. This is an approach similar to what Apple is doing on Vision Pro and Google has already teased for Android XR. As usual, competition is good to bring new features.
These are the improvements it applied: Changes in prices will start with the next Unity 2023 LTS, so existing applications will not be affected, at least while the use previous Unity versions Unity Personal will still be free (now up to 200K of revenues) and applications made with it will be subject to no fee at all.
New rumors on Apple and Meta devices. I know it may sound weird to you, but we have new rumors on Apple headsets and also about the future Meta Project Cambria and Quest 3. Regarding Apple, the super-reliable analysts have stated that the headset may feature three displays because just two are for losers. Other relevant news.
Next year sounds already to be very interesting, with the expected release of PSVR 2 and maybe also of the Apple headset…. Two interesting experiments from Shopify and Unity. The concept is pretty cool and you have to give it a look; Greg Madison from Unity has made a cool experiment with Shape XR. Join me at AWE Europe!
This is also possible natively in Apple Vision Pro, but only for iPhones of course. Pico Motion Trackers come as a pair with ankle straps for £80 in the UK and €90 in Europe, designed to allow you to easily add leg tracking to Pico 4 Ultra, Pico 4, and Pico Neo 3 in apps like VRChat and soon Blade & Sorcery: Nomad.
Regarding the glasses, I have not big hopes for true AR glasses, but I think that thanks to Facebook and Apple, finally we’ll have some important smartglasses entering the market , making the mainstream think about wearing something on their face to enjoy notifications from the phone. Phone AR will be always more popular.
Pico 4 is going to launch initially only in selected countries in Europe and Asia , so Meta can keep its leadership in the US, but the situation may change fast, so it’s better for Meta to tease a Quest 3 pretty soon. It has just announced that it will release a new tool to create virtual worlds for the platform based on Unity.
Pico launches Neo 3 Link in Europe. More info (Pico Neo 3 Link now available in Europe) More info (Pico Neo 3 Link launched at Laval Virtual). Apple may unveil RealityOS at WWDC. At the upcoming WWDC, Apple may unveil its operating system for XR glasses, dubbed RealityOS. Other relevant news. Image by Pico).
The company PhotonLens was announced in November of 2020 to bring consumer AR to the world, specifically the Americas and Europe. President and Co-founder, Lisa Pan, similarly commented that too many people are waiting for an AR hardware offering from a giant like Apple or Facebook. More on Software and Content.
As it had promised on my blog last year , its cool Nreal Light AR glasses have finally arrived in Europe. It’s good to see this cool product finally arriving in Europe, not anymore as a devkit, but as a full-fledged product. Learn more (XR Collaboration) Learn more (Unity College). Nreal Light is on sale in Germany. Some XR fun.
The event was attended by representatives from over 70 universities in the United States, Europe, and Asia, and was attended by representatives from dozens of companies providing VR and AR education solutions. You’re not seeing the stores in the same way that Apple and Google have their app stores,” said Moynihan.
PSVR 2, Apple XR visor) and games, will be fundamental to understand its evolution and its potential. A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. References to Apple RealityOS have been leaked. Leaks about Apple are intensifying over the weeks.
Unity support for OpenXR is still in early beta , and so it’s not reliable yet to develop an OpenXR-compliant application in Unity. We Unity developers have still to use the current Unity tools that make us develop once, but then build for every different platform (like the ones I describe in this article ).
Also on the panel were Unity Enterprise Solutions Executive Elizabeth Baron, Holo-Light CMO and co-founder Luis Bollinger, XR Strategist Catherine Henry of MediaMonks, and 8th Wall founder and CEO Erik Murphy-Chutorian. See Also: New Extended Reality Study: Bright Future for Immersive Technology in Europe.
As companies increasingly demand virtual reality (VR) training solutions, enterprises like Virtualware are creating them for Europe and the world’s largest enterprises. The news comes as the Bilbao, Spain-based company sponsors the Unity Unite 2023 Summit and aims to showcase its Virtual Reality-as-a-Service (VRaaS) platform, VIROO.
Some months ago, we all read that letter where Zuckerberg claimed wanting to get complete control of the hardware and software stack so that Facebook shouldn’t depend on external companies, like Google or Apple for the SO, or phone manufacturers for the hardware. Unity releases the XR Interaction Toolkit. I hate this.
Eventually, that company was acquired by Apple and became the foundation for the ARKit team , so that was a nice closure. Of course, we all know Unity, but there’s a whole set of new tools that have been developed to help game developers make their games better. We felt we needed to get together and have some event.
Is this really what Apple wants? (Thanks Robert Scoble for this news!). XR Europe will be awesome! This is one of the weirdest rag-doll experiments in Unity. This is a very fascinating hypothesis, but honestly, I don’t know if I believe it. Developers continue to have fun with Oculus Quest hands tracking! Learn more.
Major Vendors to Dismantle Meta, Apple Market Dominance This week, a major piece of the 2025 XR puzzle came to light. The introduction of the Android XR ecosystem comes as Meta promotes its Horizon OS and Apple launches its visionOS. However, as always, that future is not set. 1E has an enterprise value of $720 million.
If this may interest to you, here you are the link for the form to be filled (note: I’ve provided you the link for Europe… if you’re from UK, just substitute “eu” with “uk” in the address; if you are from US, use “us”, etc…). Vive Trackers 2.0 now on sale.
Dozens are working with the XR Association, and dozens more are working with the XR4ALL initiative across Europe. Imagine an internet where only Apple computers can connect to the web. Unity has also joined in on the industrial metaverse to deliver tangible results. This has triggered immense demand among telecoms.
Then what I do is I turn Unity off, I can turn the game off and I let them sit there for a second, they’re like “this is great, it’s great” but by the way the game isn’t actually running right now… that’s just the last image that went up to the headset …and people’s minds that know this technology explode.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We've been working with Ford in Europe for a handful of years now. I'm a cyclist. I'm also a driver as well.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We've been working with Ford in Europe for a handful of years now. I'm a cyclist. I'm also a driver as well.
I just got back from Lisbon, where I attended AWE Europe. Apple headset will not be focused on gaming. A new report seems to suggest that the upcoming Apple headset won’t be focused on gaming at all. In fact, at launch, it won’t even be possible to create Unity content for it. Other relevant news.
I picked Unity as the game engine because it is one of the best ones out there, I’m good at using it, it has a great community that can support you in case of issues, and it is also the first engine to be compatible with XR headsets when they’re out: Apple itself talked about Unity during the announcement of the Vision Pro.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We've been working with Ford in Europe for a handful of years now. I'm a cyclist. I'm also a driver as well.
AWE also has events in Europe and Asia. These event brings together a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times.
Apple featured it a whole bunch of times. So a company like a Macy's or a large retailer in Europe. We've been working with Unity's Reflect team. Alan: It's interesting you say that, because everybody in the world was moving towards glTF, until Apple said, "Oh yeah, we got our own one!" Does it come from CAD?
Apple featured it a whole bunch of times. So a company like a Macy's or a large retailer in Europe. We've been working with Unity's Reflect team. Alan: It's interesting you say that, because everybody in the world was moving towards glTF, until Apple said, "Oh yeah, we got our own one!". Does it come from CAD?
And I would think that Facebook, Snapchat, maybe Apple, those the main ones. In terms of who’s on the flip side of that marketplace, actually– we’re about to launch our first SDK and that’s– we think of it much more at a Unity level, than necessarily as an Apple or a Google level. Dominic: Oh, yeah.
And I would think that Facebook, Snapchat, maybe Apple, those the main ones. In terms of who’s on the flip side of that marketplace, actually– we’re about to launch our first SDK and that’s– we think of it much more at a Unity level, than necessarily as an Apple or a Google level. Dominic: Oh, yeah.
The one thing that created that image now, in the streets, that I would have expected like XR to do; it’s those air pods from Apple. A big company like Apple, Google, really pushing the thing out and saying, “this is what it’s going to be,” and then making it part of everyday life. I thought that was amazing.
The one thing that created that image now, in the streets, that I would have expected like XR to do; it’s those air pods from Apple. A big company like Apple, Google, really pushing the thing out and saying, “this is what it’s going to be,” and then making it part of everyday life. I thought that was amazing.
Might think about things like GDPR we have in Europe, which you do not have. Dirk: That’s like the Apple strategy, right? Oh, I need 10 people with Unity skills. But it is like that, coming back to what we what we discussed earlier; you need to have that Netflix and Apple experience to have a good work result.
Might think about things like GDPR we have in Europe, which you do not have. Dirk: That’s like the Apple strategy, right? Oh, I need 10 people with Unity skills. But it is like that, coming back to what we what we discussed earlier; you need to have that Netflix and Apple experience to have a good work result.
And I would think that Facebook, Snapchat, maybe Apple, those the main ones. In terms of who's on the flip side of that marketplace, actually-- we're about to launch our first SDK and that's-- we think of it much more at a Unity level, than necessarily as an Apple or a Google level. But you also need to get the AR platforms.
Apple featured it a whole bunch of times. So a company like a Macy's or a large retailer in Europe. We've been working with Unity's Reflect team. Alan: It's interesting you say that, because everybody in the world was moving towards glTF, until Apple said, "Oh yeah, we got our own one!". Does it come from CAD?
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