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Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. Some developers I know are already switching to Godot or Unreal because they say that Unity can’t be trusted anymore. of our revenues with Unity. And this 2.5% As an entrepreneur, I understand.
Pico 4 is going to launch initially only in selected countries in Europe and Asia , so Meta can keep its leadership in the US, but the situation may change fast, so it’s better for Meta to tease a Quest 3 pretty soon. It is impressive, and I think that Meta has to answer fast if it doesn’t want to lose its market leadership.
PSVR 2, Apple XR visor) and games, will be fundamental to understand its evolution and its potential. Probably you all recall the iconic Apple commercial inspired by the book 1984 that helped a lot the company in becoming popular. References to Apple RealityOS have been leaked. Leaks about Apple are intensifying over the weeks.
I’ve found this statement interesting for a few reasons: Europe wants to be a leader in this transition, and so fight the usual tech domination by US and China. how can Europe dominate Web 4.0??? This allows for watching the Vision Pro emulator in stereoscopic VR, giving people the closest simulation possible of the Apple device.
One of the more surprising announcements during the presentation, Spatial Anchors serve as a way to share three-dimensional images compatible with Apple’s ARKit as well as Google’s ARCore. To do that, it had to pass the basic impact tests from several protective eyewear standards used in North America and Europe.
This is the first public hint that Google is back on track working on a new AR device , most probably glasses that should compete with Facebook and Apple. Google is a very smart company, but lately, it has lost a lot of its previous innovation touch, and many of its projects have been quickly abandoned (e.g. Tilt Brush).
Let’s see how Apple and Google will answer. My friends at XR Europe have talked with six thought leaders in the AR/VR field and compiled a whitepaper that should help business owners in understanding these new technologies , and apply them the right way to their production processes so that to supercharge their revenues.
Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms. This year, the dream of developing once, build once, and deploy everywhere can become reality. …unless Apple arrives and creates its own standard again….
If this may interest to you, here you are the link for the form to be filled (note: I’ve provided you the link for Europe… if you’re from UK, just substitute “eu” with “uk” in the address; if you are from US, use “us”, etc…). Vive Trackers 2.0 now on sale.
We've been working with Ford in Europe for a handful of years now. We were engaged in more corporate social responsibility work for Ford here in Europe. As we know, some of the big guys -- including Apple -- are really not far from market. And there have been a lot over the last six, seven years or so. I'm a cyclist.
We've been working with Ford in Europe for a handful of years now. We were engaged in more corporate social responsibility work for Ford here in Europe. As we know, some of the big guys -- including Apple -- are really not far from market. And there have been a lot over the last six, seven years or so. I'm a cyclist.
I just got back from Lisbon, where I attended AWE Europe. Apple headset will not be focused on gaming. A new report seems to suggest that the upcoming Apple headset won’t be focused on gaming at all. VR looks incredibly stunning with Unreal Engine 5 features like Nanite and Lumen. Other relevant news. Other news.
We've been working with Ford in Europe for a handful of years now. We were engaged in more corporate social responsibility work for Ford here in Europe. As we know, some of the big guys -- including Apple -- are really not far from market. And there have been a lot over the last six, seven years or so. I'm a cyclist.
VR modder Praydog has just announced a “Universal VR injector” for Unreal Engine. According to some members of the community, “this is one of the most exciting things to happen in the VR Modding scene because it could mean VR mods for HUNDREDS of incredible AAA Unreal Engine games in full VR ”. VR Modding reaches a new milestone.
I’m writing this newsletter across Italy and Austria because I’m going to AWE Europe! If they keep building the device, when Apple halts production, there may be enough units in the warehouses to keep the sales happening until the next version of the headset is released. Plus it would represent a 10x sales of the current Vision Pro.
At AWE Europe in Vienna, I have been able to go hands-on with some very interesting XR solutions. Surreal Controllers Surreal Interactive announced a few months ago the Surreal Touch, the first (3d-party) controllers for Apple Vision Pro. When I took them in my hands, I noticed that the build quality seemed not bad at all.
Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. Previously she was one of the first employees at NextVR ( acquired by Apple ), a virtual reality company focused on live entertainment across music and sports. DTCP operates and invests in Europe, the US and Israel.
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