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I just watched the full keynote of Apple at WWDC , where the company in Cupertino announced the Apple VisionPro headset. UX : Can Apple make XR usable? Use cases : Can Apple make XR useful? Partnership : Who’s onboard with Apple in this journey? Terms : Will Apple invent new words to define XR?
Apple to launch a second “more affordable” headset in 2025. Since the rumors about the upcoming Apple headset were not enough, the famous Apple analyst Ming-Chi Kuo has thought well to release rumors about the next-generation headset. Other relevant news. Image from the web). Anyway, we’ll see… these are all speculations.
For example, to find a nearby location, restaurant, or object. Apple ARKit. In June 2017, Apple launched its own AR development kit, ARKit , while launching iOS11. or newer, Unity for iOS and Android, and Unreal Engine. GPS can be utilized to overlay data from nearby locations. Top 5 Tools for Developing AR Mobile Apps.
Epic Games CEO Tim Sweeney thinks Apple’s upcoming iOS 11 update, arriving this fall, will be a huge boost to the emerging AR industry. With both Unity and Unreal integrating with ARKit for iOS, the two major tools for creating virtual worlds are now available to developers for building apps on hundreds of millions of Apple handhelds.
Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel. He gave examples of some applications of VR that have nothing to do with gaming, such as house tours, and meetings.
A great alternative to Unity is Epic’s Unreal Engine by the way. Even Apple is now offering a suite of tools to make the creation of 3D experiences more accessible. Apple, as we all have experienced it, is known for establishing its own standards and there is no exception when it comes to 3D file formats in the context of AR.
Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Sadly, we don’t know which company is really in the stronger position because their data comparisons are apples and oranges. Ditto with Google and ditto with Microsoft.”.
When Apple first introduced ARKit back in June at WWDC , we were blown away. Apple’s massive leap into augmented reality with no additional sensors or hardware, only the phone in your pocket, seemingly opened up the largest AR platform in the world overnight. AR is happening. And if you own a Pixel or Samsung S8, running 7.0
For example, some of the cloud services that we’ll look at are cloud storage solutions. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. While almost all non-Apple mobile devices run Android, it is also the backbone of many XR headsets.). “Now CloudXR From NVIDIA.
Apple VR headset may feature a 3000PPI microOLED display. This week we had a new rumor about the XR headset Apple is working on. According to Korean publication The Elec, Apple has requested a sample of a display component for OLED displays that can arrive up to 3000PPI. Apple Event was not about AR, like, at all.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.
The first immersive experience resulting from Apple and Disney's partnership in spatial computing arrives today in What If. The hour-long experience is free for a limited time and a must-see for Apple Vision Pro owners. is the experience every Apple Vision Pro owner needs to see. on the visionOS App Store.
Until now, building even a simple app for Quest headsets required using a full-fledged game engine like Unity, Unreal, or Godot. Developers could, for example, easily add a 360 photo viewer, or a floating 3D model, without writing any rendering or lighting code. Meta Spatial SDK is now available for developers.
Some developers have been using the hand tracking mesh to do hands-only occlusion for a long time now, even on Quest Pro for example, and with v67 Meta provides a sample showing how to do this alongside the Depth API for occlusion of everything else. Quest developers can find Depth API documentation for Unity here and for Unreal here.
Rather than explaining what augmented reality is or is not, let us deep into some examples. For example, the broadcasters are using augmented reality to display a 3D tornado, or flooding, or hurricanes. For example, IKEA launched an app to preview IKEA products in your home setting before you make a purchase. What is Vuforia?
Aided by the UEVR mod, the ceaseless work of Team Beef and the formal announcement of Flat2VR Studios, an assortment of high-selling Unreal Engine games are basically seeing robust VR support turned on inside the titles many people already own. The biggest trend in VR gaming of 2024, though, is the blurrying line between flat content and VR.
As you can tell from the above examples, Google will have a key stake in this “Internet of Places.” Apple signals interest in location-relevant AR through its geo-anchors and Project Gobi. So today’s metaverse-like fiefdoms we can point to as examples include MMOs Roblox and Fortnite, which is made using Epic Games’ Unreal Engine.
Mark Rabkin showed a whole slide about Unreal Engine and announced camera access. I already had my travel plans figured out for Unreal Fest Seattle, where my company was giving several talks , followed by a Star Wars convention in Orlando, where we’d be exhibiting our open source recreation of the Galactic Starcruiser.
Today, Chinese AR smart glasses manufacturer Xreal debuted Apple Macbook integration for its Nebula operating system (OS), significantly improving productivity opportunities for the firm’s Air and Light product lineup. Compatible with Intel and Apple platforms, we encourage all MacBook users to give it a go.
The incumbents have an advantage with existing mapping such as Google Maps, Earth, Street View, Apple Maps and the Indoor Maps Program, and Bing Maps but there are also significant geographic data players such as Foursquare and OpenStreetMap. In another scenario, we may see game engines dominant, like Unity or Unreal.
For example, people are able to try on clothes digitally or take guitar lessons in a shared 3D space, without leaving their apartment. Large companies like Google, Microsoft, Apple, Valve, Epic Games, Roblox as well as smaller startups are working on creating products for the Metaverse as we speak. The use cases seem sheer endless.
An example of this is how it can be used to dream of virtual machines and text adventure games. Lensa’s growth, with examples of its output based on the author. is a good example of something that probably never would have been funded by a traditional game publisher. Image from Unreal Engine 5.1 exaflops (10¹⁸) 1.5
Amidst rumours of Apple’s new headset, many firms are ramping up efforts, perhaps partly due to a looming sense of competition. Apple Trademarks XR Operating System Apple has filed a trademark for “ xrOS ” with the New Zealand Intellectual Property Office, further teasing its upcoming MR headset.
For example, if a Quest developer accessed the Ocean kit, they would be able to better integrate features such as gesture tracking, microphone input, and an external camera for the various supported end devices. Meta’s open approach contrasts Apple’s closed ecosystem for its spatial computing vision.
One leading XR streaming solution provider is Innoactive, which leverages RT3D engines from Unreal, Unity, and NVIDIA to promote the adoption of workplace XR services – allowing clients to distribute XR applications directly to a range of end-devices with the compute processing happening remotely on the cloud.
PBR is used in real-time applications like Unity and Unreal game-engines as well as the web. link] The most friendly real-time PBR file format is glTF or GLB and is supported by The Khronos group, a non-profit consortium of companies from HP, Apple, Adobe, Facebook, and more. In fashion, metalness maps are most often used for trims.
For example, Chinese technology company Easpeed developed “no-touch” hologram buttons for elevators, to avoid having to touch surfaces and lowering the risk of spreading COVID-19. Apple seems to be cornering the popular entertainment industry, with the acquisition of NextVR, as industry rivals such as Magic Leap focus on enterprise solutions.
“ We offer developers SDK’s for Unreal, Unity and web and serve avatars in many technical specifications — different animation rigs, file formats, avatar quality levels, etc.” “We’re not aiming to be the only avatar in the metaverse,” Tõke wrote. ”
These "disputes" likely refer to the lawsuit Epic Games filed against the company in 2021 , in which Epic alleged that it was “no coincidence” that Nreal’s name “looks and sounds virtually identical” to its Unreal game engine. Currently it only supports USB-C devices such as Android phones, iPads, and laptops.
On that note, leading into 2025, the XR market is looking to shift, with interest shifting towards emerging technologies such as AR and MR, with accessible products debuting from firms like Meta and Apple. WEART looks to join this XR product shift with its wearable haptic product.
Many people are already talking about the death of the Apple Vision Pro…what’s the real story? This report ignited no shortage of opinions on the matter, both pro and con, with some even going so far as to say that the Apple Vision Pro was “dead.” And the Apple Vision Pro memes were in abundance.
Now, however, countless companies and developers are beginning to embrace this model, including Varjo (with Varjo Teleport ), Unity, and Unreal. Adobe, Apple, Google, and Meta are incorporating the technique into their enterprise apps. We’ve already mentioned Unity and Unreal, for instance. What is Gaussian Splatting?
Small startups can’t compete with big companies, so usually, startups produce expensive headsets at a smaller scale to survive : see VRgineers or Varjo as an example. My friend Nicolas Esposito of Enter Reality has released Project Rigel, his solution to provide full-body tracking and motion capture for Unreal Engine.
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Examples are HTC Vive, Oculus Rift, Cardboard and other that are now very popular VR platforms for building experiences. You learn via example how to build using Unity3D. Both are free to download and try.
Furthemore, the platform is compatible with most gaming engines, including Unity, Unreal Engine, and others. This also includes Amazon Polly, Mixamo, Apple’s ARKit, and many more. It also uses batch content creation and editing to permit users to command hundreds of characters for immersive spaces.
Monetizing Virtual Production: Unlike software suites such as Adobe Creative Cloud, and compositing software, that charge up-front or via monthly subscriptions to use them, both Unity and Unreal Game Engines are free to use if the output is purely for rendering film, and at any video resolution. Why is Unity MARS important to VP?
Apple’s Vision Pro triggered new discourse on the future of virutal, augmented, and mixed reality (VR/AR/MR). Revealed at the Worldwide Developer Conference (WWDC), the Apple Vision Pro has sparked both praise and criticism from the global XR community. Apple is adept at proposing something you didn’t think you needed.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
For example, firms like Walmart and Ikea have smartphone applications for customers to position new furniture items in their homes or try on clothes. It’s the Google version of the “ARKit” experience from Apple. Augmented reality (AR) is becoming increasingly common in everyday life.
For example, Copilot in Microsoft Mesh for Microsoft Teams can give each employee a real-time assistant to help them complete tasks. The best generative AI software should work seamlessly with the tools your teams already use, from content creation and development platforms like Unity and Unreal , to metaverse as a service platforms.
AR software development kit (SDK) providers like Apple, Xreal, Niantic, 8 th Wall, Unreal, and Unity give developers the tools to make and distribute custom AR content that naturally drives retention and engagement with new interactive experiences to “wow” potential buyers. Although, this is quickly changing.
people walking around), so I don't have an apples-to-apples comparison against Santa Cruz. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. The inside-out tracking was more "swimmy" on Focus, but I tried it in an environment with a lot of dynamic features (i.e.
Question: how hard is it to move from Unity to, say, Unreal, or Godot? An open engine similar to Unity would be a much better choice probably, for example Stride 3D. Again, here’s just a couple of examples: Whatever Unity does, they already lost the trust of devs. Is it an impossible task? For an existing game?
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