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A report from MacRumors provides compelling evidence that Apple has quietly acquired SMI, also known as SensoMotoric Instruments, a company specializing in eye-tracking technology. German-based SMI has specialized in eye-tracking since its founding in 1991.
This past April, Apple CEO Tim Cook stated that augmented reality (AR) technology is “ critically important ” for the future of the company. It’s obvious that Apple is working hard to build an AR ecosystem of amazing tools powered by products such as the iPhone or iPad. This date makes sense for a couple of reasons.
In a patent filed in 2017 and issued today by the United States Patent Office, Apple describes a VR headset designed to be compact and comfortable. “If care is not taken, a head-mounteddisplay may be cumbersome and tiring to wear. . A diagram of Apple’s catadioptric optical system | Image courtesy USPTO.
Of the many granted, here’s a few of the most interesting AR/VR patents we’ve found: Beamsplitter assembly for eyetracking in head-mounteddisplays. Depth mapping with a headmounteddisplay using stereo cameras and structured light. Microsoft Technology Licensing LLC. Intel Corp.
There’s no lack of speculation around Apple’s rumored AR headset, but the latest is the most sci-fi of them all. According to reliable Apple analyst Ming-chi Kuo, it’s possible the headset will eschew handheld controllers in favor of eyetracking and iris recognition. Read more.
The integrated Tobii eye-tracking operating at 120hz made a noticeable difference to headset setup and optical comfort, as well as lowering the rendering workload in games compatible with dynamic foveated rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.
The glasses use eye-tracking sensors to gather “gaze information of the user in order to improve the quality of content provided for rendering on the head-mounteddisplay.”. Other active participants in the augmented reality and virtual reality market include OculusVR, Nokia, Motorola Mobility Inc, and Apple.
Apple is set to debut its Vision Pro mixed reality (MR) headset in March next year, Bloomberg reported on Monday. Apple successfully built its own processors, but the company’s in-house technologies team has a lot more to design, including cameras and screens.
The Hammersmith, London-based company has also partnered with some of the world’s biggest tech and media firms, including Apple, National Geographic, Google, Sony, Meta Platforms, Sky, IMAX, Intel, and many others.
Lian Jie Su, Principal Analyst at Omdia , explains where AR glasses providers need to focus their attention to optimise sales: Major technology vendors such as Google, Microsoft, Apple, Meta and Qualcomm are looking to bring spatial computing to a range of edge devices, including smartphones, head-mounteddisplays, AR glasses and robots.
Apple has been working on its plans to create an augmented reality (AR) windshield, according to new documents. In recent filings with the US Patent and Trademark Office (USPTO), Apple has begun working on designs for the AR interface. Apple ‘s new patent reveals an #AugmentedReality display system for vehicles.
ARuVR , an award-winning supplier of virtual and augmented reality training solutions, and Apple, a major innovator in the computing space, have both reached new heights with its cutting-edge immersive technologies. Enter the Apple Vision Pro: The Game-Changing Headset? A screenshot of Apple’s Vision Pro productivity suite.
a world leader in the fields of augmented reality (AR) and virtual reality (VR) for industry and education, is excited to reveal that it is in discussions with Apple Inc. about the potential compatibility of its innovative platform with Apple’s much-anticipated Vision Pro mixed reality headset.
Lightfields are usually generated this way: the virtual elements get rendered in a special way to a display, and then an array of microlenses transforms the pixels in directional rays (Image by CREAL). CREAL has innovated the lightfield technology trying to make it more efficient for head-mounteddisplays.
The Vision Pro bring Apple’s branding into the space and, with it, many eyes. According to reports, the upcoming Samsung XR headset will feature a microOLED display, eight tracking cameras, a Time of Flight (ToF) sensor, voice commands, eyetracking, and hand tracking.
A media report has come out swinging against Apple’s Vision Pro headset, stating it has failed to innovate the mixed reality (MR) market. The author wrote, “But as with generative AI, Apple is not exactly the first to the game. You can add facial tracking, you can add eyetracking, you can add accessories and peripherals.
Butterscotch Varifocal: Retinal Resolution With Variable Focus Angular resolution is the true measure of the resolution of head-mounteddisplays because it accounts for differences in field of view between headsets by describing how many pixels you actually see in each degree of your vision, the pixels per degree (PPD).
The company’s Galea product line combines multiple forms of physiological sensors with head-mounteddisplays. OpenBCI’s highly-anticipated Galea Beta device includes a range of sensors that simultaneously measure the user’s heart, skin, muscles, eyes, and brain. Russomanno and team believe that the convergence of spatial.
Earlier this year, rumors generated by patents submitted to the United States Patent and Trademark Office suggested that a wearable augmented reality device could potentially be in development at Apple. Apple’s rumored AR-based tracking device / Image Credit: MacRumor. ” iOS 13 / Image Credit: Apple.
I need to rush out this newsletter episode because otherwise tomorrow Apple launches its headset and no one will read my articles: everyone will be too busy reading “The top 5 features of the Apple headset” or “The 7 reasons why the Apple headset can revolutionize peeling potatoes”. How is Apple going to sell this headset?
And about a year before it came out, they hired me and they said, "Stefan, we think that the control of smart glasses and the control of headmounteddisplays is really important. Obviously, we tested kind of moving around with head movements. We tested things with eyetracking for a variety of reasons.
And about a year before it came out, they hired me and they said, "Stefan, we think that the control of smart glasses and the control of headmounteddisplays is really important. Obviously, we tested kind of moving around with head movements. We tested things with eyetracking for a variety of reasons.
They’ve already got, you know, in your Apple phone, RF detection is already built in. Of course, anybody who has a warehouse can be hugely benefited, because you take the functionality of that pad, the barcode, the RF gun, and you put it all in a head-mounteddisplay. That’s the beginning. Alan: Interesting.
They’ve already got, you know, in your Apple phone, RF detection is already built in. Of course, anybody who has a warehouse can be hugely benefited, because you take the functionality of that pad, the barcode, the RF gun, and you put it all in a head-mounteddisplay. That’s the beginning. Alan: Interesting.
And about a year before it came out, they hired me and they said, "Stefan, we think that the control of smart glasses and the control of headmounteddisplays is really important. Obviously, we tested kind of moving around with head movements. We tested things with eyetracking for a variety of reasons.
Alan: One of the tools that I think we’re just starting to see come online is eyetracking and motion tracking, where we’re really able to get data points about humans that we’ve never had before. And it was so expensive, and a head-mounteddisplay could cost $70,000.
Alan: One of the tools that I think we're just starting to see come online is eyetracking and motion tracking, where we're really able to get data points about humans that we've never had before. And it was so expensive, and a head-mounteddisplay could cost $70,000. Walter: Absolutely.
Alan: One of the tools that I think we’re just starting to see come online is eyetracking and motion tracking, where we’re really able to get data points about humans that we’ve never had before. And it was so expensive, and a head-mounteddisplay could cost $70,000.
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