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The Apple Vision Pro , Apple’s first high-end spatial computing device, is even more feature-rich, with exceptional visual fidelity, built-in eyetracking capabilities, and a set of proprietary chips offering incredible performance. That makes it similar in price to the early Quest 2 (despite being a lot more powerful).
Proton Pulse , originally created for the Oculus Rift DK1 development kit in 2013, has been re-released on Apple Vision Pro this week. Practically untouched from its original head-tracked input scheme, the game marks a soft reset in XR game development as developers assess how to approach Vision Pro’s lack of controllers.
Work has begun to port the made-in-VR point-and-click adventure 'The Secret Of Retropolis' to Apple Vision Pro. There aren't many VR games on Apple Vision Pro yet, with early head-tracked title Proton Pulse among some of the few fully immersive titles available during the launch window.
Apple introduced its first spatial computing device this Monday at WWDC 2023. Many suspected an XR device would arrive on that fateful day following years of rumours, leaks, and hints from Apple’s CEO Tim Cook. That is what we focus on every day And Apple delivered.
In this Apple Vision Pro review, we’re finally taking a closer look at the spatial computing device set to change the extended reality world. Apple Vision Pro Review: Quick Verdict, Pros and Cons The Apple Vision Pro really is an XR headset, unlike anything we’ve seen before. So, how much does the Apple Vision Pro cost?
Since 2020 Immersed has offered a free app now available on Meta Quest, Apple Vision Pro, Vive Focus, and Pico that shows your PC monitor in VR and lets you spawn entirely virtual extra monitors, for up to 5 monitors in total if you pay. Like Apple Vision Pro, it has a tethered battery and is primarily intended to be used seated.
Before I dive into my experience using Apple Vision Pro, I think it's worth a quick discussion on my experience actually getting it. Whenever I pre-order new Apple products, I do so as soon as the online store opens. But in true Apple style, this was not the case with Vision Pro. I couldn’t agree more.
Immersed shared a through-the-lens clip showing Visor's passthrough and hand tracking working. Since 2020 Immersed has offered a free app now available on Meta Quest, Apple Vision Pro, Vive Focus, and Pico that shows your PC monitor in VR and lets you spawn entirely virtual extra monitors, for up to 5 monitors in total if you pay.
Pros: Incredible visual experience Immersive hand and eyetracking capabilities Unique developer toolkit Integrated AI capabilities Fantastic processing power Cons: Only available for developers Not as lightweight as some alternatives. The biggest downside is that these specs arent available to purchase for the general public.
Regarding what components have been opensourced, Google states that “The open source project provides APIs for headtracking, lens distortion rendering, and input handling. Is Apple partnering with Valve on AR? A report by DigiTimes claims that Apple is partnering with Valve for the production of its AR glasses.
At a glance, this headset certainly seems a lot “clunkier” and bulkier than some of the other leading headsets we’ve seen lately, like the Apple Vision Pro. You also get extra air circulation support around the face and eyes, which is great if you overheat in XR.
What really made my cry has been the use of headtracking: when you select an app in the initial menu with your controller, then the system shows you a 3D gizmo of the app that you have to position in your room USING YOUR HEAD. There are hands tracking and eyetracking , but they are almost never exploited.
I think there’s an inherent risk of collecting eyetracking data, and positional headtracking data, and more data about individuals. So if you look at the investments done by Google, Microsoft, Apple, Amazon, Facebook and a bunch of other, Lenovo, Valve[?]. I think that’s gonna be amazing.
While the Apple Vision Pro is largely intended for productivity (with Apple even coining the term “spatial computing” to emphasize its productivity and ‘computing’ focus), it missed the mark on a number of fronts. This meant that the only way to view it without discomfort was to close one eye.
I think there’s an inherent risk of collecting eyetracking data, and positional headtracking data, and more data about individuals. So if you look at the investments done by Google, Microsoft, Apple, Amazon, Facebook and a bunch of other, Lenovo, Valve[?]. I think that’s gonna be amazing.
They also support hand tracking and head-tracking, spatial anchors, and depth sensors. The Meta Orion glasses even feature a custom eye-tracking system, so you can navigate through content with your eyes. A common example here is the XReal Air 2 Ultra specs, released this year.
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