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A report from MacRumors provides compelling evidence that Apple has quietly acquired SMI, also known as SensoMotoric Instruments, a company specializing in eye-tracking technology. German-based SMI has specialized in eye-tracking since its founding in 1991.
Industry analyst Ming-Chi Kuo, a respected figure in all things Apple supply chain leaks, says the Cupertino tech giant is likely preparing to launch its long-rumored mixed reality headset early next year. Apple is also tapped to fill growing demand. It’s not VR, its Meta’s core business that’s taking a hit.
Dubbed Pico Neo 3 Pro, the headset is going to cost $699, and its Pico Neo 3 Pro Eye variant, featuring eye-tracking by Tobii, is going to cost $899. Image by HTC Vive). HTC new products may be the Vive Pro 2 and the Vive Focus 3. In the West, it will be sold only as an enterprise device. Other relevant news.
HTC just announced Vive Focus Vision, a refresh of Vive Focus 3. But HTC has upgraded the sensor suite and RAM, and added multiple new features including eyetracking and support for DisplayPort PC VR. And to further entice PC VR users, HTC has added native DisplayPort support.
According to a report by CNET , citing an anonymous “person familiar with Apple’s plans,” the company is working on an AR/VR headset targeting 8K resolution per-eye, scheduled for launch in 2020. The report also indicates inside-out tracking for the headset rather than external trackers.
After the announcement of the release date of the Apple Vision Pro, the whole community is just waiting for its preorders to open up this Friday. The headset will be sold in physical stores and on the Apple website. Analyst Ming-Chi Kuo says that Apple has only 60–80K units available at this time , so most likely they’ll go sold out.
New reports highlight some episodes of the life of Apple XR glasses. This week The Information has written a long report about the history of Apple XR glasses. The post The XR Week Peek (2022.05.23): New info on Apple glasses, Qualcomm glasses go wireless, and more! appeared first on The Ghost Howls.
This week, Apple and Epic continue to exchange blows, Tom Brady leans into NFTs and Vuzix forms partnership with TechSee. Let’s dive in… Apple says Epic’s Fortnite lawsuit is a marketing stunt to revive ‘flagging interest’ in the game. W elcome back to Spatial Beats. That’s right, baby.
Apple is a notorious black box when it comes to internal projects, although sometimes details based on supply chain rumors shed a sliver of light on what might be happening with the company’s AR/VR headset behind closed doors. The report says Cook “rarely visits the group at its offices away from the main Apple campus.”
Eyetracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eyetracking, becoming more intuitive. FOV: >110° (adapted to HTC Vive). FPS: 100Hz/120Hz. Hello Tony!
XRHealth and HTC VIVE are set to blast off with a groundbreaking solution in a major partnership to help astronauts tackle mental health issues. In a 5 November lauch date to the International Space Station (ISS), XRHealth’s immersive healthcare solution will set course for the stars with HTC VIVE and Nord-Space Aps.
Mirror Lake includes holographic lenses, reverse passthrough (people can see your eyes when you wear it), varifocal, and eye-tracking in a single very lightweight device. We have lots of non-news about Apple’s XR efforts. For every one of the four main themes, a headset solving it has been shown in the video.
See Also: The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into Think how Microsoft revolutionized personal computers, or how Apple changed the mobile phone market forever. In comparison to the upcoming competitors we’ll discuss, this device by far stands above the rest in terms of financial expense alongside Apple.
I need to rush out this newsletter episode because otherwise tomorrow Apple launches its headset and no one will read my articles: everyone will be too busy reading “The top 5 features of the Apple headset” or “The 7 reasons why the Apple headset can revolutionize peeling potatoes”. How is Apple going to sell this headset?
I’ve read a lot of articles and XR news this week, but actually, at the end of the day, nothing relevant has happened, except for the usual rumor about Apple… so you can close this roundup now… no ok, I’m kidding! This doesn’t sound to me very “Apple”. And by the way, on the personal side, things are going well for me!
Qualcomm also creates ‘reference headsets’, which are bare-bones but fully-functional headsets that contain their latest chip, and act as a blueprint for customers (ie: Meta, HTC, or Samsung) to use as a starting point to develop their next device. Will this become a new standard input method?
As I said a few months ago , we are in the middle of a paradigm change: the cycle that started with the Quest is arriving at an end, and a new cycle driven by new technologies (mixed reality headsets) and new players (Apple, Google) is starting. They are Apple AR glasses!” I have this impression for a few reasons.
HTC released a video showing off its vision of the metaverse, a reflection of what the company thinks virtual spaces will look like in the near future. HTC’s most recent concept video isn’t at fault for shooting for the stars. To think, HTC and Oculus were once competitors back in the early days of consumer VR.
With an eye on that long-term perspective, it’s once again time to reflect on the biggest stories of the last year and to talk about what’s on the horizon. Apple also boldly announced the headset’s staggering $3,500 price, despite a launch date set for nearly a year later.
These are the specs of the device, courtesy of Road To VR: The device features very high resolution, passthrough RGB, and face and eyetracking sensors. The headset has a price that could make HTC pale, and I wonder why no one has started making the same comparisons that were usually made for HTC. Satya Nadella.
” Lynch also speculates some of the UI input will likely rely on Deckard’s supposed eye-tracking capabilities. It’s rumored that Deckard may include PC VR wireless streaming capabilities, eye-tracking, as well as passthrough AR features, potentially putting it in competition with Meta Quest and/or Apple Vision Pro.
At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap. This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple.
Play For Dream's latest headset is a blatant Apple Vision Pro clone but with a Quest Pro style rear battery. That fifth headset was revealed to be Sony , and HTC still hasn't revealed its headset. The headset's total weight is exactly the same as Apple Vision Pro, 650 grams, but the distribution of this weight is vastly different.
It will be the first consumer headset with eye-tracking and foveated rendering, and also the first one to feature haptics directly on the headset. New rumors on Apple and Meta devices. I know it may sound weird to you, but we have new rumors on Apple headsets and also about the future Meta Project Cambria and Quest 3.
The HTC VIVE Focus Vision is now available to pre-order, and we’re excited about its potential for the enterprise market. Plus, we’ve had new announcements from Snap , new rumors from Apple, and new innovations in VR locomotion, like the Virtuix Omni One to explore. What is the HTC VIVE Focus Vision? Unlike some VIVE devices.
HTC Vive Wrist Tracker. HTC Vive Wrist Tracker (Image by HTC). HTC has made an announcement at this CES and it has been a pretty cool one. The company has just revealed the Vive Wrist Tracker, which is an external 6DOF tracking unit that can be put on the wrist of the user or also on external props.
This is the same confusion that created issues for HTC in the past with the Vive Pro, for instance. The other part of the problem is due, as per my speculation, to Meta wanting absolutely to take this out before Apple could release its headse t, to have a first-mover advantage over it. Ars Technica) More info (Meta Quest Pro review?—?Redditor
Colocating a Quest 3 and Apple Vision Pro for same-room mixed reality works with Figmin XR. 0:00 / 0:34 1× The app is in closed beta for Apple Vision Pro and we're in active communication with creator Javier Davalos to get a link to the app's listing on Apple's storefront as soon as it is available. 0:00 / 3:52 1×
Apple threatens future support in Unreal Engine. According to an evidence presented by Epic Games, Apple has not only removed Fortnite from the Apple Store, but it has also revoked the status of developer to Epic Games. All Apple software, SDKs, APIs, and developer tools ?—?Pre-release The same on Twitter.
Image by HTC). The interesting thing is that HTC has claimed that duration, but then some people of HTC said that is not true, and also some reviewers called this a fake news. The situation is a bit confused; Tracking not working in dim light. We wait and see what HTC will tell us. Good luck to him and to HTC!
The news comes after the UK bank NatWest announced that its retail banking app is now available on Apple’s Vision Pro. The launch makes it one of the first banks globally to feature on Apple’s VisionOS. NatWest said this marks a significant step in adopting spatial computing in financial services.
Apple Vision Pro’s latest update optimises the device’s persona remote immersive communication feature, further boosting the device’s potential of bringing immersive conferencing features to the productivity-focused device. Apple first noted the Avatar system would upgrade during its Vision Pro 1.1 In version 1.1,
The integrated Tobii eye-tracking operating at 120hz made a noticeable difference to headset setup and optical comfort, as well as lowering the rendering workload in games compatible with dynamic foveated rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.
Apple officially revealed the Vision Pro specs when opening preorders today. Vision Pro is physically opaque, but uses high-resolution color cameras to show you the real world, and a display on the front to show your eyes to other people. Apple says the battery will last for 2 hours of general use or 2.5 hours (video) 1.5-2.5
Pros: Full-color passthrough for mixed reality High-resolution visual quality Powerful processor Comfortable and lightweight design Upgraded ergonomic controllers Cons: Relatively short battery life Lacking eye-tracking technology 2. This device also has 12 cameras, six microphones, and five sensors for tracking movements and voice.
Pico, Varjo, HTC VIVE, and even Meta are all experimenting with premium and affordable VR headsets for business use, as well as intuitive device management software. Can you afford to invest in premium options, like the Apple Vision Pro, or the Pico 4 Enterprise Ultra? So, how do you pick the right solution for your needs?
HTC has revealed a new VIVE headset aimed at the enterprise and high-end gaming markets. The VIVE Focus Vision consumer edition will cost $999, with the enterprise edition at $1,299, making it the second most expensive in HTC’s line-up behind the VIVE Focus 3 (The XR Elite was previously $1,099 but has since been knocked down to $899).
Of course for some ad-based tech companies, the current economic situation is not the only problem, but there is another big one which is Apple and its new privacy features embedded into iOS. PSVR 2 will have eye-tracking from Tobii and maybe a detachable cable. HTC releases its “metaverse phone”. Upload VR).
There's already a Chinese knockoff of Apple Vision Pro, and we tried it on at CES. EmdoorVR's AX162 It's clearly designed to resemble Apple Vision Pro as closely as possible, to ride the wave of Vision Pro's reputation and popularity. A to-scale 3D render of the real Apple Vision Pro at a very similar angle.
Apple has killed its AR glasses project… maybe. A piece of unexpected news has shaken the XR communities this week: according to a report on Digitimes Taiwan, Apple has abandoned its AR/VR glasses project and all the members of the team have been re-allocated in other teams. AR is still alive, Apple will still release its AR glasses.
Truly next-gen VR (featuring a fantastic display and very wide FOV, varifocal resolution, eyetracking, haptics controllers, etc…) will take many years to realize. If you think about it, in the last period, the great years that we remember for headsets are 2016 (Rift CV1, HTC Vive) and 2019 (Oculus Quest, Valve Index).
And to be the leader in some years, it has to start going public now, also to begin competing with Apple, that will probably announce its AR glasses next year. But Facebook has a big problem and that big problem is called Apple. Concept of a future AR glass by Apple (Image by iDropNews). It will also feature new controllers.
Apple is reportedly "not actively planning" tracked controllers for Vision Pro. Bloomberg's Mark Gurman reports Apple "explored" the finger worn device spotted in patent filings and "tested" third-party VR controllers from HTC, but ultimately decided to go "all in" on hand and eyetracking instead.
Exactly one week ago, Apple announced the Apple Vision Pro, its first XR headset. It will be a shorter and maybe not-so-exciting newsletter, but I will be happy of having shed some light on other interesting pieces of news from this week in XR Stay tuned for my roundup about the Apple Vision Pro coming in the next few days!
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