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After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. For now, I’ve read the available documentation and I think it’s already worth telling you what are some very interesting tidbits that I’ve learnt about Apple Vision Pro development in Unity.
The Wide and Ultrawide modes for Mac Virtual Display announced by Apple back in June have now arrived in the first visionOS 2.2 Beta, the latest beta version of Apple's Mac operating system, as we weren't able to get it working on macOS 15.1. The new modes also appear to require macOS 15.2 Now with visionOS 2.2,
Can you afford to invest in premium options, like the Apple Vision Pro, or the Pico 4 Enterprise Ultra? Evaluate how easy it will be to use the apps you already rely on, like Microsoft Office apps or prototyping software on the headsets youre going to use. Portability and Scalability How much freedom do you need with your VR headset?
Meta announces at Connect Quest Pro and a partnership with Microsoft. There have been a few key announcements at Connect: Meta has launched Quest Pro , its new premium headset, for $1500 Meta announced its focus on a new vertical, productivity Meta has partnered with Microsoft and Accenture to tackle the XR enterprise world.
F inally, I have been able to put my hands on an Apple Vision Pro. Apple is one of the tech companies that cares the most about design and beauty and the Vision Pro reflects this. This elevates the Apple Vision Pro above many cheap AR headsets that have rather imprecise tracking when the user is moving.
Colocating a Quest 3 and Apple Vision Pro for same-room mixed reality works with Figmin XR. 0:00 / 0:34 1× The app is in closed beta for Apple Vision Pro and we're in active communication with creator Javier Davalos to get a link to the app's listing on Apple's storefront as soon as it is available.
It seems that HTC has invested a lot in providing a standalone headset that is great for PCVR and so it features a lossless wired Displayport connection, very high display resolution, and integrated eyetracking. Its display panel might have similar capabilities to the Apple Vision Pro. glares, godrays, etc…).
Microsoft 365 is coming to Quest Pro! It has also partnered with Microsoft and Accenture to facilitate the integration of XR solutions inside companies. These are the specs of the device, courtesy of Road To VR: The device features very high resolution, passthrough RGB, and face and eyetracking sensors.
Mirror Lake includes holographic lenses, reverse passthrough (people can see your eyes when you wear it), varifocal, and eye-tracking in a single very lightweight device. We have lots of non-news about Apple’s XR efforts. For every one of the four main themes, a headset solving it has been shown in the video.
I need to rush out this newsletter episode because otherwise tomorrow Apple launches its headset and no one will read my articles: everyone will be too busy reading “The top 5 features of the Apple headset” or “The 7 reasons why the Apple headset can revolutionize peeling potatoes”. How is Apple going to sell this headset?
Currently known as "Project Moohan", the headset will feature "state-of-the-art displays", eyetracking and hand tracking. I saw a nice combination of familiar interface ideas in Android XR for resizing windows and moving them around, all usable without eye calibration.
There’s no lack of speculation around Apple’s rumored AR headset, but the latest is the most sci-fi of them all. According to reliable Apple analyst Ming-chi Kuo, it’s possible the headset will eschew handheld controllers in favor of eyetracking and iris recognition. Read more.
Apple Vision Pro is coming next year, not only making for the Fruit Company’s much awaited first XR headset, but also spurring a resurgence in public interest (and likely investment) in the XR space. Apple has a tendency to undervalue gaming initially, though perhaps reluctantly, eventually acknowledges its importance.
Top news of the week (Image by Brad Lynch) Bloomberg got a preview of the Quest 3 Last week I predicted that Meta could have given us a glimpse of the Quest 3 during the Gaming Showcase on June, 1st, so that to create attention around its device before the announcement of the Apple headset. There is no face or eyetracking.
How much do you know about Microsoft XR for enterprises? While Microsoft might not have the same selection of proprietary hardware solutions as companies like Meta, the company is still deeply invested in extended reality. Want to learn more about Microsofts XR Vision?
The Digital Markets Act is a law that the European Parliament and Commission are discussing since 2020 and has the purpose of limiting the excessive power of the major tech giants like Apple, Microsoft, Amazon, Google, and Meta. Concept of a future AR glass by Apple. Fairer competition.
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. It will be the first consumer headset with eye-tracking and foveated rendering, and also the first one to feature haptics directly on the headset.
See Also: The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into Think how Microsoft revolutionized personal computers, or how Apple changed the mobile phone market forever. In comparison to the upcoming competitors we’ll discuss, this device by far stands above the rest in terms of financial expense alongside Apple.
Meta CEO Mark Zuckerberg got a chance to try out Apple Vision Pro, which although seven times more expensive than the company’s Quest 3 mixed reality headset, is arguably its biggest competitor right now—at least in terms of mental real estate it’s taking up. And yeah, in mobile, Apple’s closed model won.
Well, if the rumor becomes reality, this would mean that all next Apple devices will have both front and back depth cameras, for high-precision Augmented Reality and 3D reconstruction. Well played Apple. More info (Speculation on PSVR2 inside-out tracking) More info (Another interview teasing PSVR2 in 2021). supports VR.
References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyestracking Facial expressions trackingEye relief knob Granular IPD adjustment External charging station. Apple VR headset may feature a 3000PPI microOLED display. News worth a mention.
Hand and eye-tracking tech have been pivotal components of the extended reality industry for a while, transforming how users interact with digital content. As vendors search for ways to enhance immersive experiences, and reduce the need for clunky controllers in the XR landscape, tracking technologies are becoming crucial.
Dubbed Pico Neo 3 Pro, the headset is going to cost $699, and its Pico Neo 3 Pro Eye variant, featuring eye-tracking by Tobii, is going to cost $899. The Epic vs Apple trial makes interesting documents come to light. They [Microsoft] did this same s**t with HoloLens.”. Apple continues its investments in AR.
Apple threatens future support in Unreal Engine. According to an evidence presented by Epic Games, Apple has not only removed Fortnite from the Apple Store, but it has also revoked the status of developer to Epic Games. All Apple software, SDKs, APIs, and developer tools ?—?Pre-release Other relevant news.
If youve been keeping tabs on emerging extended reality tech, you probably know all about Apple XR for business the evolving ecosystem of tools, apps, and immersive enterprise software. Apples entry into the XR landscape has been a little rocky. But Apples XR journey is far from over its just beginning.
Hand and eyetracking tools, capable of sensing the movements, gestures, and gaze of a user, can take XR experiences to a new level. Innovators in the world of Mixed Reality, Microsoft relies heavily on concepts like hand and eyetracking to help users combine the physical and digital worlds.
Microsoft confirmed to UploadVR that it told its customers and partners now is the last time to buy the device before stock runs out. With passthrough headsets still years out, and Magic Leap still focused on consumers, Microsoft dominated the enterprise AR market for years with HoloLens 2. HoloLens 2 production has ended.
Additionally, Nreal increased its product portfolio’s hand and eye-tracking abilities. The firm used an artificial intelligence (AI) network and Microsoft’s Mixed Reality Toolkit to enable outward tracking and navigation during advertisements. Nreal will make its announcement this Thursday.
It was really interesting to see Microsoft pivot towards enterprise with the HoloLens and I think it was absolutely the right move for them to make Click To Tweet. For starters, they’re based in Oregon as opposed to Silicon Valley.
The integrated Tobii eye-tracking operating at 120hz made a noticeable difference to headset setup and optical comfort, as well as lowering the rendering workload in games compatible with dynamic foveated rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.
I’ve very limited time, but luckily this week has not been very relevant for the ecosystem, so I’m managing to write this newsletter anyway Top news of the week (Image by Microsoft) AltspaceVR shuts down In one of the saddest moments of the latest years in VR, AltspaceVR has closed its doors.
Perhaps the biggest competitor to Google in terms of mobile AR advertising opportunities, Apple has also been making significant strides in this disruptive landscape. The Apple brand is investing more than ever in new opportunities intended to unlock the path to the Metaverse and the promotional options hidden within this new space.
After having announced some of the features and the price just before the launch of the Apple Vision Pro, now the company formerly known as Facebook is already working towards the launch of the device. Best Buy has already published the page about Quest 3, marked as “Coming Soon”. There are many other improvements coming with this update.
ResearchAndMarkets’ recent “ Smart Augmented Reality Glasses—Global Strategic Business Report ” states that MR holographic displays, such as Apple’s Vision Pro, are expected to grow at a 58.4 That said, it appears that Microsoft could potentially be working on a new device in reaction to modern MR headset expectations.
Apple Vision Pro’s latest update optimises the device’s persona remote immersive communication feature, further boosting the device’s potential of bringing immersive conferencing features to the productivity-focused device. Apple first noted the Avatar system would upgrade during its Vision Pro 1.1 In version 1.1,
Apple reportedly indefinitely postponed its AR glasses, but plans to eventually release a more affordable headset model. Bloomberg’s Mark Gurman reports that standalone Apple Glasses had at one point years ago been planned for 2023. Glasses Shelved. Some startups like Nreal have already released primitive AR glasses.
Here is it, today, the Apple Vision Pro finally falls into the hands of US customers. With much said about the headset and hype at an all-time high, the fallout of such a monumental device release could create shockwaves across the industry, bringing many fresh eyes and investments to the space.
Apple has killed its AR glasses project… maybe. A piece of unexpected news has shaken the XR communities this week: according to a report on Digitimes Taiwan, Apple has abandoned its AR/VR glasses project and all the members of the team have been re-allocated in other teams. AR is still alive, Apple will still release its AR glasses.
The same day of the launch of Half-Life: Alyx, Hewlett-Packard has announced its new virtual reality headset, the Reverb G2 , made in collaboration with Microsoft and Valve. The old Reverb was already a great headset, with a 2K per eye resolution that was above all the other headsets on the market (with the exception of Pimax, of course).
Qualcomm and Microsoft partnership. Qualcomm and Microsoft have announced a partnership to push together the next-generation lightweight AR glasses. Further, the announcement reveals plans to integrate Microsoft Mesh—the company’s multi-user XR foundation—with Qualcomm’s Snapdragon Spaces XR development tools.
Microsoft Technology Licensing LLC. Of the many granted, here’s a few of the most interesting AR/VR patents we’ve found: Beamsplitter assembly for eyetracking in head-mounted displays. International Business Machines Corp. Samsung Electronics Co Ltd. Intel Corp. LG Electronics Inc. Ford Global Technologies LLC.
Companies like Meta and Microsoft are reviewing previous months, discussing revenue and roadmaps, and forecasting what’s to come. Equally, the dust will soon settle following the debut of the Apple Vision Pro, which is currently filling social media feeds. Apple Vision Pro Debuts Beta 1.1 Apple Vision Pro Debuts Beta 1.1
Microsoft HoloLens 2 patent. The glasses use eye-tracking sensors to gather “gaze information of the user in order to improve the quality of content provided for rendering on the head-mounted display.”. Microsoft, Intel, and Sony are the three strongest VR and AR-related patent owners. WHAT IS A PATENT?
Today, at NVIDIA GTC 2024, company CEO Jensen Huang announced that the firm’s enterprise-ready digital twin and immersive content creation hub Omniverse is debuting on Apple’s Vision Pro. More on Apple Vision Pro Apple released its first public update on its debut XR device, which hit the market earlier this year.
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