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This past April, Apple CEO Tim Cook stated that augmented reality (AR) technology is “ critically important ” for the future of the company. It’s obvious that Apple is working hard to build an AR ecosystem of amazing tools powered by products such as the iPhone or iPad. Feature Image Credit: Future.
Apple has barely mentioned augmented or virtual reality in its big keynotes lately, however at WWDC 2022 earlier this month, the company quietly released probably one of the best 3D room-mapping tools for mobile AR yet. Follow along as I do a series of structured @Apple RoomPlan tests and share my findings/notes in this thread.
After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. For now, I’ve read the available documentation and I think it’s already worth telling you what are some very interesting tidbits that I’ve learnt about Apple Vision Pro development in Unity.
Wait, Apple Vision Pro doesn’t come in black, does it? ” “It is quite literally an ‘Android Apple Vision Pro’ but the execution was excellent. Nope, but Play For Dream MR does. In short, the headset appears to have it alleven Vision Pro’s user interface. .”
Bigscreen Beyond 2 starts shipping next month with significantly upgraded & adjustable lenses, and Beyond 2e is coming in May with eyetracking. For comparison, Quest 3 by the same metric (though with strap arms that include speakers) weighs 397g, and Apple Vision Pro 478g.
Near-to-eye displays offer powerful new ways to understand what the wearer is doing – and maybe even thinking. Right now, the use of XR analytics like eyetracking is largely limited to enterprise including use cases like education and assessment, though eyetracking also enables new input modes and display improvements.
Unlike the ‘e’ naming scheme seen in Apple’s recent iPhone 16e, the ‘e’ in Beyond 2e denotes the inclusion of eye-tracking. Bigscreen Beyond 2 | Image courtesy Bigscreen And for the first time, Beyond 2 is introducing an adjustable IPD mechanism, which can be modified with an included tool.
Can you afford to invest in premium options, like the Apple Vision Pro, or the Pico 4 Enterprise Ultra? Software Ecosystem Which applications and tools do you need to use your VR headset with? Theyre assessing dozens of emerging tools, from the Apple Vision Pro to the Pimax Crystal Super.
Meta Quest developers looking to port their Unity-based apps to Google’s newly unveiled Android XR operating system shouldn’t have a tough time of it, Unity says, as the game engine creator today released all of the tools devs need to get cracking.
There is a lot of hype around the Apple Vision Pro. One of the things that got people excited the most is its interface that works only by using eyetracking and hand pinching , which according to the journalists that underwent the demo, is fantabulous. Eeeeh… not exactly. Let’s see why.
I just watched the full keynote of Apple at WWDC , where the company in Cupertino announced the Apple VisionPro headset. UX : Can Apple make XR usable? Use cases : Can Apple make XR useful? Partnership : Who’s onboard with Apple in this journey? Terms : Will Apple invent new words to define XR?
Colocating a Quest 3 and Apple Vision Pro for same-room mixed reality works with Figmin XR. The multipurpose utility supports Tilt Brush (bringing in art from PC VR's early years into the standalone era with colocated multiplayer) alongside Figmin's expansive tools for building objects and scenes with physics and lighting.
Apple appears to be getting ready to unveil its first mixed reality headset at its Worldwide Developers Conference (WWDC) in June. Now a report from Bloomberg maintains the Cupertino tech giant is also prepping a dizzying number of first-party apps, including gaming, fitness, video and collaboration tools.
Namely, the new Bigscreen Beyond 2 adds independent adjustment of lens placement directly in front of each eye. UploadVR David Heaney "Independent monocular IPD was made for your eyes Ian," Shankar wrote over email. The tiny hex tool slips inside a small hole on either side of the Beyond 2's outer shell, and then you just twist.
The two companies have a great relationship and Apple is realizing that the fact that its headset lacking controllers is a problem for certain types of content, gaming in particular. For this reason, Apple may be working to make PSVR 2 controllers compatible with the Vision Pro. He is very positive about it to happen quite soon.
In the premium headset space, Apple is revolutionizing sectors with spatial computing systems like the Vision Pro, while Varjo offers some of the worlds best VR and MR solutions for training, design, visualization, and simulation. Tracking Capabilities: Whether its eyetracking, full-face capture, or motion sensors, HTC does it all.
If you want to make the most of Apple’s latest spatial computing phenomenon, you’ll need the best Apple Vision Pro apps. Since then, Apple has gone all-in on expanding its app store. While the tech leader’s app marketplace might not compete with Meta’s yet, it’s definitely on the right track.
Unless there is an Apple drawn on it, of course. More info Some developers are working to make PSVR 2 eyetracking work on PC A developer known with the handle whatdahopper has managed to make a prototype where he is able to read eye-tracking data from PSVR 2 on PC.
Eyetracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eyetracking, becoming more intuitive. Let’s talk a bit about eyetracking. Hello 7Invensun! Hello Tony!
I've been testing the app in closed beta and I've spent more time in it than any other Apple Vision Pro app. Vision Pro's high resolution panels can make art look clearer and, with best in-class eyetracking, you have the genuinely time saving option to select menus with a look and pinch. 0:00 / 0:37 1
Apple’s upcoming VR headset was purportedly slated to arrive sometime this year. According to the report, Apple’s VR headset was originally set to get its big reveal at Apple’s Worldwide Developers Conference (WWDC) this June, and would be subsequently released sometime later in 2022.
A flurry of new job listings for Apple’s secretive ‘Technology Development Group’ suggests that the company has reached a new phase of turning its years of AR/VR R&D into actual upcoming products. However, Apple only barely dipped its toe into VR , but in recent years has become publicly silent on the subject.
This was to be expected and it is no big deal: VisionOS 2 is coming today and this is great news by itself because it is bringing a lot of new features and improvements to the Apple device (three of these features are actually launching later this year, but all the other ones are coming now). This is very intriguing.
The Apple Vision Pro , Apple’s first high-end spatial computing device, is even more feature-rich, with exceptional visual fidelity, built-in eyetracking capabilities, and a set of proprietary chips offering incredible performance. That makes it similar in price to the early Quest 2 (despite being a lot more powerful).
A video posted by a Vision Pro developer appears to show the current levels of hand-tracking and occlusion performance that Apple’s new headset is capable of. Apple Vision Pro, expected to launch in the next few months , will use hand-tracking as its primary input method.
Apple Vision Pro Helps to Train NVIDIA Robots This week, at CES 2025, NVIDIA took centre stage to showcase its latest innovations in emerging technology. In its official press releases regarding NVIDIA robotics updates, Apples Vision Pro MR headset was featured in various promotional images, highlighting its pivotal role in this journey.
The Digital Markets Act is a law that the European Parliament and Commission are discussing since 2020 and has the purpose of limiting the excessive power of the major tech giants like Apple, Microsoft, Amazon, Google, and Meta. Concept of a future AR glass by Apple. Fairer competition.
In recent years, virtual reality has proven to be a valuable tool for companies in all industries. Apple began building the Apple Vision Pro with a focus on enterprise needs. Spatial technologies like eyetracking, hand-trackingtools, sensors, and voice controls are becoming popular VR headset trends.
Well, if the rumor becomes reality, this would mean that all next Apple devices will have both front and back depth cameras, for high-precision Augmented Reality and 3D reconstruction. Well played Apple. Let’s see if Facebook will be a worthier opponent than Google. Other relevant news. Image by Acer). In 2018, this was mindblowing.
With the release of its visionOS beta platform, Unity, the creator of the world’s leading real-time 3D content creation system, is providing developers with access to its Unity PolySpatial tool. As a result, it will provide support for both PolySpatial and Apple’s RealityKit. for Apple Vision Pro.
Hand and eye-tracking tech have been pivotal components of the extended reality industry for a while, transforming how users interact with digital content. As vendors search for ways to enhance immersive experiences, and reduce the need for clunky controllers in the XR landscape, tracking technologies are becoming crucial.
Vision Pro is here, and if you were wondering what’s under the hood of Apple’s $3,500 mixed reality headset, iFixit has done another one of its patented teardowns to crack some tightly-glued seals and un-torque a billion-or-so screws.
For this reason, Meta has announced many productivity-focused news, like: New features for Workrooms, like integration with Zoom or the ability to use three virtual screens in front of you A partnership with Microsoft to bring Microsoft 365 and Teams Immersive Experience on Quest Pro Upcoming tools for professionals from Autodesk and Adobe.
The headset should be operated through the use of hand tracking and eyetracking , exactly like the Vision Pro. This is a very useful resource for all of us XR developers that are going very soon going to experiment with Mixed Reality applications on a headset by Meta, Apple, or one of their competitors.
The integrated Tobii eye-tracking operating at 120hz made a noticeable difference to headset setup and optical comfort, as well as lowering the rendering workload in games compatible with dynamic foveated rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.
Hand and eyetrackingtools, capable of sensing the movements, gestures, and gaze of a user, can take XR experiences to a new level. These tools open the door for everything from completely hands-free XR user interfaces to intelligent foveated rendering.
According to a new report from The Information , Apple is developing software for its upcoming mixed reality headset that would let consumers and professionals build AR apps and experiences. This new set of tools would allow Apple headset owners to build AR apps that can be made available to others via the App Store.
Apple threatens future support in Unreal Engine. According to an evidence presented by Epic Games, Apple has not only removed Fortnite from the Apple Store, but it has also revoked the status of developer to Epic Games. All Apple software, SDKs, APIs, and developer tools ?—?Pre-release Other relevant news.
If youve been keeping tabs on emerging extended reality tech, you probably know all about Apple XR for business the evolving ecosystem of tools, apps, and immersive enterprise software. Apples entry into the XR landscape has been a little rocky. But Apples XR journey is far from over its just beginning.
For enterprise, the Vision Pro presents a curious concept as, unlike predecessors like Meta, Apple focused on productivity as its core use case, leading to various enterprise-ready applications landing on the product ready for launch. Due to Apple’s preparation of developers last year, many applications are now debuting on the service.
PHOTO: Bill Stafford/ NASA Using Nord Space’s virtual reality mental health (VRMH) tools, astronauts can treat their specific needs while orbiting for their space missions. Patients and doctors can also retroactively track programme outcomes and patient progress with the immersive tools.
Apple announced WWDC23 will take place June 5-9. Worldwide Developers Conference (WWDC) is a yearly developer-focused Apple event where upcoming versions of its operating systems and SDKs are revealed, and sometimes new Mac hardware too. Some have noted that Apple’s teaser image for the event resembles a VR headset lens.
Altspace was pretty unique because it offered amazing tools to create groups and communities, so people being part of it had many connections inside the platform. First of all, it seems that the headset is not a new product, but that Apple has been working on it for 7 years. And that now t here is some pressure to release them.
Weekly Funding Roundup: Apple Buys German EyeTracking Firm SensoMotoric Instruments, Adobe Buys Mettle’s SkyBox Tools, and Former Valve initiative CastAR Shuts Down 1) Apple has quietly bought SensoMotoric Instruments , a German maker of eye-tracking glasses. Read more here. Read more here.
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