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I just watched the full keynote of Apple at WWDC , where the company in Cupertino announced the Apple VisionPro headset. UX : Can Apple make XR usable? Use cases : Can Apple make XR useful? Partnership : Who’s onboard with Apple in this journey? Terms : Will Apple invent new words to define XR?
More info Apple’s cheaper headset may cost $2000 According to the usual Marc Gurma n, Apple is working on a cheaper version of the Vision Pro, which may use cheaper materials, feature an A-series chipset, and ditch away the EyeSight display. T he glasses feature a custom Wi-Fi 6 protocol to communicate with the puck.
Eyetracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eyetracking, becoming more intuitive. Let’s talk a bit about eyetracking. Yes, it is! Hello 7Invensun!
Apple threatens future support in Unreal Engine. According to an evidence presented by Epic Games, Apple has not only removed Fortnite from the Apple Store, but it has also revoked the status of developer to Epic Games. All Apple software, SDKs, APIs, and developer tools ?—?Pre-release Other relevant news.
Mirror Lake includes holographic lenses, reverse passthrough (people can see your eyes when you wear it), varifocal, and eye-tracking in a single very lightweight device. We have lots of non-news about Apple’s XR efforts. For every one of the four main themes, a headset solving it has been shown in the video.
The short of it: details are still very thin, although Samsung’s prototype feels like a mashup of Quest and Apple Vision Pro, which you can read more about in our hands-on. It is however a good bet though, considering Unreal Engine has supported OpenXR for a number of years now.
References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyestracking Facial expressions trackingEye relief knob Granular IPD adjustment External charging station. Apple VR headset may feature a 3000PPI microOLED display. It has 4.5DOF.
The headset should be operated through the use of hand tracking and eyetracking , exactly like the Vision Pro. This is a very useful resource for all of us XR developers that are going very soon going to experiment with Mixed Reality applications on a headset by Meta, Apple, or one of their competitors.
Ming-Chi Kuo also notes that lens manufacturer Genius is supplying the sophomore device with six optical modules not found on the original headset, including eye-tracking functions. (3/5). PS VR2 adopts six optical modules (four 720P IR cameras and two eye-tracking cameras). Genius is the leading lens supplier. — ???
The standard has been in development since April 2017 and over time has become supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players—but notably, not Apple. The original vendor extension has been adopted natively in Unity, Unreal, and recently by NVIDIA Omniverse.
And it also makes me super-happy that no one is about Facebook and Apple… I was getting pretty bored in writing newsletters only about these two companies! The French startup headed by Stan Larroque is developing passthrough AR glasses with eye-tracking and hands tracking that can offer a new paradigm to augmented reality.
Top news of the week (Image by Brad Lynch) Bloomberg got a preview of the Quest 3 Last week I predicted that Meta could have given us a glimpse of the Quest 3 during the Gaming Showcase on June, 1st, so that to create attention around its device before the announcement of the Apple headset. There is no face or eyetracking.
First of all, it seems that the headset is not a new product, but that Apple has been working on it for 7 years. It seems anyway that for the first time ever at Apple, Cook has this time now given priority to the operations team. There are some interesting pieces of information about the glasses inside the article.
The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-trackingEye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,
Thrasher is following its simultaneous Apple Vision Pro and Quest release in July with a December release on Steam. It’s an unreal level of contrast. The intense audio and visuals in Thrasher look built to shine on all its supported platforms, though we've yet to go hands-on with the experience to see how it handles in person.
The Pico 5 Pro Max looks like a dream hybrid headset : it is a standalone device with eyetracking and passthrough, and it also has the DisplayPort connection that makes it work like a true tethered headset when connected to a PC. Aero is not so small as BigScreen Beyond, but it features a higher resolution and supports eyetracking.
An eye-tracking accessory built for Vive should work with Rift as well, and so on. And it is not stopping here: OpenXR has just added new extensions for hands and eyetracking , and a company like UltraLeap has just released a beta implementation for its hands’ tracker. But I want to be positive about this… go OpenXR! .
These new features would include eye-tracking, dynamic foveated rendering, IPD auto-adjustment, and stand-alone mod e: these will be enabled through future software updates. There are also additional IPD “offset” adjustments available in the Pimax PC client, on a per-eye basis, to allow further fine-tuning.
Mark Rabkin showed a whole slide about Unreal Engine and announced camera access. I already had my travel plans figured out for Unreal Fest Seattle, where my company was giving several talks , followed by a Star Wars convention in Orlando, where we’d be exhibiting our open source recreation of the Galactic Starcruiser.
Sentences like “With eye-tracking (ET) and a few well-placed sensors, they’ll learn our unconscious reactions to anything we see. Acquiring it, Epic secures a great source of assets for the developers using its Unreal Engine, and also the connection with many talents. He’s someone that knows well what XR is.
PSVR 2, Apple XR visor) and games, will be fundamental to understand its evolution and its potential. Body tracking leaked from Quest SDK documentation. Probably you all recall the iconic Apple commercial inspired by the book 1984 that helped a lot the company in becoming popular. References to Apple RealityOS have been leaked.
Apple, known the world over for its exquisitely designed and finely crafted products, has long been anticipated to enter this new spatial realm. And now, with the announcement of Apple Vision Pro, those expectations have been richly fulfilled. billion people and large youth population.
Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration. The new stereo-foveated rendering improves eye-tracking features, and the feature is widespread – already finding a home on Unity, Unreal, and NVIDIA Omniverse.
At a glance, this headset certainly seems a lot “clunkier” and bulkier than some of the other leading headsets we’ve seen lately, like the Apple Vision Pro. You also get extra air circulation support around the face and eyes, which is great if you overheat in XR.
Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms. This year, the dream of developing once, build once, and deploy everywhere can become reality. …unless Apple arrives and creates its own standard again….
VIVE has a huge range of tools to support different kinds of XR gaming, from the VIVE Flow for wireless wellness, to the VIVE Pro Eye, with built-in eyetracking capabilities. The environment also comes with access to motion tracking, advanced scene processing and more.
Apple’s Vision Pro triggered new discourse on the future of virutal, augmented, and mixed reality (VR/AR/MR). Revealed at the Worldwide Developer Conference (WWDC), the Apple Vision Pro has sparked both praise and criticism from the global XR community. Apple is adept at proposing something you didn’t think you needed.
The headset will use its eyetracking capabilities to scan the iris of the user and so understand what user has just put on the headset, unlocking itself and maybe also loading the personal preferences; Large scale mapping. Support for the development of local and remote multiplayer applications; Iris login. This is good.
And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format." Alan: True.
And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format.". Alan: True.
The market is evolving rapidly, with new solutions from world-leading companies like Apple and Samsung appearing alongside niche solutions from newer companies like BigScreen Beyond and MeganeX. Plus, VIVE headsets benefit from excellent tracking capabilities, like state-of-the-art eyetracking for foveated rendering.
And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format.". Alan: True.
Speaking on Midwam’s industry and global partnerships, he explained that real-time 3D (RT3D) platforms such as Unity Technologies and Epic Games’ Unreal Engine had collaborated “for many years” and were “reliable companies.”
Will a little startup be able to beat the big behemoths like Apple and Facebook? High-precision 6DOF tracking, eyetracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon. eye-tracking analysis to see if you have fallen asleep while driving).
One of the more surprising announcements during the presentation, Spatial Anchors serve as a way to share three-dimensional images compatible with Apple’s ARKit as well as Google’s ARCore. In other words, down with the “walled garden” approach favored by companies such as Apple and Oculus. Spatial Anchors.
Outside VR, the big news to keep an eye on is the dispute between Epic Games and Apple (and Google), which could lead to a complete change in how app stores are managed, even in VR. With this new method, the tracking of the facial expressions is less accurate, but it works well the same. Is The Sony XRperia coming?
The advantage of using 72 Hz is that everything appears smoother, plus the display becomes brighter and the colors warmer ; Fixed foveating : we all know what foveated rendering is and we all know that to be implemented it requires eyetracking. But we also know that when in VR, most people just look forward with their eyes.
video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). Apple is working on AR/VR. Some weeks ago, a report told that Apple had stopped working on its AR glasses. Apple has always said it is interested only in AR so that VR suffix is suspicious. Other relevant news.
Top news of the week (Image by Apple) Apple announces the release date of the Apple Vision Pro During the last few days, the rumors about possible release dates for the Apple Vision Pro have intensified , and someone talked about January, 27 as the day of the launch. The headset will be available for purchase in the U.S.,
It can work with any type of XR glasses, may they be mixed reality visors (a la Apple Vision Pro ), AR glasses (a la XREAL ), or smartglasses (a la Ray-Ban Meta ). The FOV is slightly smaller than Quest 3 according to Ben Lang Tracking : 6 DOF inside-out tracking guarantees the headset is aware of its position.
Thanks to eyetracking, this headset is able to detect your IPD and automatically adjust the distance between the lenses to fit your eyes. VR modder Praydog has just announced a “Universal VR injector” for Unreal Engine. VR Modding reaches a new milestone. Exciting times ahead for the PCVR community! Some news on content.
And so Apple bought them shortly thereafter. So SPACES was acquired quietly by Apple this year. And Apple also earlier this year acquired NextVR, which-- that company has all the licensing rights to real-time capture in 360 of NASCAR, and NBA, and all of the other sports. But then you look at Unreal. Golf, I think.
And so Apple bought them shortly thereafter. So SPACES was acquired quietly by Apple this year. And Apple also earlier this year acquired NextVR, which-- that company has all the licensing rights to real-time capture in 360 of NASCAR, and NBA, and all of the other sports. But then you look at Unreal. Golf, I think.
And so Apple bought them shortly thereafter. So SPACES was acquired quietly by Apple this year. And Apple also earlier this year acquired NextVR, which-- that company has all the licensing rights to real-time capture in 360 of NASCAR, and NBA, and all of the other sports. But then you look at Unreal. Golf, I think.
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