This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. How EyeTracking Supports Immersion.
Successive rumors maintainDeckardmay include PC VR wireless streaming capabilities, eye-tracking, as well as passthrough AR features, potentially putting it in competition with Meta Quest and/or Apple Vision Pro.
Gears & Goo is out now on Apple Arcade for Vision Pro and it's a must-play for subscribers and strategy fans. I spent the better part of two 7-hour train rides over Christmas break locked into Gears & Goo from Resolution Games on Apple Vision Pro. Read on for our full overview.
But after all the updates to the passthrough quality on the Oculus Quest 3 and the impressive definition on the Apple Vision Pro, I can just say that it feels like a regular high-definition passthrough for 2024. The mixed reality simulation was pretty good. All of this was impressive, I have to admit.
After years of speculation, Apple today unveiled Apple Vision Pro, the company’s first spatial computer. Tim Cook made the reveal during the 2023 Apple Worldwide Developers Conference, sharing a number of exciting features that could change the way we look at mixed reality technology.
Apple appears to be getting ready to unveil its first mixed reality headset at its Worldwide Developers Conference (WWDC) in June. Apple TV : both immersive sports content and traditional video content – the latter presented in virtualenvironments, such as a desert or the sky.
If you want to make the most of Apple’s latest spatial computing phenomenon, you’ll need the best Apple Vision Pro apps. Since then, Apple has gone all-in on expanding its app store. While the tech leader’s app marketplace might not compete with Meta’s yet, it’s definitely on the right track.
Here’s everything we might know about Apple’s long-rumored XR device. The rumors about Apple’s rumored mixed-reality headset have been gaining some big momentum thanks to a recent tweet from Palmer Luckey alluding to the fact that he has seen and tried the mystery device. The Apple headset is so good.
This week, Apple updated its Vision Pro spatial computing headset, upgrading the framework to visionOS 2. Apple delivered optimised MR features, including improved spatial capture, hand-tracking, key productivity enhancements, virtualenvironments, avatars, and more.
Other companies such as Apple, Samsung, LG, and Sony also invest in XR technology. We’re taking everything to the next level with built-in eye-tracking, stereo colour passthrough cameras for depth-correct Mixed Reality, and even an infrared sensor for enhanced hand tracking in low-light conditions.
So, is Moohan ready to compete with the likes of the Meta Quest 3, or even leave the Apple Vision Pro in the dust? At a glance, the Samsung headset looks similar to a mix between the Meta Quest 3 and the Apple Vision Pro. You also get automatic IPD adjustment, thanks to integrated eye-tracking. What is Project Moohan?
The stable release of visionOS 2 is out now for Apple Vision Pro. visionOS 2 was announced back at Apple's WWDC24 event in June. But the first stable release is out now, and should be available for every Apple Vision Pro owner. But the first stable release is out now, and should be available for every Apple Vision Pro owner.
0:00 / 1:16 1× visionOS 2 was announced back at Apple's WWDC24 event in June. How To Download Pre-Release visionOS Versions To enable downloading beta and release candidate (RC) Apple operating systems you just need to sign in with your Apple ID on the Apple Developer Center website at least once.
Feature-wise, it is more or less as we expected it to be, with four cameras for inside-out tracking, haptic feedback, IPD adjustment , eye-tracking, HDR display. Apple headset is rumored to be announced this year. I guess you are not surprised to read a new rumor about the Apple headset also from this week.
Even Apple seems to focus on the business world with its pricey Apple Vision Pro. Remember, alternatives like the Apple Vision Pro are set to cost almost four times as much ($3,499). This ensures you can make the most of your battery life and processing power, as it renders the pixels in front of your eyes with more detail.
It appears that innovative digital healthcare solution providers are taking note of the recently released Apple Vision Pro. The Apple Vision Pro is becoming a hotbed for healthcare solutions; this should be no surprise. Osso VR has recently launched its Healthcare XR training service for the Apple Vision Pro.
Virtual reality (VR) headsets are on a constant uphill trajectory which sees the hardware’s landscape evolve rapidly with new components, integrated software, and use cases. This is because they learn to perform a job or a skill in the virtualenvironment while practising the learnings and interacting with objects in the real world.
After introducing their cutting-edge PC virtual and mixed reality headset at CES 2023, Somnium Space has now officially entered the XR hardware market. It’s closer in appearance to something like the Varjo XR-4 than a sleek headset such as the Apple Vision Pro. The displays come with 20,000:1 contrast and a 100% NTSC color gamut.
Although, an emerging presence in the development space is hand and eyetracking. AR/VR/MR headsets are increasingly equipped with hand and eyetracking technology. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured.
Since 2020 Immersed has offered a free app now available on Meta Quest, Apple Vision Pro, Vive Focus, and Pico that shows your PC monitor in VR and lets you spawn entirely virtual extra monitors, for up to 5 monitors in total if you pay. Like Apple Vision Pro, it has a tethered battery and is primarily intended to be used seated.
You can enjoy the full audio recording below: Episode 28 of the VRScout Report, we got new 360 toys on iOS, Hololens is helping elevator technicians, VR might help you control your dreams, Apple CEO Tim Cook on augmented reality, VR/AR industry funding wrapup, and more… iOS NOW CAN TAKE 360 PHOTOS WITH GOOGLE CARDBOARD CAMERA, TOO.
In the past, many virtual reality headsets, such as the Meta Quest 2, relied heavily on controllers to allow users to navigate virtualenvironments. These solutions can also leverage hand and eye-tracking capabilities to make users feel like they’re genuinely moving around and interacting with a space.
Although, an emerging presence in the development space is hand and eyetracking. AR/VR/MR headsets are increasingly equipped with hand and eyetracking technology. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured.
Even in 2007, when Apple announced the first iPhone, Steve Jobs was keen to get rid of the stylus for touchscreen management, arguing separate controllers and devices make using technology more cumbersome. Eyetracking, on the other hand, can record eye positions and movements to provide insights into the human mind.
Although Microsoft ended support for the Windows Mixed Reality platform in 2023, its partnering with other XR leaders to give users access to their favorite Microsoft 365 apps in spatial environments. With Metas built-in hand tracking capabilities, users can conveniently leverage virtual keyboards and screens within extended reality.
The market is evolving rapidly, with new solutions from world-leading companies like Apple and Samsung appearing alongside niche solutions from newer companies like BigScreen Beyond and MeganeX. Plus, VIVE headsets benefit from excellent tracking capabilities, like state-of-the-art eyetracking for foveated rendering.
First, HTC offers access to cutting-edge hardware, often at a fraction of the cost of competing solutions (like the Apple Vision Pro or Varjo XR-4 Series). The eyetracking capabilities built into HTC headsets have even given BMW insights into what kind of features attract the most customer attention.
As the technology we use to traverse the digital environment grows more advanced, these complementary solutions are evolving too. Today, we’re examining some of the most significant trends influencing the market for hand and eye-tracking technologies in the XR world. Assistive communication tools are also becoming more common.
We’ve seen evidence of this with the Meta Quest 3 and Apple Vision Pro. Additionally, more companies are beginning to invest in advanced spatial computing techniques to alter how we interact with immersive environments. They also create a more natural experience when interacting with documents and other users in a virtual space.
Recently committing to an increased investment in spatial sound technology, Apple is one of the major brands drawing attention to this form of audio in the XR space. The Apple spatial audio technology has been produced alongside the Dolby team, and is available across a range of devices, including iPhones and iPads.
Tech giant Apple has even helped to generate new demand for spatial technology with its new Vision Pro headset. For instance, headsets like the new Apple Vision Pro allow users to interact more effectively using eye-tracking sensors with a scalable content interface.
More Immersive, Intuitive User Experiences Perhaps the most significant reason to invest in eye and hand-tracking solutions for extended reality is that they can massively improve user experiences. Many of the most advanced vendors in the XR space offer eye and hand tracking to boost user immersion.
Meta says that some of its questioned firms reported that workers feel a significant increase in levels of immersion while working in a virtualenvironment. The Menlo Park-based firm also found that end-users experienced more natural digital conversations during virtual meetings.
At the moment, we don't have clear laws on what's acceptable and unacceptable in virtualenvironments or even which jurisdictions they come under. If I’m physically at home in England, but I’m exploring a virtual metaverse environment hosted by a Chinese provider, will I be subject to English laws or Chinese?
Apple Vision Pro is a very impressive fusion of hardware and software, but it's by no means perfect. Apple Vision Pro Specs, Features & Details Apple officially revealed the full Vision Pro specs when opening preorders today. And Apple did not send UploadVR a review unit, we bought our own. But does it deliver?
While the Apple Vision Pro is largely intended for productivity (with Apple even coining the term “spatial computing” to emphasize its productivity and ‘computing’ focus), it missed the mark on a number of fronts. This meant that the only way to view it without discomfort was to close one eye.
Alan: One of the tools that I think we’re just starting to see come online is eyetracking and motion tracking, where we’re really able to get data points about humans that we’ve never had before. And we challenge them with virtualenvironments, for example, to see how they react.
It’s good news by the way that there is continuous IPD adjustment (and with a wider range than before) and that thanks to eyetracking sensors, the headset can tell you if you have positioned it well on your head. There is also an eye-relief dial, so you can put the lenses very close to your eyes, for added field of view.
Alan: One of the tools that I think we're just starting to see come online is eyetracking and motion tracking, where we're really able to get data points about humans that we've never had before. And we challenge them with virtualenvironments, for example, to see how they react. Walter: Absolutely.
Alan: One of the tools that I think we’re just starting to see come online is eyetracking and motion tracking, where we’re really able to get data points about humans that we’ve never had before. And we challenge them with virtualenvironments, for example, to see how they react.
” After he gave his TED Talk on it, there’s interest from Apple, and Google ended up buying his company. The idea being, Andy Rubin felt that Android and the mobile phone could really transform how people interact with information, how they communicate with one another.
” After he gave his TED Talk on it, there’s interest from Apple, and Google ended up buying his company. The idea being, Andy Rubin felt that Android and the mobile phone could really transform how people interact with information, how they communicate with one another.
After he gave his TED Talk on it, there's interest from Apple, and Google ended up buying his company. The idea being, Andy Rubin felt that Android and the mobile phone could really transform how people interact with information, how they communicate with one another.
There was presence, and immersion, and the ability to create your own virtualenvironments. At that time, virtual worlds were the only visible path to an interconnected metaverse of virtualenvironments. This is obviously the big one for virtual worlds. High Fidelity avatar with eye-tracking.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content