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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

The agency creative director likes to go to Fiji for the shoot, but-- Alan: "We've got to fly everybody to Fiji for the week!" This is just one simple example: not having to fly a film crew to Fiji to film a car ad on a beach. Marc: Yeah. laughs] Marc: [chuckles] Yeah. Alan: So let's talk numbers and cents.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

The agency creative director likes to go to Fiji for the shoot, but--. Alan: "We've got to fly everybody to Fiji for the week!" This is just one simple example: not having to fly a film crew to Fiji to film a car ad on a beach. Marc: Yeah. Marc: [chuckles] Yeah. Alan: So let's talk numbers and cents.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

The agency creative director likes to go to Fiji for the shoot, but--. Alan: "We've got to fly everybody to Fiji for the week!" This is just one simple example: not having to fly a film crew to Fiji to film a car ad on a beach. Marc: Yeah. Marc: [chuckles] Yeah. Alan: So let's talk numbers and cents.

Unreal 60