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Blackmagic Design has revealed full specs and details for its new URSA Cine Immersive camera, specially designed to shoot 8K VR180 footage for the Apple Immersive Video format. Apple Immersive Video is a 180 3D video format intended for playback on Apple Vision Pro.
We all know that Meta is more a software company than a hardware one, so hardware production is a problem for it. And with the announcement of Horizon OS, it is clear that Metas ambition is to become the software platform of XR headsets, something like the Android of XR. He is very positive about it to happen quite soon.
Apple's Final Cut Pro video editing software for Mac now supports editing spatial videos. Spatial Video is Apple's term for stereoscopic 3D video using the Apple HEVC Stereo Video Profile format of MV-HEVC. Final Cut Pro for Mac is available for $300 on the Mac App Store. But three days later, it's nowhere to be seen.
Apple has finally made a commitment to VR, announcing on stage today at Worldwide Developers Conference (WWDC) 2017 that not only will they offer an external GPU developer kit for MacBooks capable of meeting the graphical demands of VR, but that both the new 27-inch iMac and the iMac Pro will be VR-ready out of the box. image courtesy TIME.
Over the past year Jackson and his team at Wingnut AR, a subdivision of Wingnut Films , have been utilizing Apple’s ARkit to experiment with various types of AR experiences. On stage demo at Apple’s WWDC. In the video we get an in-depth look at an intense sci-fi scene projected onto a tabletop surface using an iPad Pro.
LITHO , the company behind an innovative wearable AR controller that resembles a ring made for two fingers , has launched a new movie effects app that lets you drop awesome AR visuals into your movie projects, offering a faster, cheaper, and more intuitive alternative to desktop software such as Adobe After Effects or Cinema 4D.
Samsung’s Galaxy smartphones already incorporate powerful AR hardware and software, and most users experience augmented reality more frequently on their mobile devices than on head-mounted displays. This presents a significant opportunity for Samsung. It opens up new possibilities to support instruction on many levels.
During Apple’s June developer conference, we finally got a glimpse of what we’ve all been patiently waiting for—Apple embracing VR. And with the launch of the new iMac Pro today, Apple is positioning it as the ideal machine for VR development. Its simple and intuitive, something we expect from an Apple product.
The upcoming Ryan Gosling film receives a WebAR experience that uses the actual Moon to function. Both the moon and Mission Control have links that you can tap to launch exclusive interviews with former astronauts, the director of the film, and cast, including Ryan Gosling who plays the title role of Neil Armstrong.
Meta Platforms has launched an ‘ enormous ’ v71 software update, which arrives shortly after the release of its Meta Quest 3 mixed reality headset. According to the US technology conglomerate, Meta, the new software begins rolling out this week and will soon be available on related headsets.
We’re still not sure what it will be other than hardware made by Samsung, software by Google, and chipset by Qualcomm. Quest 3 (left) and Apple Vision Pro (right) | Based on images courtesy Meta, Apple Vision Pro is well beyond the size of spectacles, so calling anything with that format would be an odd move.
The creative software company heats up to augmented and virtual reality. On the other hand, VR cuts you off from your visual surroundings to completely immerse you in an app or film. On the other hand, VR cuts you off from your visual surroundings to completely immerse you in an app or film. “It’s not as bulky. .”
The demo seen I saw was a virtual filming setup where I was able to move and adjust a virtual camera that was shooting a virtual scene. Presumably it will work with a wider range of software too, but presently it’s unclear what software platform or software standard the headset will support.
The reasoning: Bigscreen founder and CEO Darshan Shankar says the VR software studio wanted to build “the VR headset we wanted for ourselves.” “Today’s leading VR headsets have doubled in weight compared to headsets from 2016. We built Beyond because we felt VR was too heavy, bulky, and uncomfortable,” Shankar says.
Previously, anything recorded with the company’s $45,000 stereoscopic camera could be edited with its Ozo Creator on the Apple Mac Pro, but not on PC. That changed late last week, however, with the release of a Beta version of the software for Windows 10 PCs, which accompanied the launch of version 1.3.0.
The CEO said they have but one competitor, Apple, which hasn’t yet announced any XR, AR or VR, products. The product is a 3D modeling software for PC VR and Oculus Quest headsets. Sundance Film Festival brings VR Storytelling and Movie Premieres to your home. Tilt Brush becomes open source.
Apple Inc has entered talks with roughly six media partner firms to launch a virtual reality (VR) content platform for its upcoming headset, reports revealed on Monday. The partnership aims to integrate the Cupertino-based firm’s Apple TV+ product lineup on the new head-mounted displays (HMDs).
It also shows that at the moment the idea of subsidizing the cost of the hardware with the software sold in the store is not working, so probably the Quest ecosystem is less healthy than we initially thought. Venice Immersive is the VR branch of the Venice Film Festival. Upload VR). Other relevant news.
Apple ARKit 3.5 It is no mystery that Apple is currently the best mobile augmented reality company, and the latest update to ARKit confirms this. I really can’t wait to see the Apple AR glasses…. More info (GTC going digital) More info (NVIDIA develops cheap eye-tracking). adds support for LiDAR features. More info (ARKit 3.5
If you remember well, HTC was already experimenting with implementing 6 DOF tracking for controllers through a software solution that, tracking the user’s hands, was able to infer the position of the controller (or controllers). We don’t know if the software solution will continue its development on a parallel road, though.
Introduction Following my first article earlier this year, Pimax’s Crystal has pleasantly surprised me with a series of software updates that activated new hardware features , whilst bringing quality-of-life improvements to headset connection and tracking. If you want to read his previous post, you can find it here.
Immersive films, or games, depending on how one wants to classify the emerging field, are already available with pre-written scripts for users to pick from. “It’s sort of like how the film Ready Player One built its own gadgets for the virtual world. Eventually, it wants to release its own films. Image: rct studio.
This is great news for the customers of the Quest 2, but it poses some doubts about the retro compatibility of the Quest ecosystem that Zuck promised at OC6: if the Quest 2 is much more powerful than the Quest 1 and the Quest 1 is discontinued, has sense for developers to keep producing software that is compatible with Quest 1? Learn more.
Instead, this article will stick to discussions of dedicated software solutions for AR remote collaboration with a focus on enterprise use cases. A headset that uses virtual screens could be an enterprise AR solution without being collaborative, as could a training software that a user employs on their own non-connected device.
Newell has also reminded us how Half-Life: Alyx has been important for VR at Valve (and VR in general), and how it has been important to understand that the right approach is developing hardware together with software , a lesson that has been applied to Steam Deck as well. VR is not the ultimate empathy machine.
Software like Google’s VR tilt brush allows users to create unique virtual art pieces in a completely limitless canvas space. Like Google, Apple has provided developers all over the world with a convenient way to get started with augmented reality.
The company is also building the software experiences in-house as well, at least at the outset, but the plan is to work with additional content partners as things progress. According to Nomadic, average experiences will be about 15 minutes long and will be priced below the cost of a regular film. The Nomadic team.
The Apple Vision Pro has made sensational headlines across global media outlets, leading to renewed interest in virtual, augmented, mixed, and extended reality (VR/AR/MR/XR) technologies. This ranged from user interfaces (UIs), filming, controls, and hardware optimisation. ’ However, in reality, none of the headsets are sexy.
If I had to bet, I would say that the possibilities are two: Smartglasses to see the notifications of your phone A hybrid VR/passthrough AR headset, similar to Project Cambria or the rumored Apple headset. With the rumors intensifying, and with Apple always closer to entering the market, I am expecting an announcement for this year.
The Apple Vision Pro finally debuted for US customers last week. Apple CEO Tim Cook recently noted that the Apple Vision Pro “is the most advanced consumer electronics device ever created,” US customers can grab a 256GB model for $3,499. But, there are many workplace options available for customers today.
In his 1984 classic Neuromancer, characters entered a virtual reality world called “the matrix” (inspiration for the 1999 film of the same name by the Wachowskis). Augmented vision is commonplace in futuristic films, from Minority Report to Iron Man. What kind of devices and software will we need to participate in this AR Cloud?
For example, Apple Vision Pro is equipped with Apple M2 and R1 chips, a high-transparency Micro-OLED display, 23 million pixels, and a built-in 3D camera for taking depth photos and 3D videos. For example, Meta Quest 3, Apple Vision Pro, etc. are all-in-one designs.
Whether that is from the close collaboration of major vendors answering customer needs with innovative technology or thought leaders helping drive the industry forward, many hardworking professionals are bringing new business value to XR hardware and software. Below are some top highlights from across the XR All-Star community. million euros.
ARwall’s cumulative new talent has helped paved the way for companies including Apple, Facebook, Oculus, Microsoft Hololens, Survios, Disney Studios Technology Group, Microsoft TV and more. Mosco has held notable positions at Apple, Facebook, and Oculus. She earned her MBA from Illinois Institute of Technology.
There are literally hundreds of 3D file types available because each 3D software program has its own file type that is optimized for that particular software. While FBX is a proprietary format, many software programs use it as an exchange format. It is widely used in the film and video game industry. What’s the solution?
Everyone is waiting on news of Apple’s imminent AR eyewear, even though it might be a video-see-through visor at first, before it comes in a sleeker form factor. Cinematic AR films: A new genre for Home Entertainment. Nreal is another company to look forward to in the AR eye-wear space, as is Facebook. Future to-do: Full, [.].
Intel is one of the largest and most recognizable corporations in the tech industry, supplying processors and other hardware and software for a plethora of computer manufacturers including Apple, Dell, Hewlett-Packard, Lenovo, and more. More and more frequently VR is being tapped in the sports industry.
But then he took me into a further demo and started playing with multiple of the configurable lens distortion matrix settings in the Somnium PC software tool. Given how much I use Apple Vision Pro and Meta Quest headsets these days, I was taken aback by just how bright Somnium VR1 can get.
There are new features for the Apple TV app on the latest software updates for Apple devices. While some are pretty noticeable and have been promoted by Apple, others are more hidden or coming soon. Now, Apple has its own version for Apple TV+ films and TV series.
Apple’s Vision Pro triggered new discourse on the future of virutal, augmented, and mixed reality (VR/AR/MR). Revealed at the Worldwide Developer Conference (WWDC), the Apple Vision Pro has sparked both praise and criticism from the global XR community. Apple is adept at proposing something you didn’t think you needed.
Here are ten handy hacks, tips, and tricks that will improve your efficiency when using your Apple smartphone. Credit: Screenshot / Apple. Credit: Screenshot / Apple. Credit: Screenshot / Apple. Credit: Screenshot / Apple. Credit: Screenshot / Apple. Scroll down to see "Face ID & Passcode" and tap this.
Even without the limits of a 36-shot roll of film or memory cards that quickly max out, it doesn’t take long to fill an iPhone and cloud storage with photos. So Canon has released an iOS app that can make the hard decisions for you when it’s time to clear out some memories using AI to objectively decide which shots… Read more.
Not to mention how 3D technologies are being adopted and developed by major companies like Google, Facebook, Amazon, and Apple. Most of our customers come from video production, advertising, architecture, game and software development. has become really low, because you no longer need a full design team for most projects.
February 2024 is here, and this month marked the end of a long, long wait for Apple’s Vision Pro. Apple has already sold 200,000 devices in the first week, which is impressive. However, the optics are positive for now in terms of enterprise and consumer XR markets.
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