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Meta Quest developers looking to port their Unity-based apps to Google’s newly unveiled Android XR operating system shouldn’t have a tough time of it, Unity says, as the game engine creator today released all of the tools devs need to get cracking. “This is as simple a port as youre ever going to encounter.
After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. Android, iOS). And this is very good.
Unity, makers of the popular game engine, announced earlier this week it’s getting ready to levy some pretty significant fees on developers , causing many to rethink whether it makes more sense to actually go with the main competition, Unreal Engine from Epic Games.
The hype for the Apple visor is very high, and everyone is waiting for it as a kid waits for Christmas. I was thinking about this topic this morning, and I want to share with you my stream of thoughts about Apple making VR mainstream, especially highlighting my doubts about it. The use cases are not clear, apart from gaming.
Unity has officially launched 1.0 support for visionOS, making its now Vision Pro-compatible game engine available to all Unity Pro, Enterprise, and Industry subscribers. Some of the key features of its Unity’s 1.0 Notably, development for visionOS is limited to Mac computers with Apple silicon.
The visionOS SDK is built using the same basic framework that is used by Apple’s other operating systems. Credit: Apple “Apple Vision Pro redefines what’s possible on a computing platform. You can preview and prepare your content for Apple Vision Pro similar to how you would for iPhone and iPad.
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
The only announced content is the G-suite and some games like Demeo or Vacation Simulator, but more is to come. Developers can already access a preview of the development environment for native, Unity, WebXR. This is not surprising at all, considering that the game is amazing and had a huge impact on the VR community.
Top news of the week (Image by Apple) Half of Fortune 100 companies are using Apple Vision Pro Apple CEO Tim Cook has answered the doom posts of the past week that revealed that Vision Pro’s sales plummeted after its launch by stating that more than half of Fortune 100 companies have bought an Apple XR headset and are experimenting with it.
Apple has released new and updated tools for developers to begin building XR apps on Apple Vision Pro. Apple Vision Pro isn’t due out until early 2024, but the company wants developers to get a jump-start on building apps for the new headset.
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. Almost every headset and runtime supports OpenXR today, except for Apple Vision Pro and PlayStation VR2 on PS5. For Unity, the company says that version 1.14 What Is OpenXR? Meta writes.
Cloudhead Games is one of the most successful and senior VR studios in the industry. In this Guest Article, studio head Denny Unger shares his thoughts on Apple’s entrance into the space. Guest Article by Denny Unger Denny Unger is CEO and CCO at Cloudhead Games. Does it frustrate me as a VR-centric studio owner?
Apple’s new iMacs are now powerful enough to support VR. Apple unveiled macOS High Sierra during WWDC. Apple Embracing Virtual Reality. Apple’s senior vice president of software engineering Craig Federighi took the stage and confirmed that “Valve is bringing SteamVR to Mac.”
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! As John Riccitiello (CEO of Unity) said some years ago , the VR market won’t be interesting enough until it will reach the 10 million users mark.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. Pretty much every headset and runtime (except Apple Vision Pro and PlayStation VR2 on PS5) supports OpenXR, sure. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal.
Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in mind as they approach app development for Apple Vision Pro. You can also look and speak in search bars.
Apple unveiled Vision Pro on Monday, its long-awaited standalone headset capable of both virtual and augmented reality. Apple’s launch of Vision Pro is still a good bit away—it’s coming first to the US in early 2024 at the hefty price of $3,500.
Apple to launch a second “more affordable” headset in 2025. Since the rumors about the upcoming Apple headset were not enough, the famous Apple analyst Ming-Chi Kuo has thought well to release rumors about the next-generation headset. Other relevant news. Image from the web). Anyway, we’ll see… these are all speculations.
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
With ARKit already baked into the mobile operating system of “ hundreds of millions of iPhones and iPads, ” the massive potential install base means there’s plenty of reasons for developers to start making new augmented reality apps for Apple’s App Store.
My feed on social media is full of posts about the Apple Vision Pro, which has just been released a few days ago. So, as you can expect, a big part of this newsletter will be about Apple’s device, but actually there are also a few interesting pieces of news that regard other products and other companies.
The online platform promotes interactive social and immersive gaming worlds with rich branding and content creation opportunities. Spatial Hits Big at GDC 2023 In March, at the Game Developers Conference (GDC) 2023 in San Francisco, Spatial announced the platform’s new Unity Creator Toolkit is entering its beta stages.
I just watched the full keynote of Apple at WWDC , where the company in Cupertino announced the Apple VisionPro headset. UX : Can Apple make XR usable? Use cases : Can Apple make XR useful? Partnership : Who’s onboard with Apple in this journey? Terms : Will Apple invent new words to define XR?
Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation. If we consider lifetime earnings, for sure Gorilla Tag and Beat Saber have made a lot, but if we consider just last week, the game making the most revenue on Quest has been Animal Company.
This week, we had quite a lot of interesting news about all the major players: Apple, Meta, Google, and Valve. There is a lot to unpack, so make sure to read this roundup of news till the end where there will also be a giveaway of keys for a cool mixed reality game! We have two random rumors from this week.
Demeo got a visual upgrade across all platforms, and now supports mixed reality and eye-tracked foveated rendering on Apple Vision Pro. As well as supporting VR on Meta Quest, PlayStation VR2, Pico, PC VR, and Apple Vision Pro, a flatscreen version is also available for PC, PlayStation 5, iPad, and Mac. The best part?
Starting this fall, Ohio University is offering a Virtual Reality and Game Development (VRGD) undergraduate major. Virtual Reality and Game Development Major – a Needed Addition to the Educational Offer. The Virtual Reality and Game Development major will be available at the Scripps College of Communication in the J.
Apple confirmed Vision Pro supports porting Unity apps and games. Acknowledging the existing Unity VR development community, Apple said "we know there is a community of developers who have been building incredible 3D apps for years" and announced a "deep partnership" with Unity in order to "bring those apps to Vision Pro".
Apple headset will not be focused on gaming. A new report seems to suggest that the upcoming Apple headset won’t be focused on gaming at all. In fact, at launch, it won’t even be possible to create Unity content for it. Users may play the game 15–30 minutes for free before deciding if buying it or not.
While StadiaGoogle’s short-lived cloud game streaming serviceis probably the most recognizable example in recent years, the XR industry already has first-hand experience with the practice. The site Killed by Google maintains an active list of the company’s cancelled projects, currently totaling 296.
Apple MR headset may feature iris detection and legs tracking. A new week, a new set of rumors about the Apple headset. Ahah I love the nonsense of the rumors about Apple! More info (Report about Apple visor?—?Mac Mac Rumors) More info (Report about Apple visor?—?Upload Other relevant news. Image from the web).
Sponsored content Sponsored by VR Vision The recent introduction of Apple’s Vision Pro has ignited a fresh wave of excitement in the extended reality landscape, with industry experts and enthusiasts alike anticipating a surge in the growth and evolution of the XR industry. See Also: Is Apple Vision Pro Ready for Mainstream Use?
If you want to make the most of Apple’s latest spatial computing phenomenon, you’ll need the best Apple Vision Pro apps. Since then, Apple has gone all-in on expanding its app store. What are Apple Vision Pro Apps? Think of things like the Apple iCloud and Wallet apps.
At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote. Today marks a major shift in Apple’s public support for virtual reality. Photo courtesy Apple.
This doesn’t come as a surprise, considering that Quest 1 was already missing some key features shipped to Quest 2, and many new games weren’t already supporting it. Some selected developers have received the Apple headset. Could this really be the year of the Apple headset? Unity adds OpenXR hand integration package.
All these buttons replicate the buttons of a standard gamepad, and this would allow players to play their whole Steam library on the Deckard headset , not only the VR games. Plus this would make the Roy controllers offer a totally different input scheme that would be a disaster for us developers that want to make cross-platform games.
This was to be expected and it is no big deal: VisionOS 2 is coming today and this is great news by itself because it is bringing a lot of new features and improvements to the Apple device (three of these features are actually launching later this year, but all the other ones are coming now).
Arkio is a slick collaborative VR tool that lets you create 3D buildings, virtual cityscapes, remodel rooms such as your kitchen or bathroom, review existing 3D models, and create Unity scenes that include triggers and colliders, all in VR with up to 10 other collaborators. . Working in Arkio is simple.
Unity developers can build spatial computing experiences for visionOS that blend digital content with the physical world using Unity PolySpatial. Through this beta program, you and other creatives will be able to create experiences using Unity editor that can run on the Apple Vision Pro MR headset.
We have lots of non-news about Apple’s XR efforts. The hype around Apple glasses is huge , and everything that gets shared about Apple and XR gets many views. We already knew that Tim likes AR and “what we have to offer” may also be a potato with an Apple brand costing $400. Other relevant news. Image by The Information).
At the company’s annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. Apple also introduced Reality Composer and RealityKit to make it easier for developers to build augmented reality apps. Apple Pay in AR Quick Look. Image courtesy Apple.
This week, the Epic/Apple saga continues, HTC doubles down on enterprise AR Niantic enters the AR platform race, and Spatial leans in to NFTs. Let’s dive in… Apple – Epic Smackdown, part deux. As the trial drags on, Epic’s case against Apple may be losing its edge. What about Roblox? More from AR Insider….
This week, Apple and Epic continue to exchange blows, Tom Brady leans into NFTs and Vuzix forms partnership with TechSee. Let’s dive in… Apple says Epic’s Fortnite lawsuit is a marketing stunt to revive ‘flagging interest’ in the game. W elcome back to Spatial Beats. More from AR Insider….
Earlier this month at Apple’s annual WWDC conference, the company introduced their latest operating system, macOS Mojave (10.14). SEE ALSO Oculus Mum on Rift Support for MacOS as Apple and Valve Forge Ahead. ski visualizes below: Image courtesy Apple. Image courtesy Apple. In short, Gasi?ski
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