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This will be a newsletter written on the road: I’ve prepared the material in Italy, I’m currently writing these words from the Frankfurt airport (Germany), I will keep writing on the plane across the ocean and I will finalize everything in Sunnyvale (California, USA). Meta really wants to fight Apple on his own territory.
Facebook gets sued for monopolization in US and Germany. In Germany, instead, the legal action regards the mandatory Facebook login for Oculus Quest 2. And while Unreal Engine already supports OpenXR, Unity is a bit lagging, but support is coming in 2021. Thank you from the bottom of my heart. Top news of the week.
For who wasn’t doing AR at that time: Metaio had an amazing SDK for phone-based AR, but then it got acquired by Apple and it disappeared from the market. My suggestion to them is to start first of all to learn Unity and C#, or Unreal and C++. Massimiliano Ariani and me at the Learntec Event in Germany.
The Jena, Germany-based firm has also collaborated with the Khronos Group and Metaverse Standards Forum along with some of the world’s top tech firms. We want to make it easier for people to test and adopt these solutions, understand metrics, experiment and take baby steps into it. Currently, ExplodedView is iOS exclusive.
Meta's (Limited-Scope) Unity Competitor According to creators who have been testing the closed beta version, the Meta Horizon Desktop Editor has an interface resembling a simplified version of game engines like Unity, reminiscent of Apple's Reality Composer Pro, the Unreal Editor for Fortnite (UEFN), or the Roblox Creator Hub.
VR people think that this may mean that Facebook may have to remove its mandatory Facebook login, also because other countries (like Germany) are raising similar concerns. Unreal Engine and Photoshop), as it happens in Google Docs when many people edit the same document at the same time. The change made by one user in its program (e.g.
One of the more surprising announcements during the presentation, Spatial Anchors serve as a way to share three-dimensional images compatible with Apple’s ARKit as well as Google’s ARCore. In other words, down with the “walled garden” approach favored by companies such as Apple and Oculus. Spatial Anchors.
Amidst rumours of Apple’s new headset, many firms are ramping up efforts, perhaps partly due to a looming sense of competition. Apple Trademarks XR Operating System Apple has filed a trademark for “ xrOS ” with the New Zealand Intellectual Property Office, further teasing its upcoming MR headset.
Furthermore, Amazon Germany listings display an “Xreal Air Adapter”, which could be a successor to Nreal’s Apple Adapter, which the firm released last year, selling out in 24 hours ! Moreover, the potential product uses the same font and house style as seen on Nreal branded hardware.
More info News worth a mention (Image by Meta) Meta CTO talks about the Quest 3 launch Andrew Bosworth has spoken about the launch of the Quest 3, stating that actually, Meta has not changed its plans for the launch because of the upcoming announcement of the Apple Vision Pro. But I hope this is going to happen relatively soon.
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