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Little Cities (2022) , the pint-sized VR city manager, is getting a new version for Apple Vision Pro that’s all about mixed reality gameplay. Called Little Cities: Diorama, the game will launch for Vision Pro through Apple Arcade on December 5th. Check out the trailer below, courtesy MIXED.
Developers will soon be able to integrate hand gesturecontrol into their projects on the ARKit platform, no extra hardware needed. These motions will allow users to alter digital elements and gesture them anywhere they’d like within their 3D space, opening up an endless supply of potential use-case scenarios. “
To boot, since Vision Pro’s launch in early 2024, Meta has released a number of features in effort to bring Quest’s software closer to parity with visionOS, including spatial video playback, pinch-style gesturecontrols, and better passthrough on Quest 3.
Gesturecontrols can be customized through an app to activate menus and can provide visual and haptic feedback. What is really interesting is that the NuEyes Pro 3 controls can work with any hand prosthetic, however, there isn’t a lot of information available on that at the moment.
Apple claims the M4 has a 50% more powerful CPU an d 4 times more powerful GPU than the M2 chipset mounted on the Vision Pro, so an M5 chipset may give the new Vision Pro unprecedented performances for a standalone MR headset. Learn more (WowMouse Presenter) Learn more (My hands-on with WowMouse) Sponsored Area Phygtl Is Hiring!
Both Apple and Meta revealed highly anticipated headsets in the last seven days. Meta’s seemingly hasty announcement of the Quest 3 seems to have been timed to come out before Apple’s announcement of the Vision Pro. Apple reported over 10 million pixels per eye, but did not release familiar resolution metrics or field-of-view.
ManoMotion, a computer-vision and machine learning company, today announced they’re integrated their company’s smartphone-based gesturecontrol with Apple’s augmented reality developer tool ARKit , making it possible to bring basic hand-tracking into AR with only the use of the smartphone’s onboard processors and camera.
Apple’s always expressed a commitment to accessibility, but today it announced a plethora of upcoming features that could make a huge difference in how people with disabilities can interact with technology. Read more.
Rumors suggest Apple might be working on some new AR specs too, and Samsung might even decide to switch its upcoming XR headset out for a pair of smart glasses. They were among the first in the industry to achieve a retina-level display, combined with gesturecontrol capabilities and a true “wireless” wearing experience.
This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple. At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap.
In a segment of a wide-ranging interview with Lex Fridman , Zuckerberg discussed improvements Quest 3 brings over previous Meta headsets and reiterated his views on Apple Vision Pro. On Monday Apple revealed its own headset Vision Pro , priced from $3500. Fridman also asked Zuckerberg about his views on Apple's announcement.
The main question they’re asking themselves now is whether CIOs at Fortune 100 companies will want to invest in a start-up’s hardware solution or whether they’re by default going to go with a major player such as Apple or Microsoft. “I
With the latest open beta of VRChat you can now use hand tracking on PC too, including the finger gesturecontrol system originally designed for Quest. Previously it was possible to use hand tracking to emulate Valve Index controllers on PC, but this didn't allow for full finger articulation.
Nreal is not a super Apple-friendly device. I also noticed that, while the lack of gesturecontrols was admittedly a bit of a put-down for me, using the phone as the input is also very discrete. .” Nreal for Work. Last week’s announcement was big for gamers but it wasn’t just for gamers.
The Pico 4S device is expected to come with controllers for traditional XR navigation and a wristband-style controller indicating hand tracking and gesturecontrol. After years of rumours and speculation, Apple debuted the Vision Pro earlier this year. The images suggest support for two input methods.
Press release: Voice Control, GestureControl, and See-through Displays Are Top Electronic User Interface Innovations BOSTON, MA – With Apple, Google, and Microsoft sharpening their focus on electronic user interfaces, voice control, gesturecontrol,...
The Apple Vision Pro has made sensational headlines across global media outlets, leading to renewed interest in virtual, augmented, mixed, and extended reality (VR/AR/MR/XR) technologies. “Everyone was even waiting till Apple announced something. He noted that Apple spoke less about XR but rather about spatial computing.
These glasses feature gesturecontrol capabilities, integrated artificial intelligence, and phenomenal crisp visuals, with two miniature projectors. They wanted to offer a streamlined spatial computing experience that could compete with the Apple Vision Pro.
As XR environments continue to evolve, there are countless apps, APIs, and SDKs produced by leading companies like Niantic and Apple which give gaming companies new ways to explore and create. Already, we’re seeing the rise of everything from gesturecontrol in the Oculus, to Speech Recognition.
They’re definitely a lot lighter than products like the Apple Vision Pro. That means you won’t get the same “glance to select” features you’d get from something like the Apple Vision Pro. However, the expense of these glasses, their limited availability, and a few missing features may make them less competitive in the AR market.
Regarding hand tracking, Xiaomi’s latest AR smart glasses boast micro gesturecontrols, leading to enhanced human-computer interfacing (HCI) capabilities. These allow users to swipe virtual pages in manuals and eBooks, exit apps, navigate maps, and other controls.
From Rift to Apple Watch to Snap Spectacles, the trend is toward wearable computing. Gesturecontrols preclude hands-free operation. The challenge facing today’s developers is to recognize that the paradigm for personal technology is shifting. These scenarios reveal the limitations of existing methods for interaction.
XR devices are all over the headlines this month; the release of the Apple Vision Pro has brought spatial computing/mixed reality wearables to the forefront of emerging workplace and consumer-based digital solutions. In addition to comfort, AR glasses should have intuitive controls and user-friendly interfaces.
These included an ongoing row with Apple over advertising and privacy upgrades, regional and transnational restrictions on data and adverts and a spike in overhead costs of 22 percent. Meta’s workforce could see a 13 percent slash in its headcount, following initial cuts of 11,000 workers in November last year.
As a lifelong iPhone user , Apple has pretty much crept into every corner of my life. But after almost a week with the Samsung Galaxy S22+, I was almost willing to scrap my Apple identity and convert to the dark side — ahem, Android side. Subtle, yet shiny. Beyond color, the S22+ has a design that doesn't mess with what works.
Little Cities: Diorama, a re-imagined mixed reality version of the city-building game, launches on Apple Vision Pro this December. for PlayStation VR2, Diorama leverages Apple Vision Pro's spatial capabilities to let players build and manage small cities in your own room. Here's an official description from publisher nDreams.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition.
So originally when North was founded, it was actually called Thalmic Labs, and the product was a gesturecontrol armband. You could make motions with your hand and it would detect your muscle movements and you could control computers, music, do presentation control. I wonder-- you started off life as a gesture armband.
So originally when North was founded, it was actually called Thalmic Labs, and the product was a gesturecontrol armband. You could make motions with your hand and it would detect your muscle movements and you could control computers, music, do presentation control. I wonder-- you started off life as a gesture armband.
So originally when North was founded, it was actually called Thalmic Labs, and the product was a gesturecontrol armband. You could make motions with your hand and it would detect your muscle movements and you could control computers, music, do presentation control. I wonder-- you started off life as a gesture armband.
Other, more premium headsets, like the Apple Vision Pro , are definitely better from a mixed reality perspective, but, of course, the price tag is much higher. If you cant keep your hands steady, or the lighting in your room isnt perfect, you can waste a lot of time just getting gesturecontrols to work.
Apple Glasses Apple’s venture into AR glasses is a culmination of its commitment to innovation. With a design philosophy that emphasizes user-centricity, Apple Glasses are expected to redefine AR experiences, offering a blend of luxury, technology, and seamless integration with the iOS ecosystem.
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