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ManoMotion, a computer-vision and machinelearning company, today announced they’re integrated their company’s smartphone-based gesturecontrol with Apple’s augmented reality developer tool ARKit , making it possible to bring basic hand-tracking into AR with only the use of the smartphone’s onboard processors and camera.
This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple. The game allows you to manipulate objects and battle foes with your mind, and is played entirely without handheld controllers. It is definitely alarming to hear someone outside VR say my brain is looking good.
From Rift to Apple Watch to Snap Spectacles, the trend is toward wearable computing. But this poses a tricky problem for MR headsets: how should users interact with a machine that they’re wearing on their faces? Implicit in such a machine is the conclusion that it must function as an extension of your brain.
They’re definitely a lot lighter than products like the Apple Vision Pro. That means you won’t get the same “glance to select” features you’d get from something like the Apple Vision Pro. system also supports TypeScript, JavaScript, and new version control features. The Lens Studio 5.0
And super excited to have you on the call and really learn more about what's coming up next for North. So originally when North was founded, it was actually called Thalmic Labs, and the product was a gesturecontrol armband. I wonder-- you started off life as a gesture armband. Stefan: Yeah, great. It felt right.
And super excited to have you on the call and really learn more about what's coming up next for North. So originally when North was founded, it was actually called Thalmic Labs, and the product was a gesturecontrol armband. I wonder-- you started off life as a gesture armband. Stefan: Yeah, great. It felt right.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition.
And super excited to have you on the call and really learn more about what's coming up next for North. So originally when North was founded, it was actually called Thalmic Labs, and the product was a gesturecontrol armband. I wonder-- you started off life as a gesture armband. Stefan: Yeah, great. It felt right.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition.
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