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Developers will soon be able to integrate hand gesturecontrol into their projects on the ARKit platform, no extra hardware needed. So you think the technology would be slowing down as we start to wrap up this year, right? The post ManoMotion Introduces Apple ARKit Hand Gesture Support appeared first on VRScout.
Customize your hand gestures to activate specific visual and haptic feedback experiences. . The company NuEyes has partnered with ManoMotion to incorporate hand tracking and gesturetechnology into the NuEyes Pro 3 AR smartglasses, a move that will help make the 5G enabled glasses even more appealing to enterprise customers and even gamers.
Apple claims the M4 has a 50% more powerful CPU an d 4 times more powerful GPU than the M2 chipset mounted on the Vision Pro, so an M5 chipset may give the new Vision Pro unprecedented performances for a standalone MR headset. Big kudos to the team and good luck for the future!
ManoMotion, a computer-vision and machine learning company, today announced they’re integrated their company’s smartphone-based gesturecontrol with Apple’s augmented reality developer tool ARKit , making it possible to bring basic hand-tracking into AR with only the use of the smartphone’s onboard processors and camera.
Both Apple and Meta revealed highly anticipated headsets in the last seven days. Meta’s seemingly hasty announcement of the Quest 3 seems to have been timed to come out before Apple’s announcement of the Vision Pro. Apple reported over 10 million pixels per eye, but did not release familiar resolution metrics or field-of-view.
Apple’s always expressed a commitment to accessibility, but today it announced a plethora of upcoming features that could make a huge difference in how people with disabilities can interact with technology. Read more.
Rumors suggest Apple might be working on some new AR specs too, and Samsung might even decide to switch its upcoming XR headset out for a pair of smart glasses. They were among the first in the industry to achieve a retina-level display, combined with gesturecontrol capabilities and a true “wireless” wearing experience.
That, in turn, allowed their partner developers to secure key contracts as they figured their way around the new technology. Because of that we hope – and it would make sense – if they adopt an OEM for their Mixed Reality technology.
This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple. At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap.
With the latest open beta of VRChat you can now use hand tracking on PC too, including the finger gesturecontrol system originally designed for Quest. Previously it was possible to use hand tracking to emulate Valve Index controllers on PC, but this didn't allow for full finger articulation.
Nreal is not a super Apple-friendly device. “Working within the boundaries of someone else’s technologies is not easy. I also noticed that, while the lack of gesturecontrols was admittedly a bit of a put-down for me, using the phone as the input is also very discrete. .” Nreal for Work.
Over the past few months, Mark Zuckerberg has been proactively discussing upcoming AR/VR/MR technology and use cases-taking the stage at industry events like SIGGRAPH. This news comes just before Meta Connect 2024, during which the company is expected to reveal more information about its immersive technology portfolio.
Not all smart glasses include augmented reality technology, but we did make sure all of the specs on this list have something unique or immersive to offer. The Best Smart Glasses in 2025: Our Top Picks Ready to take the leap into a new age of wearable technology?
The Apple Vision Pro has made sensational headlines across global media outlets, leading to renewed interest in virtual, augmented, mixed, and extended reality (VR/AR/MR/XR) technologies. “Everyone was even waiting till Apple announced something. It is not sure what they are building in their garage,” he said.
Apple XR vs competitors: Which extended reality ecosystem should your company invest in right now? Its safe to say Apples XR technologies, from the flagship Apple Vision Pro headset to the revolutionary VisionOS operating system, made waves in the enterprise. Plus, Apples broader ecosystem ties everything together.
The potential of the Apple Vision Pro for enterprises is quickly gaining attention across industries. Integrating new technology into your workflows is never easy even with a solution as intuitive as the Apple Vision Pro. The Apple Vision Pro is an incredible device, but it will appeal to some companies more than others.
As XR environments continue to evolve, there are countless apps, APIs, and SDKs produced by leading companies like Niantic and Apple which give gaming companies new ways to explore and create. AI technology can work together with sensors and other feedback tools to allow users to interact with games in a more organic way.
Regarding hand tracking, Xiaomi’s latest AR smart glasses boast micro gesturecontrols, leading to enhanced human-computer interfacing (HCI) capabilities. These allow users to swipe virtual pages in manuals and eBooks, exit apps, navigate maps, and other controls.
The challenge facing today’s developers is to recognize that the paradigm for personal technology is shifting. From Rift to Apple Watch to Snap Spectacles, the trend is toward wearable computing. Gesturecontrols preclude hands-free operation. Their arrival will radically reshape our relationship with personal technology.
XR devices are all over the headlines this month; the release of the Apple Vision Pro has brought spatial computing/mixed reality wearables to the forefront of emerging workplace and consumer-based digital solutions. In addition to comfort, AR glasses should have intuitive controls and user-friendly interfaces.
Ready Player Me Integrates Avatars for Mini Royale: Nations XR Today hosted an interview with Ready Player Me Chief Executive, Timmu Toke , to discuss his company’s latest update in avatar technologies. Meta’s workforce could see a 13 percent slash in its headcount, following initial cuts of 11,000 workers in November last year.
Making any sort of head-mounted AR display has been a challenge, both on the technology front, and from an adaptation standpoint. So originally when North was founded, it was actually called Thalmic Labs, and the product was a gesturecontrol armband. I wonder-- you started off life as a gesture armband. Stefan: Yeah!
Making any sort of head-mounted AR display has been a challenge, both on the technology front, and from an adaptation standpoint. So originally when North was founded, it was actually called Thalmic Labs, and the product was a gesturecontrol armband. I wonder-- you started off life as a gesture armband. Stefan: Yeah!
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. It's pretty quick.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. It's pretty quick.
Making any sort of head-mounted AR display has been a challenge, both on the technology front, and from an adaptation standpoint. So originally when North was founded, it was actually called Thalmic Labs, and the product was a gesturecontrol armband. I wonder-- you started off life as a gesture armband. Stefan: Yeah!
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. It's pretty quick.
Apple Glasses Apple’s venture into AR glasses is a culmination of its commitment to innovation. With a design philosophy that emphasizes user-centricity, Apple Glasses are expected to redefine AR experiences, offering a blend of luxury, technology, and seamless integration with the iOS ecosystem.
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