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With Apple’s newly public interest in VR , developers from the company have join the W3C WebVR Community Group to have a say in the development of the WebVR standard. To achieve that, W3C hosts online groups to get developers talking to one another and deciding what a standard should look like and how it should work.
Today, Brandon Jones from Google (who is one of the chairs in the official WebVR Community Group ,) noticed that developers from Apple have officially joined the group. With their inclusion this now means that every major web browser vendor (Apple = Safari for example) has input into WebVR’s development.
This week, we had quite a lot of interesting news about all the major players: Apple, Meta, Google, and Valve. But now, with the Vision Pro becoming a bit old, we have the rumors about the Apple Vision Pro 2. But now, with the Vision Pro becoming a bit old, we have the rumors about the Apple Vision Pro 2.
Hugo Swart, previous head of Qualcomm’s XR division, announced he’s joined Google where he’ll lead the company’s XR Ecosystem Strategy and Technology efforts. Google is also rumored to be developing a “Micro XR” platform for XR glasses, which is said to use a prototyping platform internally known as “Betty.”
Apple introduced a new world of opportunities to the VR space with its cutting-edge Vision Pro headset delivering incredible tracking capabilities, and almost unmatched visual fidelity. Other organizations, like Google, are working on entirely new software solutions.
On Thursday, the Warner Music Group (WMG) announced a collaboration with OpenSea, a peer-to-peer NFT marketplace, to secure the global music label with Web3 infrastructure. Via the marketplace’s MoonPay service, users can buy, sell, and mint NFTs with Visa, MasterCard, American Express, Apple, and Google Pay.
Apple’s significant impact on the market tends to draw attention from companies that might not have otherwise entered a specific product category—aka “The Apple Effect.” So why Apple, and why now? And that’s in spite of its $3,500 price tag.
These facts have me considering jumping ship from Apple seriously for the first time since 2007. While I’m deeply embedded in the Apple ecosystem, Pixel tempts me more than ever before to consider leaving Apple behind completely. Just how embedded am I with Apple? Just how embedded am I with Apple?
But AR/VR solutions are not limited to Google Glass, mobile apps for trying on shoes or accessories, and AR-based games. At the same time, personal voice assistants developed by tech giants — Alexa from Amazon, Siri from Apple, and Google Assistant — are standing at the forefront of the audio augmented reality market.
Just to make an example, I was there when there was the Netscape vs Internet Explorer war, but now the leading web browser is Google Chrome. Google Chrome, for instance, has been helped a lot by the fact that it is the pre-installed browser on all Android phones. Render of the possible upcoming Apple device (Image by Antonio DeRosa).
Developers have explored potential solutions in the past, such as Google Daydream’s ultra-fun Drum Keys or Logitech’s VR compatible keyboards. Similar to the Apple Watch or Fitbit, TapID is worn around the users wrist. There’s always voice-to-text, but that can be frustrating on a completely different level.
Apple Vision Pro is coming next year, not only making for the Fruit Company’s much awaited first XR headset, but also spurring a resurgence in public interest (and likely investment) in the XR space. Apple has a tendency to undervalue gaming initially, though perhaps reluctantly, eventually acknowledges its importance.
The group behind VR games Myst, Riven, Firmament and Obduction parted with "roughly half" the team, or a dozen "talented staff members". The specific note about seeking financing doesn't specifically mention VR, but Cyan is among a small group of studios with experience developing titles with hand tracking.
recently teased an update to their project that aims to replicate the official Microsoft version of Minecraft for HoloLens, the company’s $3000 AR headset, and put it on mobile devices capable of running Google’s ARCore and Apple’s ARKit. Now, with the release of Google ARCore and Apple ARKit, Speak Geek?
Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now.
A startup says it will sell 6DoF tracked VR controllers for Apple Vision Pro called Surreal Touch. Surreal Interactive was founded by Zhenfei Yang, who has eight years of experience with SLAM computer vision technology and tells UploadVR he formerly led DJI's entire robot computer vision group.
The motions of 2025 continue to turn towards the year’s next big events, including the run-up to vendor-focused highlights from firms like Apple. Firms like Meta, Google, and Samsung are making sky-high investments. Details regarding Apple’s pullback from AR smart glasses development are slim.
billion in 2015; companies such as Google and Alibaba Group were among those that backed the startup, making their post-money valuation around roughly $3.7 If sold, Magic Leap could potentially receive more than $10 billion according to an unidentified source. Feature Image Credit: Magic Leap.
More info (Kura wins CES Innovation Award) More info (VR Nima talks about innovation awards) Apple Vision Pro may launch this February A new week, a new set of rumors about the Apple Vision Pro: According to Mark Gurman, the headset is now slated to launch this February. Last week, people said January.
Cristiano Amon, CEO of Qualcomm has announced it is designing AR smart glasses with Samsung and Google that can be powered by your smartphone. Qualcomm partnered with Google and Samsung at the beginning of the year to strengthen XR use cases for headset and smart glasses with the help of its XR2+ Gen 2 chipset.
Disney Research, a group the firm uses to develop innovative emerging technologies, highlighted the device in a YouTube video this weekend. Alongside Apple’s marketplace debut next week, XR devices may have their mainstream moment in 2024. However, in 2023, the momentum shifted.
The Russian payment card system called Mir will no longer be hosted on Apple Pay, adding to the existing restrictions against Russian economic activity enacted via Apple's contactless payment service. Apple also alerted Russia's National Card Payment System (NSPK). SEE ALSO: Apple says Tap to Pay is coming later this year.
You can enjoy the full audio recording below: In this weekly VRScout Report, we cover NFL’s new VR series, Intel buying Voke, indigenous languages living on with VR, Unity’s big developer updates, Microsoft’s line of VR headsets, Apple using VR to develop self-driving car, money & funding, and more.
Bar-Zeev is currently in consulting and advising but has done work for the likes of Apple, HoloLens, Second Life, Google Earth, and more. How about a group of experts talking about what they know best? Fink is a Forbes columnist, podcast host, lecturer, and speaker on VR, with decades of experience in media. Panel Discussions.
Look on Google for “trillions dollars metaverse” and find the prediction with the most trillions. Ready Player One is the most relevant of the group because the novel was very popular and the movie about it is very recent. Search with Google “brands metaverse” and take the first results. Mix all together.
QReal , a subsidiary of The Glimpse Group , is a company that specializes in making 3D models for use in AR and VR applications. I think this is the most important thing happening in our lives: Apple and Google creating these distribution channels. And, with platforms like Snapchat, everyone has access to this technology.”.
Microsoft is reportedly reducing the size of its HoloLens group. Google and Apple have instituted hiring freezes for some teams. But Bloomberg’s Dina Bass reports the layoffs include the Mixed Reality group, responsible for HoloLens 2 and the IVAS militarized version.
On Friday, a report on CNET shook a bit the XR community revealing that Apple is working on an AR/VR headset for 2020. An article that has become pretty popular, since every time that Apple makes something in an industry, it for sure changes all the market dynamics. Let’s take point 1: Apple is working on an AR/VR headset.
This was to be expected and it is no big deal: VisionOS 2 is coming today and this is great news by itself because it is bringing a lot of new features and improvements to the Apple device (three of these features are actually launching later this year, but all the other ones are coming now). This is very intriguing.
Meta already teased some details in June before the Apple Event, and over these weeks we had all the information revealed through leaks and rumors. Looking at the cached page on Google of its Quest 3 listing, it is possible to see that they have written all the specs on their website. This is a very needed upgrade. What surprises?
Legislative efforts to rein in Big Tech’s alleged anti-competitive, self-preferential business practices took a big step forward on Thursday as a bipartisan group of lawmakers on the Senate Judiciary Committee voted overwhelmingly (16-6) in favor of advancing new antitrust legislation. Now, the hotly contested… Read more.
I have been talking with hundreds of people across the industry and have discovered that the changes coming to Apple are deeper than just a VR/AR headset. This is the fourth paradigm shift for Apple. So, what is Apple getting ready to announce over the next year? Eventually, I hear, Apple will even bring 3D to 2D monitors.
According to a leak revealed at the end of October 2024 , Samsung filed a patent with the United States Patent and Trademark Office, for a “system” that enables the grouping plurality of devices – suggesting a pair of AR specs could be on the horizon.
Apple Vision Pro's gaze-and-pinch interaction system can feel like telekinesis at times, and makes watching media and simple interactivity a breeze. Yang says his team at Surreal includes former Alphabet engineers who worked on Google Glass, Google Maps, and the Waymo self-driving car project.
There they can access a private Discord group and branded swag. That includes Google Lens and Live View , Niantic’s Real World Platform , Apple’s Geo Anchors , and Snap Local Lenses. He’s joined this time by Piemonte (mentioned above) who previously worked at Apple as an interface designer and founded AR startup, Mirage.
The Apple Vision Pro Developer Kit, Apple’s collection of tools designed to support app development, has been available for a while now. In fact, Apple opened the program for applications long before the spatial computing headset ever hit the market. What is the Apple Vision Pro Developer Kit?
This year alone, we’ve seen major announcements from Google and Firefox , as well as the continued growth of independent WebVR communities, such as JanusVR: This is just the beginning; there will be much, much more from here. Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. .
Not only is Meta’s Connect event coming up quickly, but Apple and Microsoft are also working towards establishing XR productivity tools. In the wake of MR headsets and software coming soon, Google and Samsung quickly reacted – internally – in a bid to create a competing device with an apparent lack of direction.
Apple is gearing up for the Vision Pro debut. However, a key difference and benefit that Apple has over some of its competition is the already-established iOS ecosystem of products and software. On the other hand, Apple is not the only XR firm pushing for interoperability and cross-pollination of hardware and software.
The Hammersmith, London-based company has also partnered with some of the world’s biggest tech and media firms, including Apple, National Geographic, Google, Sony, Meta Platforms, Sky, IMAX, Intel, and many others.
Intellivision has thoughtfully designed every game on Amico to encourage group participation and teamwork through “couch co-op” style gameplay. One of the foundational Intellivision principles is group play. “And when we say group play, we mean actual engagement with other human beings – not just online.
Samsung, in partnership with Qualcomm and Google, has announced plans to develop a new extended reality product. I myself switched from Apple to Samsung in 2015 specifically for Samsung’s Gear VR headset. But when Samsung cancelled the project, I switched to the Google Pixel to stay close to Google’s VR platform.
T he use of the Exynos chips makes me think even more that this is an old device : Samsung has recently announced that it is going to build its headset with Google and Qualcomm, so it is impossible that the to-be-released device doesn’t have a Qualcomm chip.
Google halves its revenues on the Play Store. Google has just decided to cut its share on the Play Store to “just” 15% of the revenues of the titles up to $1M. One is Adventure Lab, which lets a group of people have fun in VR (and non) from home, living a funny adventure together. Discover some nice XR storytelling content.
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