This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Google today announced Android XR, a new core branch of Android, designed as a spatial operating system for XR headsets and glasses. The company is pitching this as a comprehensive spatial computing platform, and hopes to establish its own territory in the XR landscape against incumbents Meta and Apple.
Top news of the week (Image by Google) Google announced Android XR The most important news of the week, and one of the most important of the whole year, has been the official announcement by Google of Android XR. Then you can look at the virtual building and ask the AI for some information about it, and the AI may answer.
Top news of the week (Image by Kosutami) Apple Vision Pro 2 battery cable leaked online Leaker Kosutami shared on X what looks like the new battery cable of the next Apple Vision Pro headset. The headset is allegedly dark so as to clearly distinguish it from the current Apple Vision Pro. Stay tuned!
In an interview ahead of Apple’s upcoming Worldwide Developers Conference event, CEO Tim Cook talks about the potential of XR and why elements of it may be “even better than the real world.” Just as Apple was skeptical of Google Glass, Cook knows Apple will always be in a similar boat when launching new products.
This week, we dive into Snap’s new AR Spectacles, Google I/O takeaways and Digilens’ new reference frames. Epic tried to establish that Apple is an “essential utility,” meaning infrastructure that can be uncompetitively withheld, like a bridge, but it just wasn’t landing. W elcome back to Spatial Beats.
Google starts testing its AR glasses in the wild. Google has announced that it is going to start to test the prototypes of its AR glasses in the wild. What is relevant about this piece of news is that Google has just confirmed its strong commitment to augmented reality. More info (Google testing AR glasses?—?Official
Note: Samsung and Google aren’t yet sharing any key details for this headset like resolution, weight, field-of-view, or price. Hands-on With Samsung Project Moohan Android XR Headset Image courtesy Google Starting from the Project Moohan hardwareit’s a good-looking device, no doubt. We went hands on with an early version.
More info (Roblox is coming to Quest — Road To VR) More info (Roblox is coming to Quest — Upload VR) More info (Roblox on Quest may increase scrutiny on the platform) Other relevant news (Image by WIRED) Mark Lucovsky has left Google Mark Lucovsky has just left Google. More info iVRy makes the PSVR2 work with SteamVR! Kudos to him.
Top news of the week (Image by Apple) Apple aims at a $1500 Vision device Let me tell you what have been the main pieces of news about the Vision Pro I’ve found this week. First of all, Apple has updated the runtime VisionOS to version 1.1, bringing many quality-of-life improvements. More info (VisionOS 1.1)
The same has happened with Apple, which is now offering bonuses to employees to keep them inside the company. Apple has performed very strategic acquisitions as well, and the news of the week is that Snap has acquired Compound Photonics to gain a key supplier of LCOS and Microled displays. Apple may have delays for its headset.
Past attempts have been unsuccessful, such as Google Glass, due to reluctance and concerns over ethical issues such as privacy and security of AR glasses. Fast-forward a few years from the failing Google Glass, and now it turns out the popularity of smart-glasses has increased again, thanks to numerous new developments.
Educators are using virtualworlds, but not in the way they had used them in the past, and not in the same numbers. The VirtualWorlds Best Practices in Education conference is a good example that showcases this work. Those educators that remain in virtualworlds are leveraging them to create better experiences.
This is a period with many tech announcements: we had Meta telling about its Horizon OS, yesterday OpenAI unveiled the new GPT-4o, and today Google will hopefully unveil its Android XR operating system. Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue.
Niantic flipped the mobile gaming world upside down back in 2016 when they launched their AR mobile app Pokémon GO and started a global craze that still maintains a loyal player base to this very day. LinkBuds have an odd donut shape that creates an incredible audio experience without shutting out the real world.
Weve been eagerly awaiting some genuine news about Samsungs impending XR headset for months now ever since the company announced its partnership with Google and Qualcomm. Plus, we now know that the system is going to be powered by Googles brand-new Android XR platform in fact, its the first MR headset designed with Android XR.
This article is a guide to the companies building the generative artificial intelligence technology that will lead to these virtualworlds ( games, simulations, metaverse applications). Creators Supported by Generative AI Game development provides a view into how virtualworlds will be supported by generative AI.
Some argue that AR will be the immersive tech that really takes off due to the fact that it adds elements to our daily lives and surroundings vs VR’s dependence on isolated virtualworlds. Early in the year, we got another glimpse at the potential of augmented shopping when Gap and Google collaborated for CES 2017.
Apple’s ARKit has been out for developers since it was announced last month. Apple, with a single flip of the wrist, has however started down the path of farming AR applications for whatever device it has planned next. The post The 10 Coolest Things Being Built with Apple’s ARKit Right Now appeared first on Road to VR.
Believers in virtual and augmented reality found themselves sleepless and stirring on the eve of Apple's keynote address at WWDC23. As the moment drew near for the 10 am Pacific keynote from Apple, people watched who had bet their livelihoods on the belief that one day we'll wear glasses that are personal computers. Validation.
2023: Enter Google ARCore Google’s convenient and easy-to-access ARSDK facilitates the development of WebAR experiences for cross-platform delivery. Google now supports numerous Android smartphones such as Asus, Lenovo, LG, Moto, Motorola, OnePlus, Samsung, Sony, Vivo, Infinix, Tecno, Sharp, and Xiaomi.
In January, 2015, amid a mounting wave of critical sentiment, Google withdrew Glass from the consumer market, with the promise of returning with a revamped product in 2017. One of the main reasons that Google Glass failed was that it fell into the ‘snob pricing’ category, and those who wore it were looked at as ostentatious pills.
“Between 360 video, virtual reality, and augmented reality, I think augmented reality has much bigger opportunities,” Asher said. It’s a great hybrid between the real world and the virtualworld.”. Adobe also debuted Project Dali last year , a VR painting app built in the vein of Google Tilt Brush.
The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. The long-range goal for AR/VR is full immersion—the ability to deliver a user from the real to the virtualworld without sensory interruption.
adds supports for Apple’s ARKit 2.0 and Google’s ARCore 1.2, As with the Oculus Runtime, Apple and Google have since updated their ARKit and ARCore SDK—the foundation for building AR applications on those platforms—and the newest versions are now available with UE 4.20: ARKit 2.0. On the AR front, UE 4.20
One of the largest industry events in North America, the Vancouver-based conference will spotlight how tech giants and startups are creating new ways to visualize and interact with virtualworlds. Peoples’ eyes are popping out, but these guys are going up against Apple and Microsoft, hoping to develop a third way.
What about Meta, Google and Apple? Google has scaled back its VR ambitions a couple of years ago, ending support for its Daydream platform in 2020. Apple still hasn’t released its long-awaited AR headset. Apple, Sony, Meta — they’re still pouring in the cash. million in 2022. million in 2022.
According to The Verge, the top executives from Facebook are working on a rebrand of the company, most probably to create a parent company that owns all the various businesses controlled by Facebook … something similar to what Google made when it created Alphabet. Apple is having delays in the manufacturing of its XR headset.
Image by Google). Google completely opensources Cardboard. With a surprise move, Google has announced with a blog post that it ha opensourced completely Cardboard. Google affirms that Cardboard has been a huge success to introduce people into VR, and more than 15 million headsets have been distributed.
Google wants you to play with Blocks, this smartphone wants you to get rid of your headset, a new marketplace connecting content creators with funding, the price of the Oculus Rift is slashed, the investment & funding wrapup, and more… 1. GOOGLE WANTS YOU TO PLAY WITH BLOCKS. APPLE IS HIRING FOR VR/AR POSITIONS.
What virtual avatars, creatures, information layers or interactive components are here. The World Map in this world therefore isn’t a 2D street map like we have with Google Maps or Open Street Map, nor is it a 3D map with terrain and building volumes. What room are you in, what objects or other people are around you.
Google might not earn as much attention in the XR space as some other leading technology vendors, but it has already captured the attention of countless artists and educators with its unique virtual reality tools. This cloud environment could have an important part to play in the new era of virtual content streaming.
These fears have been exacerbated further since Apple entered the fray with its Vision Pro headset (albeit sidestepping any reference to the metaverse.) “Actually, we see that there is a lot of innovation when it comes to virtualworlds,” she said. “I Google controls both sides of the #adtech market: sell & buy.
Beyond the Physical State Last week, we looked at Niantic’s Lightship which surfaced a key concept: the real-world metaverse. Beyond fully online/virtualworlds, this involves geo-anchored data that enables AR devices to evoke relevant digital content. And Google is well-positioned , given existing assets.
And its ads business is under a crossfire attack: on one front, Apple with its new data policy is limiting how much data the Facebook app can collect about its users, and on the other one, the EU is trying to enforce its regulation about European people’s data not allowed to be sent to Facebook’s US servers. Image by Apple).
These are some of the very things we’re focusing on with the VirtualWorld Society and areas I’ve been exploring for some time. How many stages have I spoken on, in front of groups of hundreds and even thousands of people with barely any black people in the audience. Do you have some examples of some good experiences in this sense?
To that end, one of AR’s battlegrounds will be in augmenting the world in location-relevant ways. That could be wayfinding with Google Live View , or visual search with Google Lens. As you can tell from these examples, Google will have a key stake in this Internet of Places. Turf Battle Google isn’t alone.
It clearly doesn’t take much to make the virtualworld feel physical. He has worked on commercial projects for Apple, Google, Facebook, and Salesforce. From there the experience had me walking across narrow planks and riding up outdoor elevators before finally reaching an EMP and terminating all my robotic foes.
Synthesizing these factors, one of AR’s battlegrounds will be in augmenting the world in location-relevant ways. That could be wayfinding with Google Live View , or visual search with Google Lens. As you can tell from the above examples, Google will have a key stake in this “Internet of Places.” But it’s not alone.
Perhaps the most well-known instance of the decentralized metaverse is Decentraland , a decentralized virtualworld that runs on the Ethereum blockchain and is governed by a DAO whose policies may be altered by voting. The human interface layer. The infrastructure layer. Closing thoughts.
Following Meta, Microsoft and Google’s entry into the metaverse, Apple, currently the world’s No.1 Recently, Apple demonstrated its Mixed Reality (MR) headset in testing to its board members. At the same time, Apple has accelerated the development of rOS (reality OS).
VR just passed the thorough of disillusionment and is here to stay thanks to investments in the AR/VR market by Facebook, Google and Apple. Hyper-reality or mixed reality means creating a world around, it’s the merging of real and virtualworlds, where physical and digital objects interact with each other in real-time.
It is one of those places where people look for 3D models , alongside other marketplaces like the Unity Asset Store, Google Poly or Turbosquid. I managed to interview its CEO, Dalia Lasaite, and talk with her about the 3D models market trends and the relationship between the 3D modeling ecosystem and the virtual reality ecosystem.
The easiest place to peak into this new world of volumetric photography is in the latest version of mapping apps created by Google and Apple. These three-dimensional cartographies cease to resemble maps on a page and begin to look more like virtualworlds from video games.
The updated ceremony is planned to be a showcase looking at both virtual and augmented reality. Apple’s eye-catching ARKit is on the verge of release alongside a series of Microsoft-backed VR headsets. And amid all this, dozens of new virtualworlds arrive each week for people to explore in VR headsets.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content