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With Apple’s newly public interest in VR , developers from the company have join the W3C WebVR Community Group to have a say in the development of the WebVR standard. To achieve that, W3C hosts online groups to get developers talking to one another and deciding what a standard should look like and how it should work.
In his latest report, Gurman says Apple canceled some tethered AR glasses that should have been connected to the iPhone to show a large screen in front of the user. This does not mean that Apple has given up on AR glasses, though. But they got bad feedback from early testing so they were canceled altogether.
New reports highlight some episodes of the life of Apple XR glasses. This week The Information has written a long report about the history of Apple XR glasses. The post The XR Week Peek (2022.05.23): New info on Apple glasses, Qualcomm glasses go wireless, and more! appeared first on The Ghost Howls.
And Apple ruled a lot of those talks. Bracing for Impact From Apple A big shift is expected this week as Apple is expected to announce its entrance into the XR market. Whether an Apple entrance is real this time or not, AWE is bracing itself. Apple’s tendency to operate outside of standards was discussed.
A new report shows a customized HTC Vive Focus controller and “crosswalk bowling game” Back in 2018, rumors began circulating that Apple was in development of a hybrid VR/AR headset. Is that a customized HTC Vive Focus controller? Weird I guess HTC are assisting Apple with AR tech?
This week, schools across North Dakota are receiving over 300 HTC VIVE VR headsets in a statewide initiative spearheaded by CareerViewXR, an emerging immersive edtech startup. North Dakota: Powered by HTC VIVE Public and private North Dakota schools can receive the headsets beginning February 11-13 during the 2024 NDCA Annual Conference.
Apple is a notorious black box when it comes to internal projects, although sometimes details based on supply chain rumors shed a sliver of light on what might be happening with the company’s AR/VR headset behind closed doors. The report says Cook “rarely visits the group at its offices away from the main Apple campus.”
We have lots of non-news about Apple’s XR efforts. The hype around Apple glasses is huge , and everything that gets shared about Apple and XR gets many views. We already knew that Tim likes AR and “what we have to offer” may also be a potato with an Apple brand costing $400. Other relevant news. Image by The Information).
According to a report by CNET , citing an anonymous “person familiar with Apple’s plans,” the company is working on an AR/VR headset targeting 8K resolution per-eye, scheduled for launch in 2020. SEE ALSO Apple's Latest VR Patent Describes a Compact VR Headset with Eye Tracking.
The startup is pretty new, in fact, and its owner group is Megadodo, another unknown company that is working on an MMO game about which is difficult to find any information. A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. HTC launches Vive XR Suite.
With the release of iOS 11, hundreds of millions of Apple devices gained the ability to perform basic augmented reality functions, albeit viewed through the screens of iPhones and iPads. Apple doesn’t plan to sell the headset though, and will likely only use it for testing purposes.
There are so periods during the evolution of a tech with a certain group of leaders, who change over time. In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017.
Though Quanta is a manufacturer and supplier for a number of major consumer tech companies, like HP and Acer, Bloomberg reports that the company is “one of Apple’s main manufacturing partners,” and gets nearly 60% of its revenue from Apple, which is reportedly developing an AR headset.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The event hosts people from very important companies like NVIDIA, VR Chat, The Khronos Group, Alibaba (there is Jack Ma!),
Apple Glasses may release in 2021 for $499. In the end, technologist Jon Prosser has revealed the main details he knows about the Apple Glasses. Well, on another website, I’ve been able to find someone that reading some Apple’s documents has found pictures of strange colored circular tags that may act as QR Codes for Apple devices.
This means that Samsung wont go all-in with hand tracking like Apple did. It seems anyway that Valve is taking a very open approach for what concerns PCVR: its Steam Link software is allegedly coming also to Pico and HTC headsets, giving more people the ability to play Steam VR games on their standalone devices.
View your 360° video projects in realtime on a HTC Vive. During Apple’s June developer conference, we finally got a glimpse of what we’ve all been patiently waiting for—Apple embracing VR. And with the launch of the new iMac Pro today, Apple is positioning it as the ideal machine for VR development.
According to Kit-Chong, investment in supporting Web3 assets and groups can lead to new growth opportunities, including helping Web3 firms open customer accounts and facilitate digital asset services. While web3 assets are not strictly an XR technology, the processes behind 3D assets owned by an individual or group overlap.
Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now.
We’re all waiting for the day when you can put on a singular, tether-free headset and experience all the ‘R’s that VR/AR/MR have to offer—and NormalVR , a “small but focused” group of passionate immersive media creators just gave us a peek into what’s possible when you mash it all together.
However, the recent announcement of Apple’s Vision Pro last June is set to reinvigorate the marketplace. Rolf Illenberger “I and the entire industry was waiting for Apple for a decade,” said Rolf Illenberger, CEO of VRDirect, which provides company software solutions to build their own VR projects. Meta Quest 3. Image courtesy Meta.)
The last days of AltspaceVR have seen many events happening in the platform where people said farewell not only to the platform, but also to the communities and the groups they were part of. Now all these groups of people do not have a house anymore: some of them will migrate to other social VR platforms (e.g.
As I said a few months ago , we are in the middle of a paradigm change: the cycle that started with the Quest is arriving at an end, and a new cycle driven by new technologies (mixed reality headsets) and new players (Apple, Google) is starting. They are Apple AR glasses!” I have this impression for a few reasons.
Moreover, the current phase two of headset distribution sees the Kentucky Department of Education actively approach special education groups. The conference will allow educational institutions to obtain a headset, and any unclaimed HTC VIVE VR devices will be distributed to the appropriate schools.
In 1955, Sir Edmund Hillary , a New Zealand mountaineer and explorer, led a group of researchers called the Commonwealth Trans-Antarctic Expedition team into Earth’s coldest continent, where the Austral summer temperatures are consistently below 0° C (32 °F), and that’s on a good day. I am sure they are going to love it.”.
Following the launch of WWDC and AWE 2024 this week, reports have emerged showing that both Apple and Meta may be taking critical steps and restructuring methods to top the XR mountain. Apple and Meta are aware of this period of shifting. In the future, the immersive solutions division will be divided into two core operational groups.
This is a slide that Netvios made a couple of years ago about it (Image by Netvios) The Apple Vision Pro is not coming to the rescue Apple Vision Pro has been launched in China, too, and it had a mild reception. A group of hardworking friends in XR having a nice meet-up pic.twitter.com/Lf6ne9G1Nw — 小龙AaronWe're hiring!
A new cycle of XR The Apple Vision Pro launch has been a disruptive moment for our industry (Image by Apple) As I said in a popular post a few months ago , I think we have entered a new cycle for immersive realities. Huawei and Pico are rumored to be working on an Apple Vision Pro competitor).
Recently, from information presented in Mark Gurman’s Power On newsletter, rumours have circulated regarding a lower-priced Apple Vision Pro MR headset. After years of rumours and speculation, Apple debuted the Vision Pro earlier this year. However, Apple is yet to confirm any information regarding new XR products.
You can enjoy the full audio recording below: In this weekly VRScout Report, we cover NFL’s new VR series, Intel buying Voke, indigenous languages living on with VR, Unity’s big developer updates, Microsoft’s line of VR headsets, Apple using VR to develop self-driving car, money & funding, and more. MONEY & FUNDING.
In a storyline that mirrors the rise of Apple’s Vision Pro, the Moohan headset was finally publicly revealed following years of speculation at the tail end of 2024with further reveal coming in the first month of 2025. Recently, Samsung’s dive into the XR headset market has been stealing headlines.
According to the just-released November figures from Steam’s Hardware & Software Survey, the HTC Vive has scraped its way back from nearly losing the majority market share of VR headsets in use on Steam last month, finally ending a months long streak of Rift marketshare gains on the platform.
UK bank NatWest has announced that its retail banking app is now available on Apple’s Vision Pro. The launch makes it one of the first banks globally to feature on Apple’s VisionOS, NatWest said, marking a significant step in the adoption of spatial computing in the financial services sector.
The investment round has been led by Sequoia Capital and Index Ventures and includes Madrona Venture Group. Apple XR headset may weight less than 150g. From this, we can see if it can be a reliable competitor for the HTC Tracker 3.0. This expands its market of possible users a lot and justifies the interest of the investors.
The problem of these terms is that what is considered “harassing” depends on the group of people you are in : with some of my friends I can talk about kinky things for hours, with some other people I have to be more formal. Apple launches iPhone 12, Pro models have Lidar sensor. UWB may be a new useful tech for smartphones.
At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap. This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple.
Apple is gearing up for the Vision Pro debut. The firm’s first XR headset is due soon, and with it comes a spatial computing ambition that draws similarities and differences to Lenovo, Microsoft, Meta, HTC VIVE, and other XR headset vendors. Just days after the Sapetop announcement, Apple revealed its Vision Pro product.
The OpenXR working group includes all the major companies in the industry, including Meta, Pico, HTC, Valve, Varjo, and Unity - but notably not Apple. Various companies and groups have added extra features on top of the core spec through OpenXR Extensions, and OpenXR 1.1 The OpenXR 1.0 specification was finalized in 2019.
Or better, I can imagine who can be the names and they are all the big monoliths: Google, Microsoft, Apple, Amazon , etc… Only companies of this size could afford selling a good headset under cost and at the same time attract enough developers to publish VR games on their own new stores. The rise of enterprise. Will they succeed?
Strivr also noted that an increase in XR hardware options, such as those available via Apple, HTC VIVE, Meta, and others, is creating a “resurgence” of enterprise interest in immersive training – painting another optimistic forecast for workplace XR in what may be a momentous 2024 for the industry.
We have also to consider that in 2019, most of VR companies (Valve, Oculus, HTC, etc…) have already launched their devices, and given that VR headsets have usually a lifecycle of 2-3 years, I’m not expecting them to announce something new next year. HTC will focus more on the enterprise market.
Furthermore, in February, this device has the possibility of coming after the announcement of the Apple headset, which, while not focusing on games, may have the ability to steal the spotlight from all the other XR headsets on the market. I’m in the group of people that thinks at $549, it is fair.
Campfire recently announced the upcoming launch of its enterprise XR software for Apple Vision Pro headsets. Campfire points out that the rapid growth of its MR application on Meta Quest 3 reflects a strong demand for virtual collaboration within the Meta portfolio, highlighting competition between Apple and Meta in enterprise usability.
Today at WWDC Apple announced a slew of updates across its many product lines. AR has been the talk of the town at recent major keynotes from Apple’s big-tech competitors like Google and Facebook. To that end, Apple unveiled ARKit at WWDC. Pokemon GO was an absolute revolution when it released almost a year ago.
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