This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
With Apple’s newly public interest in VR , developers from the company have join the W3C WebVR Community Group to have a say in the development of the WebVR standard. To achieve that, W3C hosts online groups to get developers talking to one another and deciding what a standard should look like and how it should work.
And Apple ruled a lot of those talks. Bracing for Impact From Apple A big shift is expected this week as Apple is expected to announce its entrance into the XR market. Whether an Apple entrance is real this time or not, AWE is bracing itself. Apple’s tendency to operate outside of standards was discussed.
A new report shows a customized HTC Vive Focus controller and “crosswalk bowling game” Back in 2018, rumors began circulating that Apple was in development of a hybrid VR/AR headset. Is that a customized HTC Vive Focus controller? Weird I guess HTC are assisting Apple with AR tech?
This week, schools across North Dakota are receiving over 300 HTC VIVE VR headsets in a statewide initiative spearheaded by CareerViewXR, an emerging immersive edtech startup. North Dakota: Powered by HTC VIVE Public and private North Dakota schools can receive the headsets beginning February 11-13 during the 2024 NDCA Annual Conference.
We have lots of non-news about Apple’s XR efforts. The hype around Apple glasses is huge , and everything that gets shared about Apple and XR gets many views. We already knew that Tim likes AR and “what we have to offer” may also be a potato with an Apple brand costing $400. Other relevant news. Image by The Information).
Apple is a notorious black box when it comes to internal projects, although sometimes details based on supply chain rumors shed a sliver of light on what might be happening with the company’s AR/VR headset behind closed doors. The report says Cook “rarely visits the group at its offices away from the main Apple campus.”
According to a report by CNET , citing an anonymous “person familiar with Apple’s plans,” the company is working on an AR/VR headset targeting 8K resolution per-eye, scheduled for launch in 2020. SEE ALSO Apple's Latest VR Patent Describes a Compact VR Headset with Eye Tracking.
With the release of iOS 11, hundreds of millions of Apple devices gained the ability to perform basic augmented reality functions, albeit viewed through the screens of iPhones and iPads. Apple doesn’t plan to sell the headset though, and will likely only use it for testing purposes.
There are so periods during the evolution of a tech with a certain group of leaders, who change over time. In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017.
Though Quanta is a manufacturer and supplier for a number of major consumer tech companies, like HP and Acer, Bloomberg reports that the company is “one of Apple’s main manufacturing partners,” and gets nearly 60% of its revenue from Apple, which is reportedly developing an AR headset.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The event hosts people from very important companies like NVIDIA, VR Chat, The Khronos Group, Alibaba (there is Jack Ma!),
View your 360° video projects in realtime on a HTC Vive. During Apple’s June developer conference, we finally got a glimpse of what we’ve all been patiently waiting for—Apple embracing VR. And with the launch of the new iMac Pro today, Apple is positioning it as the ideal machine for VR development.
HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.
According to Kit-Chong, investment in supporting Web3 assets and groups can lead to new growth opportunities, including helping Web3 firms open customer accounts and facilitate digital asset services. While web3 assets are not strictly an XR technology, the processes behind 3D assets owned by an individual or group overlap.
Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now.
We’re all waiting for the day when you can put on a singular, tether-free headset and experience all the ‘R’s that VR/AR/MR have to offer—and NormalVR , a “small but focused” group of passionate immersive media creators just gave us a peek into what’s possible when you mash it all together.
However, the recent announcement of Apple’s Vision Pro last June is set to reinvigorate the marketplace. Rolf Illenberger “I and the entire industry was waiting for Apple for a decade,” said Rolf Illenberger, CEO of VRDirect, which provides company software solutions to build their own VR projects. Meta Quest 3. Image courtesy Meta.)
The last days of AltspaceVR have seen many events happening in the platform where people said farewell not only to the platform, but also to the communities and the groups they were part of. Now all these groups of people do not have a house anymore: some of them will migrate to other social VR platforms (e.g.
Moreover, the current phase two of headset distribution sees the Kentucky Department of Education actively approach special education groups. The conference will allow educational institutions to obtain a headset, and any unclaimed HTC VIVE VR devices will be distributed to the appropriate schools.
In 1955, Sir Edmund Hillary , a New Zealand mountaineer and explorer, led a group of researchers called the Commonwealth Trans-Antarctic Expedition team into Earth’s coldest continent, where the Austral summer temperatures are consistently below 0° C (32 °F), and that’s on a good day. I am sure they are going to love it.”.
Following the launch of WWDC and AWE 2024 this week, reports have emerged showing that both Apple and Meta may be taking critical steps and restructuring methods to top the XR mountain. Apple and Meta are aware of this period of shifting. In the future, the immersive solutions division will be divided into two core operational groups.
Recently, from information presented in Mark Gurman’s Power On newsletter, rumours have circulated regarding a lower-priced Apple Vision Pro MR headset. After years of rumours and speculation, Apple debuted the Vision Pro earlier this year. However, Apple is yet to confirm any information regarding new XR products.
In a storyline that mirrors the rise of Apple’s Vision Pro, the Moohan headset was finally publicly revealed following years of speculation at the tail end of 2024with further reveal coming in the first month of 2025. Recently, Samsung’s dive into the XR headset market has been stealing headlines.
You can enjoy the full audio recording below: In this weekly VRScout Report, we cover NFL’s new VR series, Intel buying Voke, indigenous languages living on with VR, Unity’s big developer updates, Microsoft’s line of VR headsets, Apple using VR to develop self-driving car, money & funding, and more. MONEY & FUNDING.
According to the just-released November figures from Steam’s Hardware & Software Survey, the HTC Vive has scraped its way back from nearly losing the majority market share of VR headsets in use on Steam last month, finally ending a months long streak of Rift marketshare gains on the platform.
UK bank NatWest has announced that its retail banking app is now available on Apple’s Vision Pro. The launch makes it one of the first banks globally to feature on Apple’s VisionOS, NatWest said, marking a significant step in the adoption of spatial computing in the financial services sector.
At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap. This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple.
Apple is gearing up for the Vision Pro debut. The firm’s first XR headset is due soon, and with it comes a spatial computing ambition that draws similarities and differences to Lenovo, Microsoft, Meta, HTC VIVE, and other XR headset vendors. Just days after the Sapetop announcement, Apple revealed its Vision Pro product.
Strivr also noted that an increase in XR hardware options, such as those available via Apple, HTC VIVE, Meta, and others, is creating a “resurgence” of enterprise interest in immersive training – painting another optimistic forecast for workplace XR in what may be a momentous 2024 for the industry.
The OpenXR working group includes all the major companies in the industry, including Meta, Pico, HTC, Valve, Varjo, and Unity - but notably not Apple. Various companies and groups have added extra features on top of the core spec through OpenXR Extensions, and OpenXR 1.1 The OpenXR 1.0 specification was finalized in 2019.
Furthermore, in February, this device has the possibility of coming after the announcement of the Apple headset, which, while not focusing on games, may have the ability to steal the spotlight from all the other XR headsets on the market. I’m in the group of people that thinks at $549, it is fair.
Campfire recently announced the upcoming launch of its enterprise XR software for Apple Vision Pro headsets. Campfire points out that the rapid growth of its MR application on Meta Quest 3 reflects a strong demand for virtual collaboration within the Meta portfolio, highlighting competition between Apple and Meta in enterprise usability.
Today at WWDC Apple announced a slew of updates across its many product lines. AR has been the talk of the town at recent major keynotes from Apple’s big-tech competitors like Google and Facebook. To that end, Apple unveiled ARKit at WWDC. Pokemon GO was an absolute revolution when it released almost a year ago.
Vive Facial Tracker works also with non-HTC headsets. Last week, HTC Vive has announced the Vive Facial Tracker, a sensor to track your facial expressions while you are in VR. HTC has said that the device has been fine-tuned for the Vive Pro and on other headsets, it may be less accurate, but honestly, who cares.
The rest is our long story… Well, I have time for a long story… Our story began in 2016 when Tao Hu, our founder, and CEO, left Oculus and started the company with VC seed funding and a group of like-minded geeks. This includes but is not limited to HTC, Oppo, Xiaomi, and Huawei. Moon VR Video Player was just one of them.
Apple Vision Pro Rolls out in Australia Cam stated that Apple is engaging deeply with Australian audiences. Apple Vision Pro Rolls out in Australia Cam stated that Apple is engaging deeply with Australian audiences. The area shows a lot of consumer interest. We are literally less than a week in.
You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmented reality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR. HOLLYWOOD LOVES HENRY.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on. Why and how has it started?
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
Bloomberg publishes new hints on Apple glasses. Every week we have new hints on Apple glasses: it is no more a matter of “if” they will come to the market, but a matter of “when” and “what”. They will also have a dedicated store of AR apps , like it already happens for other Apple gadgets, like the Apple Watch and Apple TV.
Both Pico and HTC VIVE are due to unveil new hardware by the end of the month, with each firm looking to drum up interest spurred on by the new 2024 wave of mainstream XR interest. The timing coincides with other major hardware announcements from HTC VIVE and Meta. Big news will hit the XR shores next week and the week after that.
Following the hotly anticipated Apple WWDC showcase last week. 82% of Financial Sector Businesses to Adopt XR in the Next 5 Years, HTC VIVE Report Finds HTC VIVE’s report highlights how many leading firms in the financial service industry are increasingly using XR technology and experiencing positive ROI returns over a two-year period.
Image by Khronos Group). Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. These may be upcoming features or possible features Oculus is experimenting with a selected group of beta testers.
Apple acquires computer vision company, the hidden 3D feature in iOS 11 beta, Google experiments with ads in VR, a new VC fund is focusing on VR/AR, the investment and funding wrapup, and more… 1.APPLE APPLE DOESN’T WANT YOU TO KNOW ABOUT THIS ACQUISITION. APPLE’S SECRET FEATURE HIDDEN IN IOS. …and just a few more….
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content