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Vision Pro is built entirely around hand-tracking while Quest 3 uses controllers first and foremost, but also supports hand-tracking as an alternate option for some content. But which has better hand-tracking? The core input system combines hands with eyes to control the entire interface.
Ultraleap with tracking cameras The first demo I tried when I entered Ultraleap’s booth was its flagship handtracking with a VR headset. It’s incredibly stable and accurate, not only with the single hand but also for complex bimanual interactions.
A video posted by a Vision Pro developer appears to show the current levels of hand-tracking and occlusion performance that Apple’s new headset is capable of. Apple Vision Pro, expected to launch in the next few months , will use hand-tracking as its primary input method.
Meta Quest v72 is starting to roll out, bringing significantly improved handtracking, passthrough keyboard cutout, a new Gallery app, and more. HandTracking 2.3 The flagship improvement in Quest v72 is to controller-free handtracking. 0:00 / 0:15 1 Here are the specific changes Meta says HandTracking 2.3
I started by testing in total darkness, finding that Quest 3 and Quest 2 were unable to track either my head or hands at all. On both headsets, a message appeared telling me tracking was unable to initialize, offering to disable tracking. This aspect of controller tracking works even in total darkness.
brings phone mirroring, mouse & keyboard support, improved handtracking and passthrough, and a number of other improvements. This is also possible natively in Apple Vision Pro, but only for iPhones of course. also improves controller-free handtracking. Addressed distortion in scenes with aliasing issues.
According to a new report by The Information , a source with immediate knowledge of Apple’s hardware claims that the companies highly-anticipated combination VR/AR device could launch as soon as next year alongside a suite of impressive features. Feature Image Credit: Apple.
Here’s what’s coming this month to Quest headsets: Image Credit: Apple. Support for the Apple Magic Keyboard. Update v37 offers Mac users the chance to enhance their VR web browsing and coworking experiences with the introduction of Apple Magic Keyboard support. Improved Hand-Tracking & Explorer Feed.
Little Cities (2022) , the pint-sized VR city manager, is getting a new version for Apple Vision Pro that’s all about mixed reality gameplay. Called Little Cities: Diorama, the game will launch for Vision Pro through Apple Arcade on December 5th. Check out the trailer below, courtesy MIXED.
Resolution Games revealed its popular tabletop dungeon-crawling RPG Demeo now features hand-tracking support on Quest 2 and Quest Pro with its latest mixed reality update. It also includes a few new features to its previously released MR mode that are aiming to appeal to both future owners of Meta Quest 3 and Apple Vision Pro.
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
Meta’s hand-tracking has improved by leaps and bounds since we first saw it on the original Quest in 2019, but as Apple serves up stiff competition with its upcoming Vision Pro mixed reality headset , Meta tossed out a new hand-tracking demo that shows off the benefits of its latest software update.
After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. At VRROOM , we have a Unity Enterprise subscription, so I’ll be able to get my hands dirty on the SDK pretty soon. And this is very good.
The two companies have a great relationship and Apple is realizing that the fact that its headset lacking controllers is a problem for certain types of content, gaming in particular. For this reason, Apple may be working to make PSVR 2 controllers compatible with the Vision Pro. He is very positive about it to happen quite soon.
Apple and Sony are working to bring support for PlayStation VR2's controllers to Vision Pro, Bloomberg's Mark Gurman reports. Gurman has a strong track record when it comes to reporting Apple's moves in advance, and he even revealed many details of Vision Pro itself before it was officially revealed or even acknowledged to exist by Apple.
Wait, Apple Vision Pro doesn’t come in black, does it? Design inspirations aside, former Quest engineerAmanda Watson got a chance go hands-on with Play For Dream’s MR headset, noting in an X post it was “absolutely the best all around HMD demo I saw on the floor today.” Nope, but Play For Dream MR does.
Apple is going all-in with hand-tracking for its upcoming Vision Pro , but can hand-tracking really replace proper VR controllers? First announced in late July, the company’s Hands 2.2 Hands can also provide a faster on ramp for users new to VR.
And though our hands-on with the headset exclusively used hand-tracking and eye-tracking input, the company says it’s also making first-party motion controllers which will be natively supported as part of Android XR.
As for Project Moohan, details are very scarce: it seems like a mix of the Quest Pro and the Apple Vision Pro: it has an external battery, high-definition displays, and a very detailed passthrough. It also improves handtracking in enclosed environments like the ones that you find when you are in travel mode. million in 2023.
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! 2022 may be the key year when they actually buy it, also thanks to Apple , an d finally, the market will reach the magic number of 10 million devices.
The Apple Vision Pro is the device of the moment: since the preorders have been opened on January, 19th, my social media feed is full of posts that just talk about this device. And this is for a good reason: Apple entering the field is for sure a defining moment for the immersive reality space. But is it a good idea?
Today at Apple’s Worldwide Developers Conference (WWDC) the Cupertino tech giant unveiled its long-awaited XR headset, dubbed Vision Pro. Apple Vision Pro’s input is based on optical handtracking, eye-tracking, and voice input, and doesn’t feature controllers like headsets decidedly more dedicated to gaming.
This week, Osso VR, an immersive training platform for healthcare professionals, is introducing hand-tracking input options into its leading VR learning platform. The power of training is now in your hands. Hand-Tracking to Rule XR Input? 2024 is the year of body-tracking.
Apple is adding support for Vision Pro’s unique input system to WebXR, the web standard which allows XR experiences to run right from a web browser. But Apple is working to fix that. The post Apple is Adding Support for Vision Pro’s Input System to WebXR appeared first on Road to VR.
And it promises to have also some features that surpass the Apple Vision Pro (I hope not the price!). From this quick look, it seems a mix between Android and the interface of the Apple Vision Pro. Unluckily we have literally zero information about this new headset.
Industry analyst Ming-Chi Kuo, a respected figure in all things Apple supply chain leaks, says the Cupertino tech giant is likely preparing to launch its long-rumored mixed reality headset early next year. Apple is also tapped to fill growing demand. N301 could cost around $3,000.
After the announcement of the release date of the Apple Vision Pro, the whole community is just waiting for its preorders to open up this Friday. The headset will be sold in physical stores and on the Apple website. Analyst Ming-Chi Kuo says that Apple has only 60–80K units available at this time , so most likely they’ll go sold out.
New reports highlight some episodes of the life of Apple XR glasses. This week The Information has written a long report about the history of Apple XR glasses. The post The XR Week Peek (2022.05.23): New info on Apple glasses, Qualcomm glasses go wireless, and more! appeared first on The Ghost Howls.
In this Guest Article, studio head Denny Unger shares his thoughts on Apple’s entrance into the space. So let’s get the obvious over first; Apple Vision Pro is Apple’s first generation attempt at AR glasses using a Mixed Reality VR headset. Guest Article by Denny Unger Denny Unger is CEO and CCO at Cloudhead Games.
This week is all about Apple. Even before the firm’s monumental and, in some ways, controversial device announcement, which saw audiences amazed at a high price point and technology promise, the XR industry was on each of their seats with predictions on Apple’s immersive debut. There are a few reasons for this.
For instance, eye and facial tracking capabilities are perfect for companies using VR for immersive collaboration, as these capabilities can help convey gestures and facial expressions in meetings. Innovative hand-tracking capabilities and high-resolution screens are ideal for product design.
If a recent Bloomberg report from Mark Gurman holds true, not only is Apple not planning to release a motion controller for Vision Pro in the future, but it may not even support third-party VR controllers at all. For Apple, that’s where the ‘real’ money presumably lies.
A new trailer shows us a better look at the game’s chaotic yet mesmerizing gameplay: Apparently based purely on hand-tracking (though likely falling back to controllers on PC VR), the gameplay looks undeniably unique. The PC VR and flatscreen version will launch at a later date. Will you be giving Thrasher a try?
According to a report by Bloomberg News , Apple may be planning to release a VR headset with limited AR capabilities as soon as 2022, which is said to be a precursor to its long-rumored, fully-fledged AR device. ” Apple is reportedly aiming for a niche, high-end category with the VR headset. . Code found in iOS 13.1
Recent reports maintain we may be seeing a mixed reality headset from Apple sometime soon, however it appears the Cupertino tech giant has filed a global trademark for realityOS, its alleged XR operating system, which could suggest we’ll learn more about that and its XR device(s) as early as next week.
Despite Vision Pro’s $3,500 price tag, which is nearly 12 times more expensive than the $300 Quest 3S , Apple and Meta are destined to be direct competitors in the XR space at some point in the near future. Heat management, whether it would be tethered or wireless, and what devices it could support are all up for speculation.
Apple MR headset may feature iris detection and legs tracking. A new week, a new set of rumors about the Apple headset. Ahah I love the nonsense of the rumors about Apple! More info (Report about Apple visor?—?Mac Mac Rumors) More info (Report about Apple visor?—?Upload Quest HandTracking v2.1
Apple has barely mentioned augmented or virtual reality in its big keynotes lately, however at WWDC 2022 earlier this month, the company quietly released probably one of the best 3D room-mapping tools for mobile AR yet. Follow along as I do a series of structured @Apple RoomPlan tests and share my findings/notes in this thread.
Apple has confirmed that Safari on Vision Pro will support WebXR, a web-standard that allows immersive experiences to be delivered through the browser. In a somewhat surprising move, Apple confirmed that Safari on Vision Pro will support WebXR. But now Apple has confirmed that Safari on Vision Pro will indeed support WebXR.
Apple appears to be getting ready to unveil its first mixed reality headset at its Worldwide Developers Conference (WWDC) in June. Apple TV : both immersive sports content and traditional video content – the latter presented in virtual environments, such as a desert or the sky.
F inally, I have been able to put my hands on an Apple Vision Pro. Apple is one of the tech companies that cares the most about design and beauty and the Vision Pro reflects this. This elevates the Apple Vision Pro above many cheap AR headsets that have rather imprecise tracking when the user is moving.
I’ve read a lot of articles and XR news this week, but actually, at the end of the day, nothing relevant has happened, except for the usual rumor about Apple… so you can close this roundup now… no ok, I’m kidding! This doesn’t sound to me very “Apple”. And by the way, on the personal side, things are going well for me!
Ming-Chi Kuo, a respected supply chain analyst, reports that Apple is tamping down enthusiasm for its upcoming mixed reality headset, which was rumored to see its big announcement at Apple’s Worldwide Developers Conference (WWDC) in June. Includes a main SoC (CPU, GPU, and memory) and a dedicated image signal processor (ISP).
And Apple ruled a lot of those talks. Bracing for Impact From Apple A big shift is expected this week as Apple is expected to announce its entrance into the XR market. Whether an Apple entrance is real this time or not, AWE is bracing itself. And diversity in the industry is what sets Apple apart. “If
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