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Top news of the week (Image by Kosutami) Apple Vision Pro 2 battery cable leaked online Leaker Kosutami shared on X what looks like the new battery cable of the next Apple Vision Pro headset. The headset is allegedly dark so as to clearly distinguish it from the current Apple Vision Pro. Stay tuned!
Following success with its previous haptic glove iterations, WEART is launching TouchDIVER Pro to bring haptic XR interactions to businesses today. The device is a pair of advanced haptic gloves that will be available for pre-order until November 30, 2024, at €3,900. degrees and a per-finger accuracy of up to 2mm.
The two companies have a great relationship and Apple is realizing that the fact that its headset lacking controllers is a problem for certain types of content, gaming in particular. For this reason, Apple may be working to make PSVR 2 controllers compatible with the Vision Pro. He is very positive about it to happen quite soon.
Apple and Sony are working to bring support for PlayStation VR2's controllers to Vision Pro, Bloomberg's Mark Gurman reports. Gurman has a strong track record when it comes to reporting Apple's moves in advance, and he even revealed many details of Vision Pro itself before it was officially revealed or even acknowledged to exist by Apple.
For instance, eye and facial tracking capabilities are perfect for companies using VR for immersive collaboration, as these capabilities can help convey gestures and facial expressions in meetings. Innovative hand-tracking capabilities and high-resolution screens are ideal for product design.
In this Guest Article, studio head Denny Unger shares his thoughts on Apple’s entrance into the space. So let’s get the obvious over first; Apple Vision Pro is Apple’s first generation attempt at AR glasses using a Mixed Reality VR headset. Guest Article by Denny Unger Denny Unger is CEO and CCO at Cloudhead Games.
The Apple Vision Pro is the device of the moment: since the preorders have been opened on January, 19th, my social media feed is full of posts that just talk about this device. And this is for a good reason: Apple entering the field is for sure a defining moment for the immersive reality space. But is it a good idea?
If a recent Bloomberg report from Mark Gurman holds true, not only is Apple not planning to release a motion controller for Vision Pro in the future, but it may not even support third-party VR controllers at all. For Apple, that’s where the ‘real’ money presumably lies.
Customize your hand gestures to activate specific visual and haptic feedback experiences. . Gesture controls can be customized through an app to activate menus and can provide visual and haptic feedback. Greget adds, “Handtracking is a key enabling technology to drive growth in AR applications.”.
After the announcement of the release date of the Apple Vision Pro, the whole community is just waiting for its preorders to open up this Friday. The headset will be sold in physical stores and on the Apple website. Analyst Ming-Chi Kuo says that Apple has only 60–80K units available at this time , so most likely they’ll go sold out.
To bring a more organic and natural typing experience into VR, a group of researchers from the Department of Computer Science at ETH Zürich , Switzerland have developed a set of wristbands called TapID that—when combined with handtracking—allows you to “feel” the keys of your virtual keyboard as you type.
Apple’s entrance into the XR space via their announcement of the Apple Vision Pro was one of the most anticipated events in recent XR history. Years of Watching Apple Neso Brands is an investment company specializing in tech-augmented eyewear. Somehow I’ve been following it for the last seven years,” said Almeida.
We may know the field of view of Apple AR headset. Of course, since he has not an Apple HMD, the only thing he could obtain was the screen splitting in two on his phone, showing that view that we XR developers know very well. It is now sure that Apple is going to release an AR headset , the questions are just when and what.
Some selected developers have received the Apple headset. Bloomberg’s Mark Gurman, who is considered a reliable reporter about Apple, claimed that “a small number of high-profile software developers” have already received the Apple mixed reality headset to start developing content for it. Cats are the best haptic devices.
Apple Vision Pro is coming next year, not only making for the Fruit Company’s much awaited first XR headset, but also spurring a resurgence in public interest (and likely investment) in the XR space. Apple has a tendency to undervalue gaming initially, though perhaps reluctantly, eventually acknowledges its importance.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.
Vision Pro doesn’t have controllers, but it’s clear Apple will need to support immersive hardware input somehow in the future, if only for the greater precision it might bring to industry professionals. That’s to say, there is only so much Apple (or anyone) can do without controllers.
Leap Motion, the pioneer in optical hand-tracking, has been acquired by Ultrahaptics, the enterprise-focused immersive haptics company. SEE ALSO Tactical Haptics to Open Pre-orders for 'Reactive Grip' Dev Kits on May 29th. At the time of this writing, a Leap Motion tracker can be purchased for under $80 new.
ALVR, the app that enables Apple Vision Pro to work on SteamVR, is now available for anyone to download. Apple Vision Pro Demonstrated Working On SteamVR Via ALVR A developer got Apple Vision Pro working on SteamVR by porting the open-source app ALVR, though this initial implementation has some issues.
More info Some new leaks on the Apple Vision Pro This has been a quite positive week to discover news about the Apple Vision Pro, thanks to a few leaks about it. My thoughts and prayers go to the dev team that violated the NDA of the Apple Vision Pro: Apple will find them and sue them to hell. RIP Kinect, again.
If so, you have what you need for standard platformer controls in Crossy Road Castle on Apple Vision Pro. My left hand gestures as if it is holding a joystick, tilting left-right, while my right thumb pinch-jumps with my index finger. The pinch provides a great self-haptic effect to simulate a single button press for jumping.
Welcome to the golden age of hand-tracked VR gaming. Job Simulator And Vacation Simulator Arrive On Apple Vision Pro Apple Vision Pro is now home to two of VR’s best-selling titles, Job Simulator and Vacation Simulator from Owlchemy Labs. We'd love to see it.
Of course, the object must be in the FOV of the cameras of the headset to be tracked, even if HTC says that the tracking can somewhat continue also when this condition is not true (i guess using just IMU data). Haptic technologies were represented at CES very well especially by two companies: OWO and bHaptics. Shiftall MeganeX.
A Sky News report cites "sources" as saying the company is halving its workforce and plans to "seek a buyer for its hand-tracking business." In May 2019, Ultrahaptics bought Leap Motion to merge their complementary ideas – a haptic effect produced through ultrasound with industry-leading handtracking.
Apple began building the Apple Vision Pro with a focus on enterprise needs. Spatial technologies like eye tracking, hand-tracking tools, sensors, and voice controls are becoming popular VR headset trends. These haptic tools are ideal for enhancing realism and building muscle memory.
Currently known as "Project Moohan", the headset will feature "state-of-the-art displays", eye tracking and handtracking. I went hands-on with an early headset developer kit showcasing Google's software and Samsung's hardware. Meanwhile, eye tracking is a core part of its pinch selection interface in Apple Vision Pro.
While “tracking” technologies aren’t new in this landscape, new eye and hand-tracking trends are emerging as we move towards a new future of immersive, spatial computing. Here are some of the major trends worth watching in the eye and hand-tracking space today.
Eye and hand-tracking technologies are fundamental to most extended reality solutions today. All of the latest extended reality headsets, from the revolutionary Apple Vision Pro to the Meta Quest 3 , leverage some form of “tracking” technology. There are numerous cases of use for eye and hand-tracking technology.
The other part of the problem is due, as per my speculation, to Meta wanting absolutely to take this out before Apple could release its headse t, to have a first-mover advantage over it. HaptX announces the new generation of its haptic gloves. Road To VR) More info (Meta confirms Quest 3 for 2023- Upload VR). Other news. Learn more.
Apple’s Worldwide Developer Conference (WWDC) is over, and while Vision Pro was a big focus with the announcement of its visionOS 2 update , it’s pretty clear Apple’s first mixed reality headset isn’t in a hurry to feature-match other XR headsets at this point, let alone Meta Quest 3.
Although, an emerging presence in the development space is hand and eye tracking. AR/VR/MR headsets are increasingly equipped with hand and eye tracking technology. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured.
The new Apple Pencil Pro would make a perfect accessory for Apple Vision Pro. Alongside new iPad Pro and iPad Air models, today Apple announced the $130 Apple Pencil Pro for use with them. 0:00 / 0:27 1× The new Apple Pencil Pro. Meanwhile, haptic feedback would make this feel great instead of lifeless.
The standalone VR headset, developed by Meta (formerly Facebook), was one of, if not the hottest item of the holiday season, with the Oculus companion app becoming the #1 download on the Apple App Store. That said, the Meta Quest 2 isn’t the only VR headset worth checking out in 2022.
Apple Announces Vision Pro Image courtesy Apple The News Apple announced is Vision Pro headset in June of 2023 marking the company’s first public step into the XR headset space. Apple also boldly announced the headset’s staggering $3,500 price, despite a launch date set for nearly a year later.
Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured. Moreover, Apple recently made a huge splash in the XR market with the Vision Pro, an XR device which leverages eye and handtracking for its spatial computing input system.
Now, both companies are beginning to invest in more premium devices that could put them head-to-head with rival devices like the Apple Vision Pro , and unlock new opportunities in the enterprise market. This device will feature unique interaction features (like a haptic ring), and proprietary content creation software.
Doublepoint is the company behind an impressive Wear OS app that lets any Android smartwatch add hand pointing and gestures to XR headsets or glasses without needing optical handtracking. And unlike optical handtracking, a watch can deliver haptic feedback.
Quest 3S Has Better Low-Light HandTracking Than Quest 3 We confirmed: while Quest 3S has inferior lenses and display, it actually has better low-light head & handtracking than Quest 3. Quest Pro also has more RAM and included self-tracking controllers, and some people may prefer its open periphery design.
There’s also a haptic, EMG-powered wristband included. This wristband, provided alongside the glasses, enhances the voice, eye-gaze, and handtracking capabilities of the Orion specs on an incredible scale. The high-performance EMG sensors inside the wristband track tiny muscular movements in your wrist.
Marvel's What If On Apple Vision Pro shows a path forward for embodying VR superpowers based on handtracking, while Ace Virtual Shooting put a handset in my home last week for target shooting with the equivalent weight of a firearm. Gamers on Quest today use held controllers but handtracking is improving steadily.
Apple explained the three ways to enter text in Vision Pro. In February Meta released an "experimental" feature called Direct Touch , letting Quest users directly tap the interface, including the virtual keyboard, with their hands. So visionOS also supports two other text entry methods: Apple's Magic Keyboard , and voice entry.
They can also sometimes provide sensory feedback, such as haptic responses. Meta’s wristband (similar to other wristbands and EMG accessories being developed elsewhere) interprets electrical signals from the brain that control hand movements. These bands don’t rely on cameras and sensors to enable handtracking.
Even in 2007, when Apple announced the first iPhone, Steve Jobs was keen to get rid of the stylus for touchscreen management, arguing separate controllers and devices make using technology more cumbersome. Eye and handtracking solutions are emerging as a valuable alternative to old-fashioned control mechanisms.
3 hours Eye Tracking ❌ ✅ ❌ Face Tracking ❌ ✅ ❌ Controllers Touch Tracking Rings Basic Haptics Touch Pro Self-Tracking TruTouch Haptics Touch Plus Ringless TruTouch Haptics Pricing $300 (128GB) $350 (256GB) $1000 (256GB) $500 (128GB) $650 (512GB) Quest Pro is still the only Meta option for local dimming, eye tracking, and face tracking.
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