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LeapMotion, the pioneer in optical hand-tracking, has been acquired by Ultrahaptics, the enterprise-focused immersive haptics company. According to the Wall Street Journal , Ultrahaptics reportedly acquired LeapMotion for approximately $30 million. Image courtesy LeapMotion.
According to a report from Business Insider , earlier this year Apple was on the verge of acquiring LeapMotion, but the deal fell through days before it was expected to close. According to the report, this is the second time in some six years that Apple had conversations with the company about an acquisition.
I started by testing in total darkness, finding that Quest 3 and Quest 2 were unable to track either my head or hands at all. On both headsets, a message appeared telling me tracking was unable to initialize, offering to disable tracking. This aspect of controller tracking works even in total darkness.
What an exciting week for technology, with the Facebook Connect, PS5 price announcement, Apple event and the release of RTX30 graphics cards! Even Apple uses modified ARM chips. The time for us XR developers to buy a LeapMotion 2 has finally come. What a time to be alive! Join the gang by clicking the button below!
The startups formerly known as Ultrahaptics and LeapMotion appear to be heading in separate directions again after 5 years together ended in significant layoffs. A Sky News report cites "sources" as saying the company is halving its workforce and plans to "seek a buyer for its hand-tracking business."
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! Handstracking for Vive Pro. Header image by HTC).
Ultraleap released Hyperion, the latest version of its industry-leading handtracking software runtime and SDK. Hyperion supports the LeapMotion Controller 2 addon, which supports almost any headset (including standalone headsets) via USB or can be integrated into a headset's existing sensor suite by headset makers.
We may know the field of view of Apple AR headset. Of course, since he has not an Apple HMD, the only thing he could obtain was the screen splitting in two on his phone, showing that view that we XR developers know very well. It is now sure that Apple is going to release an AR headset , the questions are just when and what.
The open beta of the PC version of VRChat now natively supports handtracking, via the SteamVR Skeletal Input system. The VRChat standalone app on the Quest Store has supported handtracking since late 2022. If you have an Apple Vision Pro, you can use ALVR.
Meta is rolling out update v37 for Oculus Quest and Quest 2 bringing quality-of-life improvements like interface tweaks and tracking support for the Apple Magic Keyboard. Additionally, hand-tracking is getting an expanded, gesture-based menu. Keyboard Tracking for Apple Magic Keyboard.
On the last day, I tried many interesting technologies, but I selected two for this summary, which are the first two that I’ve tried: the new LeapMotion Controller by Ultraleap and the AR technology by LetinAR. You can see how it is in this picture, where I’ve put my hand for scale. The amazing Ben Lang.
Just before tuning in to the Apple WWDC2017 Keynote on Monday, I had a meeting with Jayse Hansen , master of the Fictional User Interface (FUI), Hologram and HUD design for film franchises like Star Wars, Iron Man, and The Hunger Games, and Alex Colgan , LeapMotion ’s digital content and community lead. Read more here.
To achieve their mission of delivering highly immersive, productive, and engaging experiences, Meta invests heavily in tracking technologies. Tools like the Oculus already come with handtracking functionality, to help users interact with some software on a hands-free basis.
Mova will be a 6DOF headset with 2 tracking cameras, working natively only with handstracking (there is a controller for fallback, though). Controllers are fundamental for interactions in most VR experiences and handstracking is only good for watching videos, go on social XR worlds, and play simple games.
RealMax's AR and VR device with handtracking by LeapMotion and an epic 102-degree field of view, was used for a multiplayer AR game which involved grabbing fish and knocking over boxes. Inbar called this “the year of the creator,” as platforms, devices, and nascent markets are maturing.
With the Varjo XR-4 series, the tech leader aims to offer a more affordable and diverse alternative to upcoming headsets like the Apple Vision Pro. This aligns it with the prices for competing solutions like the Apple Vision Pro and Microsoft HoloLens 2. However, they are more affordable than you might think.
Above: David Holz, founder of LeapMotion, shows off hand-tracking in VR. The headset used sensors to detect my fingers, using software from LeapMotion. Image Credit: Dean Takahashi. It was cool that I didn’t have to use a touch controller.
Ultraleap with tracking cameras The first demo I tried when I entered Ultraleap’s booth was its flagship handtracking with a VR headset. It’s incredibly stable and accurate, not only with the single hand but also for complex bimanual interactions.
Varag: So Clay is a software company, we're specializing in handtracking and gesture recognition, mostly in the AR and VR space. We did a project just using Google's handtracking library. And handtracking needs to be there. But let's get back to handtracking, because this is a vital part.
Varag: So Clay is a software company, we're specializing in handtracking and gesture recognition, mostly in the AR and VR space. We did a project just using Google's handtracking library. And handtracking needs to be there. But let's get back to handtracking, because this is a vital part.
What was until some time ago a very cool startup with a lot of knowledge about haptics and handtracking (and with a lot of friends of mine) is now just a ghost. This means that Samsung wont go all-in with handtracking like Apple did. The company has also laid off 30 employees.
I need to rush out this newsletter episode because otherwise tomorrow Apple launches its headset and no one will read my articles: everyone will be too busy reading “The top 5 features of the Apple headset” or “The 7 reasons why the Apple headset can revolutionize peeling potatoes”. How is Apple going to sell this headset?
Varag: So Clay is a software company, we're specializing in handtracking and gesture recognition, mostly in the AR and VR space. We did a project just using Google's handtracking library. And handtracking needs to be there. But let's get back to handtracking, because this is a vital part.
LeapMotion. You may ask why I’m adding LeapMotion here. Well, during 2018, LeapMotion has announced the North Star reference design : a cheap augmented reality connected to PC, that is able to detect your hands very well thanks to LeapMotion’s sensor. Apple glasses.
Do you think Apple is going to come out with their glasses in the next five years? So, you think AppleApple would do this? And I think, if watching Apple’s previous releases is an indication, they’re going to build the ecosystem with ARKit and let people develop on the phones. Let’s look out five years.
Do you think Apple is going to come out with their glasses in the next five years? So, you think AppleApple would do this? And I think, if watching Apple’s previous releases is an indication, they’re going to build the ecosystem with ARKit and let people develop on the phones. Let’s look out five years.
Do you think Apple is going to come out with their glasses in the next five years? So, you think AppleApple would do this? And I think, if watching Apple's previous releases is an indication, they're going to build the ecosystem with ARKit and let people develop on the phones. Let's look out five years.
Apple acquires startup SPACES. What is sure is that Apple continues to slowly build its AR and VR technology, so that one day it could come out with something amazing. What is sure is that Apple continues to slowly build its AR and VR technology, so that one day it could come out with something amazing.
Do you think Apple is going to come out with their glasses in the next five years? So, you think AppleApple would do this? And I think, if watching Apple’s previous releases is an indication, they’re going to build the ecosystem with ARKit and let people develop on the phones. Let’s look out five years.
The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking? More info (Ultraleap teasing a new device) More info (Maybe a new sensor is coming) Has Palmer Luckey tried the Apple headset?
Kluge Interactive CEO Arturo Perez confirmed to UploadVR the studio is exploring Synth Riders handtracking support. In a snippet from an upcoming interview we'll publish soon, we asked whether Kluge's future plans include supporting Apple Vision Pro. Perez expressed interest, saying, "we'd like to, but we'll see.
Some months ago, we all read that letter where Zuckerberg claimed wanting to get complete control of the hardware and software stack so that Facebook shouldn’t depend on external companies, like Google or Apple for the SO, or phone manufacturers for the hardware. Oculus releases handstracking SDK, official Link cable for Quest and more.
Ultraleap releases Gemini hands-tracking runtime. Ultraleap (formerly LeapMotion) has just released the fifth version of its hands-tracking engine. Dubbed Gemini, it shows the best accuracy I have ever experienced with hands-tracking, and it also works with the two hands touching each other.
The Apple is a Chinese, Japanese and Korean co-production which won Best Multi-Person Experience award at Raindance. You don a Vive Pro headset, equipped with leap-motion sensors for handtracking, and are also able to communicate with your partner via voice.
The Apple is a Chinese, Japanese and Korean co-production which won Best Multi-Person Experience award at Raindance Click To Tweet. The Apple is a Chinese, Japanese and Korean co-production which won Best Multi-Person Experience award at Raindance. This is a room-scale (50m2) multi-person VR experience for up to 4 people.
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