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unveiled a new line of Snapchat Lenses that combine 3D motioncapture and multiple neural networks to create over 10 augmented reality costumes powered by 3D full-body tracking. Celebrate all hallows eve with seven AR costumes and three background dancers. Today, Snap Inc.
Apple’s upcoming headset will have leg tracking and iris scanning, The Information reports. Last year Bloomberg , The Information , and supply chain analyst Ming-Chi Kuo released reports claiming Apple is preparing to release a premium headset for VR and AR with ultra high resolution color passthrough.
What an exciting week for technology, with the Facebook Connect, PS5 price announcement, Apple event and the release of RTX30 graphics cards! Even Apple uses modified ARM chips. While this decision was very smart on the business side because the major headset manufacturers were already building their handstracking solutions (e.g.
The glove is capable of intricate motioncapture, including for use in XR applications. If you’re not amazed because many XR applications have built-in handtracking, remember that your hands need to be in view of the headset’s cameras for handtracking to work. But, it has powers. StretchSense.
At a glance, this headset certainly seems a lot “clunkier” and bulkier than some of the other leading headsets we’ve seen lately, like the Apple Vision Pro. It’s likely you’ll need to pay something closer to the price for the Apple Vision Pro (starting at $3,499), than the price of the Meta Quest 3 (starting at $599).
Since Apple’s VisionOS kit focuses on mixed reality, I’ll leave that solution out. Apple ARKit Apple’s ARKit is one of the most popular augmented reality kits available, particularly for developers focusing on mobile AR apps. Let’s dive into the options.
Sometimes people ask us and say, "OK, if I close my eyes, I don't feel I'm holding an apple, I'm only feeling I'm holding a rough round shape." Whether with, for example, a HaptX setup, you would come closer to the idea of feeling an apple, rather than a rough round shape. And that's the difference in technology.
Sometimes people ask us and say, "OK, if I close my eyes, I don't feel I'm holding an apple, I'm only feeling I'm holding a rough round shape." Whether with, for example, a HaptX setup, you would come closer to the idea of feeling an apple, rather than a rough round shape. And that's the difference in technology.
Sometimes people ask us and say, "OK, if I close my eyes, I don't feel I'm holding an apple, I'm only feeling I'm holding a rough round shape." Whether with, for example, a HaptX setup, you would come closer to the idea of feeling an apple, rather than a rough round shape. And that's the difference in technology.
Apple acquires IKinema. Another acquisition got my attention this week: Apple buying IKinema. IKinema was a company working on motioncapture and had developed a great solution that lets people animate a full-body avatar with just some Vive Trackers on their limbs. Someone experimented with handstracking on the Index.
I hope to be wrong, of course: maybe Valve has just accelerated to launch its device before Apple may finally release its one. A musician will perform live to over 1 [million] people on Roblox, using a phone for motioncapture 1. A Roblox developer will be valued at $1 [billion] I think the n.1
Facebook has showcased how thanks to the use of hand-tracking gloves, it has been able to let people touch-type in VR. With it, you can develop also Web AR experiences using a popular framework like MRTK, and also experiences that support handstracking. Maybe there is hope for broken Rift CV1 cables. Learn more.
The rumors on the Apple Glasses are intensifying. It is not a secret that Apple is working on an XR device: the mystery is when it is going to release it and what it will actually be. The hype is rising, and Apple is playing with it. (My usual terrible image to wish you Happy Easter, if you celebrate it). Top news of the week.
Since then, Facebook has continued to roll out new features such as native handtracking and Oculus Link , which allows users to experience PC VR HMD quality on the standalone headset. There were also some significant acquisitions in the space, such as Jaunt XR being bought by Verizon , and Apple acquiring UK start-up Ikinema.
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