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Someone in the communities argued with me that HoloLens 2 has still some advantages over Magic Leap 2: it is well integrated with Azure, it is standalone so it doesn’t need a potentially dangerous cable connecting the headset to the computational unit, and it doesn’t need controllers (it uses handstracking). Other relevant news.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.
On that note, leading into 2025, the XR market is looking to shift, with interest shifting towards emerging technologies such as AR and MR, with accessible products debuting from firms like Meta and Apple. Alongside the haptic feedback distribution, TouchDIVER Pro leverages full handtracking with a deep precision of 0.6
The headset should be operated through the use of handtracking and eye tracking , exactly like the Vision Pro. This is a very useful resource for all of us XR developers that are going very soon going to experiment with Mixed Reality applications on a headset by Meta, Apple, or one of their competitors.
Top news of the week (Image by Brad Lynch) Bloomberg got a preview of the Quest 3 Last week I predicted that Meta could have given us a glimpse of the Quest 3 during the Gaming Showcase on June, 1st, so that to create attention around its device before the announcement of the Apple headset. But that’s just a speculation of mine.
Kimball said that the Unity and Unreal engine integrations for Magic Leap do much of the core balancing optimizations (between the available A57 cores and Denver 2 core) for developers already. SEE ALSO Echoing Apple's iPhone Launch, Magic Leap Taps AT&T for Exclusive US Distribution.
Of course, Epic is completely against Apple and its vision of its own walled garden. Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale.
The first immersive experience resulting from Apple and Disney's partnership in spatial computing arrives today in What If. The hour-long experience is free for a limited time and a must-see for Apple Vision Pro owners. is the experience every Apple Vision Pro owner needs to see. on the visionOS App Store. In What If.
Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. Some developers I know are already switching to Godot or Unreal because they say that Unity can’t be trusted anymore. of our revenues with Unity. And this 2.5% As an entrepreneur, I understand.
0:00 / 0:50 1× UploadVR trying out Depth API with hand mesh occlusion in the v67 SDK. The Depth API now has an option to exclude your trackedhands from the depth map so that they can be masked out using the handtracking mesh instead.
Until now, building even a simple app for Quest headsets required using a full-fledged game engine like Unity, Unreal, or Godot. It provides rendering, optional passthrough, controller and handtracking, support for flatscreen and immersive media playback, physics, and spatial audio. 0:00 / 1:07 1× Meta Spatial SDK.
Rebuilt in Unreal Engine 5, Riven is 1997's sequel to the atmospheric puzzle game Myst. The new version of the game saw the inclusion of an option for puzzle randomization, so players could choose to see the game's puzzles through fresh eyes, and Cyan's developers even added handtracking to the experience on Quest headsets.
Thrasher is following its simultaneous Apple Vision Pro and Quest release in July with a December release on Steam. The intense audio and visuals in Thrasher look built to shine on all its supported platforms, though we've yet to go hands-on with the experience to see how it handles in person. It’s an unreal level of contrast.
Aided by the UEVR mod, the ceaseless work of Team Beef and the formal announcement of Flat2VR Studios, an assortment of high-selling Unreal Engine games are basically seeing robust VR support turned on inside the titles many people already own. The biggest trend in VR gaming of 2024, though, is the blurrying line between flat content and VR.
Since this is the last episode in my series from Meta Connect 2024, then here's a list of all 20+ interviews and 12+ hours of my coverage from this year: #1468: Kickoff of Meta Connect 2024 Coverage with Orion AR Glasses Hands-on Impressions with Tested's Norm Chan & CNET's Scott Stein #1469: Analyst Anshel Sag on Meta Connect Announcements & Orion (..)
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
At a glance, this headset certainly seems a lot “clunkier” and bulkier than some of the other leading headsets we’ve seen lately, like the Apple Vision Pro. Siemens even announced earlier this year that this software will deliver a brand-new Unreal Engine-based solution.
If we sum these features to the other ones added in the past, like handstracking, Passthrough Shortcut, or the multiple windows in Oculus Browser , we start seeing the first signs of a mixed reality operating system, with which you can interact with the controllers or with the hands in a natural way. Why does this matter?
” Bosworth also stated: Since Apple leaned so hard into marketing mixed reality features for the Apple Vision Pro, we wanted to make sure people were aware that Quest 3 in particular was as good as, or in my opinion better than, what they get elsewhere. Other features of the Meta XR Core SDK Version 74.1
With the Varjo XR-4 series, the tech leader aims to offer a more affordable and diverse alternative to upcoming headsets like the Apple Vision Pro. This aligns it with the prices for competing solutions like the Apple Vision Pro and Microsoft HoloLens 2. However, they are more affordable than you might think.
Apple glasses are coming in 2021–2022 and they are incredibly sleek. Apple glasses are coming. The glasses are expected to run a new operating system, rOS (or reality OS), and Apple is exploring touch panels, voice activation, and head gestures as a means of control. Apple is really good at selling stuff.
What was until some time ago a very cool startup with a lot of knowledge about haptics and handtracking (and with a lot of friends of mine) is now just a ghost. This means that Samsung wont go all-in with handtracking like Apple did. This is something absolutely impossible to have with Unity or Unreal.
So many developers could find themselves with the conundrum of what to offer and to which device : if the Quest 3 Lite will sell a lot of units, maybe developers will prefer to develop content that is compatible with handtracking, shifting the current attention to games to something else.
More info News worth a mention (Image by The Information) Let’s have realistic expectations on the Apple headset We are all very excited about Apple joining our industry, but we must have realistic expectations about the headset that is going to come.
The new editor resembles a simplified version of a game engine like Unity or Unreal and allows one to program the world logic with Typescript , which is a quite successful web programming language. In my opinion, this is just another example of Metas obsession with Apple : Apple never talks about VR, and only talks about MR and spatial.
Facebook has always had the problem of distribution of its hardware (Apple has its stores, for instance, Facebook has not), and with this partnership, it immediately has the opportunity to showcase this and its future devices in all glasses shops thanks to Luxottica. Apple Event is tomorrow 14th September. Other relevant news.
This is the first public hint that Google is back on track working on a new AR device , most probably glasses that should compete with Facebook and Apple. It has a retro look that makes it very nerdy, and it should be able to offer passthrough AR and handstracking via Ultraleap. Tilt Brush).
The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-tracking Eye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,
Right now, here's our highlights for new VR games coming to Quest, PC VR, PlayStation VR2, and Apple Vision Pro this December. Store links - Quest Drakheir - December 5 (Quest) 0:00 / 1:46 1× Published by Gallantry Games, Drakheir: The First HandTracking ARPG is the very self-explanatory full name for this upcoming action RPG.
We were all expecting this since AR and VR are a bit in a transitional moment and the biggest brands (like Facebook and Apple) have their events through which they’ll announce their new devices, but for me, this lack of news was worse than the expected. We had a few interesting news, but nothing truly disruptive.
And it also makes me super-happy that no one is about Facebook and Apple… I was getting pretty bored in writing newsletters only about these two companies! The French startup headed by Stan Larroque is developing passthrough AR glasses with eye-tracking and handstracking that can offer a new paradigm to augmented reality.
It was our hope for Google entering the AR race together with Meta and Apple. Regarding all the rumors about the use of tracked controllers, Mark Gurman stated this in his latest report: “ I’m told that Apple isn’t planning its own Vision Pro game controller, nor is it actively planning support for third-party VR accessories ”.
Mark Rabkin showed a whole slide about Unreal Engine and announced camera access. I already had my travel plans figured out for Unreal Fest Seattle, where my company was giving several talks , followed by a Star Wars convention in Orlando, where we’d be exhibiting our open source recreation of the Galactic Starcruiser.
We have seen that handstracking has enabled new kinds of experiences that we hadn’t even thought of before (think about the great experiments by Daniel Beauchamp ), and I’m sure that the same will happen with passthrough AR, too; Facebook is building a platform that will work for all future headsets.
Facebook has showcased how thanks to the use of hand-tracking gloves, it has been able to let people touch-type in VR. With it, you can develop also Web AR experiences using a popular framework like MRTK, and also experiences that support handstracking. Maybe there is hope for broken Rift CV1 cables.
An Immersive Story exclusively on Apple Vision Pro tomorrow, and I had a chance to take an early look and speak with producer and executive producer Shereif Fattouh as well as technical art director Indira Guerrieri about the process of creating this experience. ILM Immersive & Marvel Studios is releasing What If…?:
The hardware for handtracking is already incorporated, though wasn’t activated at the time I started testing the system, coming soon as part of ongoing software updates. They feature a small joystick, X and Y buttons, Menu and Pimax buttons, side grip buttons, and frontal triggers.
Store links - Quest Wanderer: The Fragments Of Fate - October 31 (PC VR, Pico, PSVR 2, Quest) Wanderer: The Fragments of Fate by Mighty Eyes is a remake of 2022's Wanderer , and it's been completely rebuilt using Unreal Engine 5. It's launching this month in early access, and you can find our initial impressions below to learn more.
Apple is entering the XR field, and Facebook is currently dominating the VR market. Apple headset may be very lightweight. According to Apple analyst Ming-Chi Kuo, the upcoming Apple visor should weigh around 3–400g, which is much lighter than current headsets on the market, including the Quest 2.
It can work with any type of XR glasses, may they be mixed reality visors (a la Apple Vision Pro ), AR glasses (a la XREAL ), or smartglasses (a la Ray-Ban Meta ). The FOV is slightly smaller than Quest 3 according to Ben Lang Tracking : 6 DOF inside-out tracking guarantees the headset is aware of its position.
Ben Lang has written a very interesting editorial on the topic, and for instance, he imagines that this may mean that all Sony-owned game studios will all start using Unreal Engine as their game engine , unifying the production processes among them all. Unreal Engine can now use your iPhone to record facial animations.
Unreal Engine support is coming next year Interaction SDK : a set of facilities to develop applications with hands-tracking, that provides out-of-the-box tools for interacting with the UI and with objects in the scene. For instance, the virtual hands will be able to grasp objects in a natural way. Spark AR updates.
It is a bit like Android vs Apple : Android’s Plays Store is more open and cheaper, but the Apple Store offers better quality. On Unreal Engine, the Wave SDK for the Vive Focus has lots of issues. The Oculus Quest is like an Apple phone. You have to choose if you prefer quantity or quality. Extra features.
If they keep building the device, when Apple halts production, there may be enough units in the warehouses to keep the sales happening until the next version of the headset is released. This headset may be priced around $2000, and according to this last report from The Information, Apple plans to sell around 4 million units of them.
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