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Use The Force (Feedback), Luke! With SenseGlove’s Gijs den Butter

XR for Business Podcast

Haptics, however, can be prohibitively expensive, even for some enterprise. Now, if you're not familiar with haptics, we're going to get right into this. A little while ago, I had the opportunity to try haptic gloves, and I put them on and I was able to reach out in virtual reality and grab an object and feel that object in my hand.

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Use The Force (Feedback), Luke! With SenseGlove’s Gijs den Butter

XR for Business Podcast

Haptics, however, can be prohibitively expensive, even for some enterprise. Now, if you're not familiar with haptics, we're going to get right into this. A little while ago, I had the opportunity to try haptic gloves, and I put them on and I was able to reach out in virtual reality and grab an object and feel that object in my hand.

Haptic 78
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article thumbnail

Use The Force (Feedback), Luke! With SenseGlove’s Gijs den Butter

XR for Business Podcast

Haptics, however, can be prohibitively expensive, even for some enterprise. Now, if you're not familiar with haptics, we're going to get right into this. A little while ago, I had the opportunity to try haptic gloves, and I put them on and I was able to reach out in virtual reality and grab an object and feel that object in my hand.

Haptic 78
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The XR Week Peek (2024.10.08): Windows 11 update bricks WMR headsets, PSVR 2 becomes the 9th most used HMD on Steam, and more!

The Ghost Howls

Apple’s end goal is the one of building lightweight AR glasses that people wear all day, too, so it’s pretty normal that people at Cupertino are concerned about the work that Meta is doing (this is one of the positive side effects that I envisioned about the reveal of Orion , and in fact, it came true).

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Even the big players like Sony, Apple, and Microsoft have substantially reduced their production estimates for 2022, whilst processor manufacturers talk of delays into 2024. As this year continued, I tackled different development areas (Tracking, Ergonomics, Haptics, Mechanical, Software, etc.) Image provided by Rob Cole).