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Apple introduced a new world of opportunities to the VR space with its cutting-edge Vision Pro headset delivering incredible tracking capabilities, and almost unmatched visual fidelity. Growth in Software Ecosystems As the future of VR continues to focus more heavily on the enterprise market, demand for robust software ecosystems is growing.
After 7 months of beta testing, Interhaptics just released its most ambitious project to date: a mixed reality development suite for deploying haptics across platforms for both head-mounted displays and mobile devices. When designers leave out haptics, they force their users to suffer fatigue,” he says.
Pico, Varjo, HTC VIVE, and even Meta are all experimenting with premium and affordable VR headsets for business use, as well as intuitive device management software. Can you afford to invest in premium options, like the Apple Vision Pro, or the Pico 4 Enterprise Ultra? So, how do you pick the right solution for your needs?
Apple and Sony are still working to bring PS VR2 Sense controller support to Vision Pro, Bloomberg's Mark Gurman reports. Gurman has a relatively strong track record of reliably reporting on Apple's product plans years in advance, and successfully described most of Apple Vision Pro's hardware and software before it was officially revealed.
We all know that Meta is more a software company than a hardware one, so hardware production is a problem for it. And with the announcement of Horizon OS, it is clear that Metas ambition is to become the software platform of XR headsets, something like the Android of XR. He is very positive about it to happen quite soon.
If you want to make the most of Apple’s latest spatial computing phenomenon, you’ll need the best Apple Vision Pro apps. Since then, Apple has gone all-in on expanding its app store. What are Apple Vision Pro Apps? Think of things like the Apple iCloud and Wallet apps.
From the nth rumor on the Apple headset to the announcement of the Pico 4 Pro in China, there have been a few things happening that you as an XR enthusiast can’t miss. According to Gurman, Apple is also investing in games, which will be an important part of the experience. This week we had quite a few interesting pieces of XR news.
After the announcement of the release date of the Apple Vision Pro, the whole community is just waiting for its preorders to open up this Friday. The headset will be sold in physical stores and on the Apple website. Analyst Ming-Chi Kuo says that Apple has only 60–80K units available at this time , so most likely they’ll go sold out.
We plan to continue maintaining the system software with critical bug fixes and security patches until 2024. Some selected developers have received the Apple headset. Could this really be the year of the Apple headset? Cats are the best haptic devices. We won’t be delivering new features to Quest 1. Other relevant news.
We have lots of non-news about Apple’s XR efforts. The hype around Apple glasses is huge , and everything that gets shared about Apple and XR gets many views. We already knew that Tim likes AR and “what we have to offer” may also be a potato with an Apple brand costing $400. Other relevant news. Image by The Information).
We may know the field of view of Apple AR headset. Of course, since he has not an Apple HMD, the only thing he could obtain was the screen splitting in two on his phone, showing that view that we XR developers know very well. It is now sure that Apple is going to release an AR headset , the questions are just when and what.
Apple Vision Pro is coming next year, not only making for the Fruit Company’s much awaited first XR headset, but also spurring a resurgence in public interest (and likely investment) in the XR space. Apple has a tendency to undervalue gaming initially, though perhaps reluctantly, eventually acknowledges its importance.
Overall, augmented reality brings robust capabilities to solutions across multiple modalities — visual, auditory, haptic, somatosensory, and olfactory. Finally, text-to-speech (TTS) software produces translated speech. They may embed accelerators into a solution and divide hardware components to speed up specific software functions.
The same has happened with Apple, which is now offering bonuses to employees to keep them inside the company. Meta is well-known for having performed some key acquisitions related to hardware, but also to software (e.g. Apple may have delays for its headset. Apart from talents, the other sector in which Meta & Co.
Now, both companies are beginning to invest in more premium devices that could put them head-to-head with rival devices like the Apple Vision Pro , and unlock new opportunities in the enterprise market. This device will feature unique interaction features (like a haptic ring), and proprietary content creation software.
Disclaimer I’m opinionated and loud about Haptics. I'm also host of the Haptics Club and board member of Haptics Industry Forum. Summary: A major upside for the haptics market is locked in the impact of haptics on usages, today unknown. Haptics is hard, everyone says that. No, it is not.
It will work with PlayStation 5 and offer amazing clarity, next-generation haptics, and for the first time on a consumer device, eye tracking. Render of the possible upcoming Apple device (Image by Antonio DeRosa). Apple is proposing itself to be the next competitor of Meta.
The VR passthrough features on the Apple Vision Pro , for instance, are strong enough to eliminate the need to remove your headset entirely when you want to reconnect with the real world. Even software solutions, like the Meta Quest Guardian , aren’t perfect at detecting the furniture, objects, and moving people around you at all times.
Apple began building the Apple Vision Pro with a focus on enterprise needs. With these innovative solutions, vendors can allow users to interact with virtual applications and software more naturally, using their eyes, voice, and gestures. These haptic tools are ideal for enhancing realism and building muscle memory.
Despite its dominance (or perhaps because of it), Meta has continued to make very good hardware while struggling deeply with its software. Of course the single biggest elephant in the room has been and will continue to be Apple. But nobody should be expecting hardware breakthroughs from Apple. On the Horizon for 2023.
Haptic technologies were represented at CES very well especially by two companies: OWO and bHaptics. OWO Haptic Vest (Image by OWO). bHaptics, a company we already know well, has instead announced TactGlove, a pair of very lightweight haptic gloves. Skinetic haptic suit (Image by Actronika). Further references.
The company is performing various layoffs and also merging part of the Pico software divisions together with their Bytedance counterparts. More info Some news about Apple Vision Pro The news and rumors about Vision Pro never end. There are rumors also about Apple thinking about using the Vision Pro for health and fitness.
Apple vs. Microsoft. Apple vs. Google. There are a ton of uncertainties now, but it seems Meta is looking to out-Google Google with its recent move to provide software to OEMs like Google does with its Android mobile platform, and Google may not be able to catch up anytime soon. And you know what, it just might win.
Apple’s Worldwide Developer Conference (WWDC) is over, and while Vision Pro was a big focus with the announcement of its visionOS 2 update , it’s pretty clear Apple’s first mixed reality headset isn’t in a hurry to feature-match other XR headsets at this point, let alone Meta Quest 3.
What is great about Kinect is not only the hardware but also its accompanying software, with for instance great ML algorithms for full-body VR. For now, Microsoft says that people using that software can keep using it, but will this software still be updated? Will it be available for use with other sensors? RIP Kinect, again.
Apple Announces Vision Pro Image courtesy Apple The News Apple announced is Vision Pro headset in June of 2023 marking the company’s first public step into the XR headset space. Apple also boldly announced the headset’s staggering $3,500 price, despite a launch date set for nearly a year later.
The standalone VR headset, developed by Meta (formerly Facebook), was one of, if not the hottest item of the holiday season, with the Oculus companion app becoming the #1 download on the Apple App Store. Like all of the company’s products, be it hardware or software, the Valve Index is fantastic. Valve Index.
Image by Apple). Apple WWDC is back in June. Apple has announced that its annual Worldwide Developers Conference (WWDC) will be held in an online format from June 6 through 10 , free for all developers to attend. Meta is keeping its update pace of the Oculus Quest software very high. News worth a mention. Learn more.
Shortly after Apple Vision Pro's launch ALVR was ported to Vision Pro by software developer Zhuowei Zhang. Though this initial port was rough with many issues, another programmer, Max Thomas , significantly improved it and launched it on TestFlight (Apple's equivalent to Quest's App Lab) in March.
Meta is rebranding its Quest software platform to Meta Horizon OS, and opening it up to third-party headset makers. They'll have access to the same core software and platform services as Meta Quest headsets, including Meta's tracking and mixed reality technology and store. Will this be true for XR too?
Genius also provides aspherical lenses for the PSVR 2 device, and Ming-Chi Kuo states that Genius is working with other extended reality (XR) clients, including Apple. Haptic motors. New software development kits. Additionally, Goertek, SDC, and MediaTalk supply XR components for the PSVR 2 headset. Ventilation systems.
Of course for some ad-based tech companies, the current economic situation is not the only problem, but there is another big one which is Apple and its new privacy features embedded into iOS. For this, he used a treadmill, a haptic suit, haptic gloves, the most powerful headset, a scent emitter, and so on. Some news on content.
I went hands-on with an early headset developer kit showcasing Google's software and Samsung's hardware. Meanwhile, eye tracking is a core part of its pinch selection interface in Apple Vision Pro. A haptic band and watch paired together could make a powerful combination with eye tracking.
While other headset makers and platforms like HTC, Windows VR, and Pimax all build and maintain their own software integrations to make their headsets work with SteamVR, it’s Valve, not Oculus, which develops and maintains the integration which allows the Rift and Quest to work on the platform.
ALVR, the app that enables Apple Vision Pro to work on SteamVR, is now available for anyone to download. Apple Vision Pro Demonstrated Working On SteamVR Via ALVR A developer got Apple Vision Pro working on SteamVR by porting the open-source app ALVR, though this initial implementation has some issues.
There’s also a haptic, EMG-powered wristband included. The wristband also has a haptic feedback system that lets you know when the system recognizes a gesture. Already, Meta’s biggest challengers, such as Google and Apple, seem to experimenting with their own AR specs. However, we think Meta will need to act fast.
Multitasking on Meta Quest 3 and Apple Vision Pro shows that we've moved on from "there's an app for that" and entered a new era: "Where did I put my apps?" The video embedded below shows roughly one minute of video captured directly on headsets from Apple and Meta. My interest is not really in VR.
hours Proximity Sensor ❌ ✅ Action Button ✅ ❌ Controllers Touch Plus (Ringless) TruTouch Haptics Touch (With Rings) Basic Haptics Pricing $300 (128GB) $400 (256GB) $200 (128GB) However, there are also a few minor regressions from Quest 2. Quest 3S Specs vs Apple Vision Pro Quest 3S costs almost twelve times less than Apple Vision Pro.
Apple Inc has entered talks with roughly six media partner firms to launch a virtual reality (VR) content platform for its upcoming headset, reports revealed on Monday. The partnership aims to integrate the Cupertino-based firm’s Apple TV+ product lineup on the new head-mounted displays (HMDs).
Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Facebook is also working with haptics, and it has presented two prototypes of the wristbands that could apply vibrations or pressure sensations on the wrist. It will so have inside-out tracking.
The Best VR Headset for PC: Understanding Tethered Headsets Today’s VR headsets range from VR/AR headsets to solutions with mixed reality capabilities, haptic feedback controllers, and spatial computing systems. This could mean you can access crucial business tools, from CAD software to Microsoft Teams’ Immersive Spaces.
Apple, Sony, Microsoft, and countless other vendors in the technology space are now investing heavily on the concept of “spatial audio”. For instance, haptic feedback is becoming a commonplace tool for some XR innovations attempting to help users engage with virtual content like never before. Enhanced and Optimised Hardware/Software.
Most of us are already familiar with haptics from playing video games, where rumble and vibration are creatively used to create a connection between the action on the screen and the gamer. This is the idea that Apple piloted in its AR[T] walks, where digital works of art were placed around cities such as Tokyo, San Francisco and New York.
Even Apple seems to focus on the business world with its pricey Apple Vision Pro. Remember, alternatives like the Apple Vision Pro are set to cost almost four times as much ($3,499). They also feature advanced TruTouch Haptics for better feedback when interacting with digital objects.
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