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A newly published patent application from Apple highlights the company’s internal exploration of “micro-gestures” for AR input, which involves using the thumb against the index finger as a sort of virtual joystick or selector. Image courtesy Apple. Image courtesy Apple. Image courtesy Apple.
Next to sight and sound, haptics are one of the lowest hanging fruits for creating immersion in VR. But beyond the rumble we have in today’s VR controllers there’s lots of other immersive haptic tech yet to be widely adopted. Each animal had somewhat different haptic properties. A Joystick that Pushes Back.
Top news of the week (Image by Kosutami) Apple Vision Pro 2 battery cable leaked online Leaker Kosutami shared on X what looks like the new battery cable of the next Apple Vision Pro headset. The headset is allegedly dark so as to clearly distinguish it from the current Apple Vision Pro. Stay tuned! You can so watch it in VR.
Hearables with augmented reality features are becoming ubiquitous thanks to the overall spread of wearables, the contribution of tech giants, and the growing demand for emerging technologies. Sensor-based apps detect objects with the help of localization technologies such as GPS, RFID, or Wi-Fi. How Augmented Reality Works.
Following success with its previous haptic glove iterations, WEART is launching TouchDIVER Pro to bring haptic XR interactions to businesses today. The device is a pair of advanced haptic gloves that will be available for pre-order until November 30, 2024, at €3,900. degrees and a per-finger accuracy of up to 2mm.
A touch of technology in your own hands. After 7 months of beta testing, Interhaptics just released its most ambitious project to date: a mixed reality development suite for deploying haptics across platforms for both head-mounted displays and mobile devices.
Apple introduced a new world of opportunities to the VR space with its cutting-edge Vision Pro headset delivering incredible tracking capabilities, and almost unmatched visual fidelity. They may even include more spatial computing capabilities, enabling more natural interactions with emerging VR technologies.
The two companies have a great relationship and Apple is realizing that the fact that its headset lacking controllers is a problem for certain types of content, gaming in particular. For this reason, Apple may be working to make PSVR 2 controllers compatible with the Vision Pro. He is very positive about it to happen quite soon.
The Apple Vision Pro is the device of the moment: since the preorders have been opened on January, 19th, my social media feed is full of posts that just talk about this device. And this is for a good reason: Apple entering the field is for sure a defining moment for the immersive reality space. But is it a good idea?
From the nth rumor on the Apple headset to the announcement of the Pico 4 Pro in China, there have been a few things happening that you as an XR enthusiast can’t miss. According to Gurman, Apple is also investing in games, which will be an important part of the experience. This week we had quite a few interesting pieces of XR news.
Customize your hand gestures to activate specific visual and haptic feedback experiences. . The company NuEyes has partnered with ManoMotion to incorporate hand tracking and gesture technology into the NuEyes Pro 3 AR smartglasses, a move that will help make the 5G enabled glasses even more appealing to enterprise customers and even gamers.
If you want to make the most of Apple’s latest spatial computing phenomenon, you’ll need the best Apple Vision Pro apps. Since then, Apple has gone all-in on expanding its app store. What are Apple Vision Pro Apps? Think of things like the Apple iCloud and Wallet apps.
After the announcement of the release date of the Apple Vision Pro, the whole community is just waiting for its preorders to open up this Friday. The headset will be sold in physical stores and on the Apple website. Analyst Ming-Chi Kuo says that Apple has only 60–80K units available at this time , so most likely they’ll go sold out.
Similar to the Apple Watch or Fitbit, TapID is worn around the users wrist. Unlike current smartwatches such as the Apple Watch and Fitbit, the TapID system is composed of two identicle devices worn on both wrists simultaneously. Each device features two accelerometer sensors built into the flexible strap.
This week, we had quite a lot of interesting news about all the major players: Apple, Meta, Google, and Valve. But now, with the Vision Pro becoming a bit old, we have the rumors about the Apple Vision Pro 2. But now, with the Vision Pro becoming a bit old, we have the rumors about the Apple Vision Pro 2.
We have lots of non-news about Apple’s XR efforts. The hype around Apple glasses is huge , and everything that gets shared about Apple and XR gets many views. We already knew that Tim likes AR and “what we have to offer” may also be a potato with an Apple brand costing $400. Other relevant news. Image by The Information).
Top news of the week (Image by Apple) Apple aims at a $1500 Vision device Let me tell you what have been the main pieces of news about the Vision Pro I’ve found this week. First of all, Apple has updated the runtime VisionOS to version 1.1, bringing many quality-of-life improvements. More info (VisionOS 1.1)
Apple’s entrance into the XR space via their announcement of the Apple Vision Pro was one of the most anticipated events in recent XR history. Years of Watching Apple Neso Brands is an investment company specializing in tech-augmented eyewear. Somehow I’ve been following it for the last seven years,” said Almeida.
The mixes of the two appear so perfect to design technological and trendy glasses that all people would like to wear. Of course, since he has not an Apple HMD, the only thing he could obtain was the screen splitting in two on his phone, showing that view that we XR developers know very well. Ultrahaptics rebrands as Ultraleap.
We all know that XR will be the next big technological platform. The same has happened with Apple, which is now offering bonuses to employees to keep them inside the company. Apple may have delays for its headset. The rumors about an upcoming Apple XR headsets are not stopping, and this confirms that something is coming.
The evolution of technology. The evolution of VR is usually compared to the one of other technologies, like the web or mobile. Years pass by and technology shifts and market changes lead to a shuffle of the cards, and new market leaders arise. Render of the possible upcoming Apple device (Image by Antonio DeRosa).
Some selected developers have received the Apple headset. Bloomberg’s Mark Gurman, who is considered a reliable reporter about Apple, claimed that “a small number of high-profile software developers” have already received the Apple mixed reality headset to start developing content for it. Cats are the best haptic devices.
Unless there is an Apple drawn on it, of course. More info (Voxelization of the environment) More info (3D scan of objects) More info (Ball tracking from Quest) More info (Photo-shooting drone) A thin haptic skin A new interesting research work shows a very thin synthetic skin that can provide haptic feedback.
This shows that the ecosystem is alive, and notwithstanding the pandemic, there are many XR companies that are pushing the technology forward. Haptictechnologies were represented at CES very well especially by two companies: OWO and bHaptics. OWO Haptic Vest (Image by OWO). Skinetic haptic suit (Image by Actronika).
Apple began building the Apple Vision Pro with a focus on enterprise needs. To create more natural experiences in the virtual world, headset vendors are beginning to experiment with spatial computing technology. These haptic tools are ideal for enhancing realism and building muscle memory.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.
Disclaimer I’m opinionated and loud about Haptics. I seek to challenge my views to improve my understanding of the market and technology. I'm also host of the Haptics Club and board member of Haptics Industry Forum. Haptics is hard, everyone says that. The current haptics market makes haptics hard.
Haptics Tech Consumers Are Missing Out On Insights from Delft University’s Yasemin Vardar on all the fun haptics tech. Today, haptics aka tactile feedback is used in games, user interfaces, online shopping, tele-touch, data visualization, art appreciation, and an aid for the blind. Photo via www.sunnic.com.tw Vibration ?—?the
More info Some news about Apple Vision Pro The news and rumors about Vision Pro never end. In these two weeks, we got to discover that Apple is planning to organize demo sessions of Vision Pro inside the Apple Store venues and that in the beginning, the only way to buy a Vision Pro will be going to an Apple Store.
The other part of the problem is due, as per my speculation, to Meta wanting absolutely to take this out before Apple could release its headse t, to have a first-mover advantage over it. HaptX announces the new generation of its haptic gloves. More info (Meta Reality Labs’ financial troubles?—?Forbes)
Apple has reportedly filed a patent application to bring Force Touch to the MacBook’s Touch Bar after ditching the pressure-sensing technology on its smartphones and smartwatches. And honestly, given the string of increasingly niche reboots in recent years, I say why the hell not. Read more.
“Our efforts are further assisted by interest in the VR market, with Apple preparing to release a VR headset and the Oculus Quest 2 representing a growing percentage of Facebook’s revenue. The post AmazeVR Secures $9.5M to Bring Immersive Concerts to VR appeared first on Road to VR.
Apple headset will not be focused on gaming. A new report seems to suggest that the upcoming Apple headset won’t be focused on gaming at all. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. Other relevant news.
The VR passthrough features on the Apple Vision Pro , for instance, are strong enough to eliminate the need to remove your headset entirely when you want to reconnect with the real world. As mixed reality experiences become increasingly popular in the XR world, vendors are experimenting with new technologies to enhance VR passthrough.
Feature-wise, it is more or less as we expected it to be, with four cameras for inside-out tracking, haptic feedback, IPD adjustment , eye-tracking, HDR display. I think it makes sense considering the different requirements of the two technologies. Apple headset is rumored to be announced this year. News worth a mention.
Leap Motion, the pioneer in optical hand-tracking, has been acquired by Ultrahaptics, the enterprise-focused immersive haptics company. SEE ALSO Tactical Haptics to Open Pre-orders for 'Reactive Grip' Dev Kits on May 29th. According to the Wall Street Journal , Ultrahaptics reportedly acquired Leap Motion for approximately $30 million.
Facebook is keeping evolving the Quest 2 at an impressive pace , and its investments in technology, content, and marketing are paying out. I’m happy that the technology is helping these people in having a life with higher quality and I can only wish Cognixions good luck for the future. Apple continues its investments in AR.
As companies like Meta continue to increase investment in these technologies, now seems like the perfect time to really explore what neural interfaces are, how they work, and what they can do for XR. Cochlear implants and exoskeletons in the healthcare landscape, as well as “TENS” systems, all use elements of neural interface technology.
What differentiates this chair from your standard spinning office chair, is the patented “look and turn technology”, combining a powerful motorized base with full-body haptic feedback. The “Look and Turn” technology built into the chair works really well, automatically turning users to face whichever direction they’re looking.
What was once a niche technology is now on the verge of going mainstream, due in large part to the immense success of popular VR headsets like the Meta Quest 2 and PlayStation VR. Interacting with the in-game world can be done using the Touch controllers, though certain games and apps also feature support for Quest hand-tracking technology.
Most of us are already familiar with haptics from playing video games, where rumble and vibration are creatively used to create a connection between the action on the screen and the gamer. There are a plethora of potential applications of immersive technologies in healthcare. Healthcare. Brain-Computer Interfaces.
Meanwhile, eye tracking is a core part of its pinch selection interface in Apple Vision Pro. I'm learning to type one-handed with the TapXR band, while both Apple Watch and AirPods embrace straightforward gestures for answering or dismissing calls. Meta demonstrated simple gestures in its own wristband paired to Orion glasses.
Microsoft has licensed its technology to three third-party companies that can so build devices similar to Kinects. More info Some new leaks on the Apple Vision Pro This has been a quite positive week to discover news about the Apple Vision Pro, thanks to a few leaks about it. But it seems there is a bit of hope this time.
Of course for some ad-based tech companies, the current economic situation is not the only problem, but there is another big one which is Apple and its new privacy features embedded into iOS. This is of course the base technology needed for foveated rendering. Especially Apple, which everyone is waiting for. And there’s more.
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