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Top news of the week (Image by Kosutami) Apple Vision Pro 2 battery cable leaked online Leaker Kosutami shared on X what looks like the new battery cable of the next Apple Vision Pro headset. The headset is allegedly dark so as to clearly distinguish it from the current Apple Vision Pro. Stay tuned!
Following success with its previous haptic glove iterations, WEART is launching TouchDIVER Pro to bring haptic XR interactions to businesses today. The device is a pair of advanced haptic gloves that will be available for pre-order until November 30, 2024, at €3,900. degrees and a per-finger accuracy of up to 2mm.
In this Guest Article, studio head Denny Unger shares his thoughts on Apple’s entrance into the space. So let’s get the obvious over first; Apple Vision Pro is Apple’s first generation attempt at AR glasses using a Mixed Reality VR headset. Guest Article by Denny Unger Denny Unger is CEO and CCO at Cloudhead Games.
This week, Apple and Epic continue to exchange blows, Tom Brady leans into NFTs and Vuzix forms partnership with TechSee. Let’s dive in… Apple says Epic’s Fortnite lawsuit is a marketing stunt to revive ‘flagging interest’ in the game. W elcome back to Spatial Beats. More from AR Insider….
This week, we had quite a lot of interesting news about all the major players: Apple, Meta, Google, and Valve. But now, with the Vision Pro becoming a bit old, we have the rumors about the Apple Vision Pro 2. But now, with the Vision Pro becoming a bit old, we have the rumors about the Apple Vision Pro 2.
If you want to make the most of Apple’s latest spatial computing phenomenon, you’ll need the best Apple Vision Pro apps. Since then, Apple has gone all-in on expanding its app store. What are Apple Vision Pro Apps? Think of things like the Apple iCloud and Wallet apps.
Apple headset will not be focused on gaming. A new report seems to suggest that the upcoming Apple headset won’t be focused on gaming at all. In fact, at launch, it won’t even be possible to create Unity content for it. Other relevant news. Image by The Information). Meta is under heavy pressure. Meta releases Movement SDK.
Some selected developers have received the Apple headset. Bloomberg’s Mark Gurman, who is considered a reliable reporter about Apple, claimed that “a small number of high-profile software developers” have already received the Apple mixed reality headset to start developing content for it. Cats are the best haptic devices.
We have lots of non-news about Apple’s XR efforts. The hype around Apple glasses is huge , and everything that gets shared about Apple and XR gets many views. We already knew that Tim likes AR and “what we have to offer” may also be a potato with an Apple brand costing $400. Other relevant news. Image by The Information).
More info Some news about Apple Vision Pro The news and rumors about Vision Pro never end. In these two weeks, we got to discover that Apple is planning to organize demo sessions of Vision Pro inside the Apple Store venues and that in the beginning, the only way to buy a Vision Pro will be going to an Apple Store.
The other part of the problem is due, as per my speculation, to Meta wanting absolutely to take this out before Apple could release its headse t, to have a first-mover advantage over it. HaptX announces the new generation of its haptic gloves. Road To VR) More info (Meta confirms Quest 3 for 2023- Upload VR).
Of course for some ad-based tech companies, the current economic situation is not the only problem, but there is another big one which is Apple and its new privacy features embedded into iOS. The same luck has not happened to employees at Niantic at Unity. Especially Apple, which everyone is waiting for. Other relevant news.
As a Unity developer, I am a bit envious of all of this. Image by Apple). Apple WWDC is back in June. Apple has announced that its annual Worldwide Developers Conference (WWDC) will be held in an online format from June 6 through 10 , free for all developers to attend. News worth a mention. Learn more. Learn more.
Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Facebook is also working with haptics, and it has presented two prototypes of the wristbands that could apply vibrations or pressure sensations on the wrist. It will so have inside-out tracking.
Meanwhile, eye tracking is a core part of its pinch selection interface in Apple Vision Pro. I'm learning to type one-handed with the TapXR band, while both Apple Watch and AirPods embrace straightforward gestures for answering or dismissing calls. Meta demonstrated simple gestures in its own wristband paired to Orion glasses.
The OpenXR working group includes all the major companies in the industry, including Meta, Pico, HTC, Valve, Varjo, and Unity - but notably not Apple. Apple Vision Pro does not support OpenXR, using its open proprietary ARKit and RealityKit APIs. The OpenXR 1.0 specification was finalized in 2019. Khronos says OpenXR 1.1
I think the battle with Apple has just begun. Mozilla updates its Unity WebVR exporter. Two years ago, I reviewed on this blog a Unity plugin that Mozilla had released in beta to let you create WebVR experiences from your Unity projects. Why does this matter? This prevents many developers from creating WebXR apps.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
While spatial computing isn’t an entirely new concept, major market leaders like Apple believe it will shape the future of our digital interactions. This includes the development of more comfortable, lightweight, and powerful wearable headsets, like the impeding Apple Vision Pro.
While spatial computing isn’t an entirely new concept, major market leaders like Apple believe it will shape the future of our digital interactions. This includes the development of more comfortable, lightweight, and powerful wearable headsets, like the impeding Apple Vision Pro.
Although spatial technology has existed for some time, companies like Apple have spawned new interest. This is where headsets, haptic feedback tools, cameras, and microphones come in. Tools like the Apple Vision Pro, combined with a collaboration tool like Microsoft Teams, link the real world to digital content. billion by 2032.
The organisation is also investing in haptics, to help users feel more within the XR interactions. Unity and Magic Leap. As one of the major development platforms for vendors and companies creating in XR, Unity has taken the world by storm. It will be interesting to see what Valve delivers next.
Since Apple’s VisionOS kit focuses on mixed reality, I’ll leave that solution out. Apple ARKit Apple’s ARKit is one of the most popular augmented reality kits available, particularly for developers focusing on mobile AR apps. Let’s dive into the options.
At the same time, Apple having always mediocre graphics cards on its laptops and its closed ecosystem have not helped much either in keeping this VR support alive. Not to mention the fact that Apple has always said that it is not interested in VR, but only in AR. More info (Preview facilities in Unity) More info (Dynamic FFR).
Inside, the show combined haptics (swivel chairs and synced Subpac vests) with a Gear VR to virtually transport you on a journey down storm drains to come face-to-face with the infamous evil clown Pennywise. UNITY ADDS MAP FUNCTION, SO LOCATION IS OFFICIALLY FOUNDATION FOR VR/AR GAMES. via The Venture Reality Fund.
Haptics, however, can be prohibitively expensive, even for some enterprise. Now, if you're not familiar with haptics, we're going to get right into this. A little while ago, I had the opportunity to try haptic gloves, and I put them on and I was able to reach out in virtual reality and grab an object and feel that object in my hand.
Haptics, however, can be prohibitively expensive, even for some enterprise. Now, if you're not familiar with haptics, we're going to get right into this. A little while ago, I had the opportunity to try haptic gloves, and I put them on and I was able to reach out in virtual reality and grab an object and feel that object in my hand.
Haptics, however, can be prohibitively expensive, even for some enterprise. Now, if you're not familiar with haptics, we're going to get right into this. A little while ago, I had the opportunity to try haptic gloves, and I put them on and I was able to reach out in virtual reality and grab an object and feel that object in my hand.
Major Vendors to Dismantle Meta, Apple Market Dominance This week, a major piece of the 2025 XR puzzle came to light. The introduction of the Android XR ecosystem comes as Meta promotes its Horizon OS and Apple launches its visionOS. However, as always, that future is not set.
In addition to hand tracking, UltraLeap is investing in mid-air haptics, which can create tactile feedback, providing a more realistic and engaging experience when interacting with XR content. As we move forward in 2023, many predictions are being made about the industry, but much depends on Apple’s release of their headset.
Moreover, Apple recently made a huge splash in the XR market with the Vision Pro, an XR device which leverages eye and hand tracking for its spatial computing input system. The device does not use controllers at all, instead, Apple believes that with the XR revolution comes increased usability and accessibility via hand/eye-based inputs.
Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones. This means that Samsung wont go all-in with hand tracking like Apple did. The company has also laid off 30 employees.
is a virtual reality business collaboration platform that works on Android, iOS, Apple, Windows, Vive and Focus, Rift and Go, Windows Mixed Reality and other devices, both with and without a VR headset. There’s built-in physical — haptic — feedback in the controllers for a more immersive experience. Meetingroom.io
For people who couldn’t realize their creativity in a sandbox or walled-garden — platforms like Unreal and Unity enable the creation of real-time, immersive worlds that simulate reality. Technical note: in all these comps I blur single vs. double precision & matrix vs. vector ops, so it isn’t apples-to-apple.
Apple WWDC may reveal something about Apple’s upcoming headset. Today is the day of the Apple WWDC event and maybe we can have more info about its upcoming headse t. Anyway, it is more probable that we’ll have some software reveal that hints at Apple’s XR strategy. The Verge) More info (Predictions for Apple at WWDC?—?Bloomberg).
New connectors are in development and finally also popular software like Unity and Blender will be able to connect with Omniverse. Apple MR headset may cost $2000+. The rumors about the Apple headset have started to intensify and converge on what they suggest. Tools to supercharge graphics workflows with machine learning.
It will be the first consumer headset with eye-tracking and foveated rendering, and also the first one to feature haptics directly on the headset. The expected price is around $900 There has been a lot of talk around the OWO haptic vest, a very lightweight T-shirt able to provide vibrational and electrical feedback directly on your skin.
And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format." Alan: True.
And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format.". Alan: True.
I need to rush out this newsletter episode because otherwise tomorrow Apple launches its headset and no one will read my articles: everyone will be too busy reading “The top 5 features of the Apple headset” or “The 7 reasons why the Apple headset can revolutionize peeling potatoes”. How is Apple going to sell this headset?
It was our hope for Google entering the AR race together with Meta and Apple. More info (Meta Quest+ gaming service) More info (Cross-buy available for Meta Quest+ games) Unity announces AI tools when Valve stops AI games This week has been an emotional rollercoaster for games (VR and not) made with the support of artificial intelligence.
This time we will talk about haptics in XR with some celebrities in the field like Guido Gioioso from Weart, Ashley Huffman from TitanHaptics, and Joe Michaels from HaptX. Apple is working on some sort of metaverse, and its headset is entering mass production. This is clearly the beginning of Apple’s entrance into the Metaverse.
Apple’s end goal is the one of building lightweight AR glasses that people wear all day, too, so it’s pretty normal that people at Cupertino are concerned about the work that Meta is doing (this is one of the positive side effects that I envisioned about the reveal of Orion , and in fact, it came true).
And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format.". Alan: True.
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