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Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. Image by Apple). Apple WWDC is back in June. Top news of the week. More info.
Following success with its previous haptic glove iterations, WEART is launching TouchDIVER Pro to bring haptic XR interactions to businesses today. The device is a pair of advanced haptic gloves that will be available for pre-order until November 30, 2024, at €3,900. degrees and a per-finger accuracy of up to 2mm.
We have lots of non-news about Apple’s XR efforts. The hype around Apple glasses is huge , and everything that gets shared about Apple and XR gets many views. We already knew that Tim likes AR and “what we have to offer” may also be a potato with an Apple brand costing $400. Other relevant news. Image by The Information).
Apple headset will not be focused on gaming. A new report seems to suggest that the upcoming Apple headset won’t be focused on gaming at all. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. Other relevant news.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.
Genius also provides aspherical lenses for the PSVR 2 device, and Ming-Chi Kuo states that Genius is working with other extended reality (XR) clients, including Apple. Haptic motors. Sony also invested roughly $1 billion into Epic Games, owners of the real-time 3D (RT3D) engine Unreal, to develop Metaverse projects and experiences.
Thrasher is following its simultaneous Apple Vision Pro and Quest release in July with a December release on Steam. It’s an unreal level of contrast. The intense audio and visuals in Thrasher look built to shine on all its supported platforms, though we've yet to go hands-on with the experience to see how it handles in person.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
Out of 11 companies, there are 3 VR/AR-related: Ambidio (immersive sound), Epic Games (creator of Unreal Engine and several VR titles), and The VOID (fully immersive location-based VR entertainment—they did the Ghostbusters activation in Times Square in NY). APPLE IS HIRING FOR VR/AR POSITIONS. GO SKYDIVING SAFELY… AND INDOORS!
At a glance, this headset certainly seems a lot “clunkier” and bulkier than some of the other leading headsets we’ve seen lately, like the Apple Vision Pro. These controllers also come with built-in haptics for feedback as you work on designs and products in extended reality.
I think the battle with Apple has just begun. Because most VR developers know well Unity or Unreal, and WebVR languages like A-frame are based on Javascript, that is very different from the usual programming flow of the game engines. This reinforces my speculation that the Jedi controllers will be like the Valve Knuckles.
For people who couldn’t realize their creativity in a sandbox or walled-garden — platforms like Unreal and Unity enable the creation of real-time, immersive worlds that simulate reality. Image from Unreal Engine 5.1 is a good example of something that probably never would have been funded by a traditional game publisher.
What was until some time ago a very cool startup with a lot of knowledge about haptics and hand tracking (and with a lot of friends of mine) is now just a ghost. This means that Samsung wont go all-in with hand tracking like Apple did. This is something absolutely impossible to have with Unity or Unreal.
And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format." Alan: True.
And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format.". Alan: True.
And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format.". Alan: True.
More info Apple Vision Pro may have a very slow start The same Ming-Chi Kuo, who probably woke up with a lot of pessimism that day, has also expressed doubts about the widespread success of the Apple Vision Pro. This would mean that Apple’s XR offering should rely for 3 years on a very expensive headset with very low sales.
It has feet controllers, haptic feedback for hands, vibrational feedback for the hand, and other cool features that are missing in the most common headsets. Apple VR headset may feature a 3000PPI microOLED display. This week we had a new rumor about the XR headset Apple is working on. Apple Event was not about AR, like, at all.
But the release of the Apple Vision Pro proved to Valve employees that people are fine with having an all-in-two device with two units connected by a cable. The Controllers can track the five fingers and have very strong haptic vibrations. It seems that Valve is going to introduce a new term to define its virtual reality: Cyberspace.
It was our hope for Google entering the AR race together with Meta and Apple. Regarding all the rumors about the use of tracked controllers, Mark Gurman stated this in his latest report: “ I’m told that Apple isn’t planning its own Vision Pro game controller, nor is it actively planning support for third-party VR accessories ”.
We were all expecting this since AR and VR are a bit in a transitional moment and the biggest brands (like Facebook and Apple) have their events through which they’ll announce their new devices, but for me, this lack of news was worse than the expected. We had a few interesting news, but nothing truly disruptive. Senseglove Nova.
This has not been the most interesting week in AR, VR, but I think that in the next times we’ll see some shots fired: in some days there will be the F8, the official shipment of the Vive Pro 2, then the Apple WWDC conference! Unreal Engine 5 gets released in Early Access. I hope for some juicy news… and you? Top news of the week.
So, for instance, you record a video of a person from a low position and then see how it looks from a higher position Apple has just published a patent about showing invisible things on mixed reality glasses. When virtual reality has the wrong kind of haptics… Funny link. Some news on the metaverse. Some XR fun. Funny link.
PSVR 2, Apple XR visor) and games, will be fundamental to understand its evolution and its potential. Probably you all recall the iconic Apple commercial inspired by the book 1984 that helped a lot the company in becoming popular. References to Apple RealityOS have been leaked. Leaks about Apple are intensifying over the weeks.
If you are wondering why we should listen to the words of Avi Bar-Zeev, well… he helped in shaping the HoloLens, recently worked on XR glasses prototypes at Apple… and also Facebook wanted to hire him to lead its AR program. New research is carried on about haptics. He’s someone that knows well what XR is. Learn more.
Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. Previously she was one of the first employees at NextVR ( acquired by Apple ), a virtual reality company focused on live entertainment across music and sports. 14- Kai Liang. 17- Helen Situ. 28- Harsha kikkeri.
Mark Rabkin showed a whole slide about Unreal Engine and announced camera access. I already had my travel plans figured out for Unreal Fest Seattle, where my company was giving several talks , followed by a Star Wars convention in Orlando, where we’d be exhibiting our open source recreation of the Galactic Starcruiser.
Let’s see how Apple and Google will answer. A good roundup of haptic devices. I’ve found on the web a long article about the haptics devices available , or on which there are experimentations. More info (Roundup of haptics devices) More info (New 5DOF devices). And Facebook has just made its first move. More info.
Microsoft has showcased a new haptic device, that is made by a ball that moves towards your hand when you grab a virtual object and that goes away when your hand is free in the game. Upload VR) More info (Microsoft’s haptic research). More info (Facebook’s typing research?—?Road Road To VR) More info (Facebook’s typing research?—?Upload
people walking around), so I don't have an apples-to-apples comparison against Santa Cruz. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. The inside-out tracking was more "swimmy" on Focus, but I tried it in an environment with a lot of dynamic features (i.e.
The device, which should compete with Meta Quest Pro, is expected to feature: RGB cameras to offer AR passthrough High-quality haptics on the controllers thanks to the use of LRA (Linear Resonant Actuators), which are motors able to provide strong and detailed haptics Automatic IPD adjustment. VR Modding reaches a new milestone.
If they keep building the device, when Apple halts production, there may be enough units in the warehouses to keep the sales happening until the next version of the headset is released. This headset may be priced around $2000, and according to this last report from The Information, Apple plans to sell around 4 million units of them.
Surreal Controllers Surreal Interactive announced a few months ago the Surreal Touch, the first (3d-party) controllers for Apple Vision Pro. via ALVR), but the company also plans to release an SDK for interested developers who want to release a native title for Apple Vision Pro that should work using controllers.
In the end, it has not been Apple or Facebook, but Snap to make its first move in the AR glasses space. Apple new interface for the Apple Watch may be a glimpse of future XR interactions. You can now touch a virtual cat with full haptics. Top news of the week. Image by Snap). Snap announces its 4th generation Spectacles.
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