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In this Guest Article, studio head Denny Unger shares his thoughts on Apple’s entrance into the space. So let’s get the obvious over first; Apple Vision Pro is Apple’s first generation attempt at AR glasses using a Mixed Reality VR headset. Guest Article by Denny Unger Denny Unger is CEO and CCO at Cloudhead Games.
To bring a more organic and natural typing experience into VR, a group of researchers from the Department of Computer Science at ETH Zürich , Switzerland have developed a set of wristbands called TapID that—when combined with hand tracking—allows you to “feel” the keys of your virtual keyboard as you type.
From the nth rumor on the Apple headset to the announcement of the Pico 4 Pro in China, there have been a few things happening that you as an XR enthusiast can’t miss. According to Gurman, Apple is also investing in games, which will be an important part of the experience. This week we had quite a few interesting pieces of XR news.
If you want to make the most of Apple’s latest spatial computing phenomenon, you’ll need the best Apple Vision Pro apps. Since then, Apple has gone all-in on expanding its app store. What are Apple Vision Pro Apps? Think of things like the Apple iCloud and Wallet apps.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.
Feature-wise, it is more or less as we expected it to be, with four cameras for inside-out tracking, haptic feedback, IPD adjustment , eye-tracking, HDR display. Zuck and another Meta employee entered an empty virtual world, and Zuck started saying what he wanted to see in it and the AI answered by crafting exactly what he wanted. “I
The CEO said they have but one competitor, Apple, which hasn’t yet announced any XR, AR or VR, products. You can join virtualenvironments for festival mingling or join Q&As and drop into post-premiere parties. Tilt Brush becomes open source. Sundance Film Festival brings VR Storytelling and Movie Premieres to your home.
With virtual, augmented, and mixed reality solutions, companies can tap into the benefits of experiential learning, unlocking the power of learning by doing. The opportunities are only growing as vendors experiment with new hardware, from upgraded MR headsets (like the Apple Vision Pro ) to cutting-edge smart glasses and haptic wearables.
Even Apple seems to focus on the business world with its pricey Apple Vision Pro. Remember, alternatives like the Apple Vision Pro are set to cost almost four times as much ($3,499). They also feature advanced TruTouch Haptics for better feedback when interacting with digital objects.
Increasingly, companies like Apple, Meta, and Microsoft are using mixed reality strategies alongside spatial computing to improve the accessibility of immersive experiences. Mixed reality (MR) is an extended reality technology that blends elements of virtual reality and augmented reality. What is Accessible Mixed Reality?
Immersive learning bridges this gap by creating virtual spaces where employees can interact, collaborate, and learn together, regardless of their physical locations. Through shared virtualenvironments, teams can engage in group learning activities, simulations, and problem-solving exercises that promote teamwork and communication.
Increasingly, software creators and device manufacturers like Apple, Meta, and Varjo are focusing their attention on the enterprise. Today, alongside intuitive VR headsets, custom made for business users, we’re also seeing an increase in mixed reality systems, like the Apple Vision Pro , and smart glasses.
For instance, VR/AR headsets and virtual reality headsets that include mixed reality capabilities, such as the Apple Vision Pro and Meta Quest 3, are becoming increasingly common. After all, the purpose of a VR headset is to replace the real world with a new, virtualenvironment that engulfs a person’s field of view.
However, hype around the concept has recently increased, thanks to companies like Apple promoting their new “spatial computing system”: the Vision Pro. With spatial solutions , such as haptic feedback and computer vision, companies empower users to interact with digital content and tools like never before.
Apple even advertised the Apple Vision Pro as a “ spatial computing device ”, rather than using the traditional terms of MR or AR/VR headset. All the technology that underpins augmented, virtual, and mixed reality experiences, from depth mapping to haptic feedback, relies on a computer’s “spatial awareness.”
Leaders in the immersive landscape are investing in developing haptic technologies like VR gloves and body suits. The Interaction of AR, VR, and Spatial Computing One of the ways vendors in the XR landscape transform how users experience immersive environments is by consolidating and combining different forms of tech.
In the past, many virtual reality headsets, such as the Meta Quest 2, relied heavily on controllers to allow users to navigate virtualenvironments. 2. In collaborative meetings, both in metaverse environments like Microsoft Teams Immersive Spaces , and on channels like Zoom, teams are using avatars to represent themselves.
The ability to bring the sense of touch into the virtual is the final frontier of true immersion, and some of that technology already exists. Haptics, however, can be prohibitively expensive, even for some enterprise. Now, if you're not familiar with haptics, we're going to get right into this. He is the CEO of SenseGlove.
The ability to bring the sense of touch into the virtual is the final frontier of true immersion, and some of that technology already exists. Haptics, however, can be prohibitively expensive, even for some enterprise. Now, if you're not familiar with haptics, we're going to get right into this. He is the CEO of SenseGlove.
The ability to bring the sense of touch into the virtual is the final frontier of true immersion, and some of that technology already exists. Haptics, however, can be prohibitively expensive, even for some enterprise. Now, if you're not familiar with haptics, we're going to get right into this. He is the CEO of SenseGlove.
February 2024 is here, and this month marked the end of a long, long wait for Apple’s Vision Pro. Apple has already sold 200,000 devices in the first week, which is impressive. It allows users to walk around in a shared virtualenvironment without requiring a controller.
In addition to hand tracking, UltraLeap is investing in mid-air haptics, which can create tactile feedback, providing a more realistic and engaging experience when interacting with XR content. This will enable more immersive experiences for users, allowing them to interact with virtual objects in a way that feels natural and intuitive.
Moreover, Apple recently made a huge splash in the XR market with the Vision Pro, an XR device which leverages eye and hand tracking for its spatial computing input system. The device does not use controllers at all, instead, Apple believes that with the XR revolution comes increased usability and accessibility via hand/eye-based inputs.
Even in 2007, when Apple announced the first iPhone, Steve Jobs was keen to get rid of the stylus for touchscreen management, arguing separate controllers and devices make using technology more cumbersome. For years, human beings have been searching for better methods of communicating and interacting with technology.
Another aspect of the tool is to allow the creation of custom experiences and adjusting of the virtualenvironment using a library of virtual objects and virtual locations — it comes with 1,200 3D objects by default, and also allows users to build and customize new objects and features. Image courtesy MeetingRoom.).
For instance, the Apple Vision Pro allows users to interact with apps and technologies using innate actions like gestures and eye movement. They can monitor customers’ paths around virtualenvironments and adjust their sales and marketing strategies accordingly.
And then of course, Apple came along and created USDZ. You have Apple, with ARKit. And I never even thought about neural nets for vehicles using virtualenvironments to train the neural net. Alan: Well, I think we’re we’re already in that position where we’ve got Apple, Google, Facebook, Amazon, Walmart.
And then of course, Apple came along and created USDZ. You have Apple, with ARKit. And I never even thought about neural nets for vehicles using virtualenvironments to train the neural net. Alan: Well, I think we’re we’re already in that position where we’ve got Apple, Google, Facebook, Amazon, Walmart.
And then of course, Apple came along and created USDZ. You have Apple, with ARKit. And I never even thought about neural nets for vehicles using virtualenvironments to train the neural net. Alan: Well, I think we're we're already in that position where we've got Apple, Google, Facebook, Amazon, Walmart.
Apple Vision Pro is a very impressive fusion of hardware and software, but it's by no means perfect. Apple Vision Pro Specs, Features & Details Apple officially revealed the full Vision Pro specs when opening preorders today. And Apple did not send UploadVR a review unit, we bought our own. But does it deliver?
This technology could be in the form of a head mounted display, motion tracking, haptic systems in gloves or suits, locomotion, consoles or image capture. Bodysuit: Skin tight body suits are worn to both provide tracking of the arms and legs as well as relay touch sensations via haptic technology. TRON (1982). Arcade (1993).
And especially, they have much better finger sensing (they can now detect how your index finger is bending with great precision) and have very advanced haptics , which can give high-definition haptic feedback in different portions of the hand. Unless Apple kills it, of course… Productivity ecosystem. 3D reconstruction.
People have started understanding the value of virtual events, and of having a virtualenvironment where we all can meet and live amazing experiences together. That year we’ll be out of the depression (hopefully), and we’ll be close to the release of Facebook and Apple AR glasses. We have still to be patient.
This was the best feature for me: it was really like all of us were in this virtualenvironment, all together. I looked on my right, and I saw a virtual bottle on a barrel, together with some apples. There was no haptic and weight emulation, just a Vive Tracker on a real bottle.
HTC has launched a new headset, we have another confirmation of Apple glasses, we read about the first hands-on on Kura glasses, and many other things have happened! All of this shows how Apple is most probably testing internally its AR glasses and so the launch may be not that far away (probably in 2020). smell, haptics).
Device manufacturers are working on haptic gloves that provide sensations of weight or pressure to convince the user they are manipulating objects in the world around them. Next year will see new devices from Meta (the Quest 3 as well as a high-end headset known as Project Cambria) as well as potentially Apple’s AR glasses.
The haptic feedback of these controllers has been improved , and they can provide much stronger vibrations than the one of the original Quest. For sure the announcement at FC and the release date in 2021 have been studied to put some pressure on Apple , which seems to be the only rival to Facebook for what concerns the AR future.
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