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A report from MacRumors provides compelling evidence that Apple has quietly acquired SMI, also known as SensoMotoric Instruments, a company specializing in eye-tracking technology. The company has demonstrated its eye-tracking solution in the HTC Vive, Oculus Rift, Gear VR, and other head-mounteddisplays.
Apple has just been granted another AR/VR related technology patent, to add to their growing list. Apple’s absence from the flourishing virtual and augmented reality stage is felt more strongly with every passing day.
Of the many granted, here’s a few of the most interesting AR/VR patents we’ve found: Beamsplitter assembly for eye tracking in head-mounteddisplays. Depth mapping with a headmounteddisplay using stereo cameras and structured light. Headmounteddisplay including pancake lens block.
The tetherless XR streaming experience is available for both head-mounteddisplays and Android phones that support Google ARCore. The supported HMDs are: OpenVR enabled devices tethered to NVIDIA Pascal or NVIDIA Turing based GPU (such as VIVE Pro and Valve Index); Untethered Android-based devices (Oculus Quest, GearVR).
Apple's movie store now lists 3D support on some titles. When introducing Vision Pro at the WWDC event in June, Apple confirmed that its visionOS will support playing 3D versions of movies on a giant virtual screen. Example of a title with '3D' support listed for Vision Pro on Apple TV. Bigscreen is also available on SteamVR.
Oculus sells battery packs and prescription lenses for the Quest. Many industry analysts and experts agree that large-scale adoption will take place when Apple releases head-mounteddisplays. This has likely led to any big-name omissions that you might have been curious about. The Future Comes in Pieces.
We’ve generally stated “tens of billions” for the collective investment scale of the big five — Facebook, Google, Amazon, Microsoft and Apple. More importantly, this aligns with the timeframe that followed its 2014 Oculus acquisition. billion for a representative baseline of pre-Oculus spending.
The Facebook team articulated a distinction between lightweight AR, requiring only your smartphone and available today, and ‘full AR,’ requiring a headmounteddisplay, such as AR glasses. The Santa Cruz standalone VR unit that Oculus is working on was briefly mentioned but no new version of the prototype was shown.
Yesterday Apple held a keynote presentation to update the world on their latest products. It’s too early for Apple to jump into the AR/VR game. That much was made clear on stage at the company’s latest keynote where they revealed the iPhone 7 and the Apple Watch Series 2. Acquisitions.
Microsoft HoloLens Loses $22 Billion Life Line to Oculus Founder Microsofts HoloLens has taken another major hit , potentially signalling the end of the mixed-reality headset in the future. This effort aims to create next-generation head-mounteddisplays and “intelligent glasses.”
Apple Granted Patent for High Field of View AR DisplayApple has just been granted another AR/VR related technology patent, to add to their growing list. What’s more, anticipation that the company is working on ‘something’ AR/VR behind the scenes at Cupertino has been stoked by a series of company acquisition and staff hires.
Apple prognosticator Ming-Chi Kuo is not done dispensing rumors about the company’s long-rumored mixed reality headset. This time, per 9to5Mac , Kuo has details on the headset’s weight: reportedly less than 150 grams thanks to the use of hybrid ultra-short focal length lenses. Read more.
The news comes after the company earned over $3 million USD via a Kickstarter campaign, receiving the highest level of funding for crowdfunded XR device, topping the Oculus Rift. It also offers connectivity to Apple TV and other movie streaming platforms for watching the latest films on demand. Comments on Series A Funding.
Apple’s AR Glasses are Hiding in Plain Sight. With all the phone and watch and TV and game and chip and other chip news coming out of Apple’s big event, it was easy to forget the company’s longest-running background process: an augmented-reality wearable. by Peter Rubin, WIRED. PHOTOGRAPH: CARSTEN KOALL/GETTY IMAGES.
Carmack formally left Meta in December to focus on developing Artificial General Intelligence after a decade-long run helping shape the direction of VR development at Oculus and advising executives at Facebook. You can find the Boz To The Future podcast on Apple and Spotify. The programmers just need to do this instead of that.
Last month, the Apple rumor mill was buzzing that the company’s long-whispered-about mixed-reality headset would be powered by the new M1 chip and, unsurprisingly, would have an outrageous price tag. A new report from the Information seems to corroborate those juicy tidbits, as well as reveal some new jaw-dropping… Read more.
Apple is seen by some as critical to the future of augmented reality, despite limited traction for ARKit so far and its absence from smartglasses (again, so far). Apple ARKit, Google ARCore ). Tim Merel is managing director of Digi-Capital. More posts by this contributor. VR/AR startup valuations reach $45 billion (on paper).
Apple’s been rumored to be working on some kind of mixed reality headset for some time now. But like most gadgets these days, it appears that the headset will be delayed until the end of 2022 due to production issues. Read more.
From Rift to Apple Watch to Snap Spectacles, the trend is toward wearable computing. We all want to live our Jedi dreams, but the Oculus Touch controllers are not quite “the Force.” The challenge facing today’s developers is to recognize that the paradigm for personal technology is shifting.
The last few years, VR has been about putting on a head-mounteddisplay and looking around,” Edwards said. “It It reminded me of a speech by Mike Abrash , chief scientist at Oculus, speaking last fall. David Edwards, cofounder of Onotes , is making digital scent technology that is like a speaker for your sense of smell.
The Oculus DK2 is a remarkable VR headset, producing a remarkably wide field of view with very inexpensive single element optics. VRtifacts was curious about the characteristics of the Oculus DK2 lens: what size, what material, and what focal length? Spectrum plot for Apple iPhone 4 and 5 vs. Samsung AMOLED (older version than Note 3).
Thus, AR manufacturers sell their development products by passing the cost onto the end user, while VR development is subsidized by all – Oculus shipped ‘devkits’ for $349.99, HTC Vive PRE program shipped over 10,000 units for free, OSVR is very cheap, and makers like Deepoon go for as low as $249.99.
Since the Oculus Kickstarter in 2012, VR has seen a revival on the big screen as it becomes a more affordable and accessible consumer device. This technology could be in the form of a headmounteddisplay, motion tracking, haptic systems in gloves or suits, locomotion, consoles or image capture. TRON (1982).
So if anybody wants to really fully understand quickly the power of this, take your Oculus Quest, load up Richie's Plank, and walk somebody across a piece of wood and then just give them a little push when they're halfway across. Alan: Really wonderful if Apple stayed in there. And so I think we'll see what Apple comes up with.
So if anybody wants to really fully understand quickly the power of this, take your Oculus Quest, load up Richie's Plank, and walk somebody across a piece of wood and then just give them a little push when they're halfway across. Alan: Really wonderful if Apple stayed in there. And so I think we'll see what Apple comes up with.
So if anybody wants to really fully understand quickly the power of this, take your Oculus Quest, load up Richie's Plank, and walk somebody across a piece of wood and then just give them a little push when they're halfway across. Alan: Really wonderful if Apple stayed in there. And so I think we'll see what Apple comes up with.
And it was so expensive, and a head-mounteddisplay could cost $70,000. And now with the advent of Oculus Quest and these really inexpensive headsets, I think it’s just opened up the world to developers, and clinicians, and medical practitioners. And it also wasn’t very comfortable to wear.
The Apple Privacy Wall/Strategy Analysis of How Apple will Come at Oculus Next Year. Apple is clearly going after Facebook. Irena and I are hearing that one of the devices, er, AR/VR head-mounteddisplays, Apple is considering launching next year could go directly after Oculus Quest and the rest of the VR space.
And it was so expensive, and a head-mounteddisplay could cost $70,000. And now with the advent of Oculus Quest and these really inexpensive headsets, I think it's just opened up the world to developers, and clinicians, and medical practitioners. And it also wasn't very comfortable to wear.
And it was so expensive, and a head-mounteddisplay could cost $70,000. And now with the advent of Oculus Quest and these really inexpensive headsets, I think it’s just opened up the world to developers, and clinicians, and medical practitioners. And it also wasn’t very comfortable to wear.
The system featured a head-mounteddisplay with head tracking that could be used to explore virtual environments or real remote images from a camera — foreshadowing future breakthroughs in teleoperation. Palmer Luckey, co-founder of Oculus VR Inc., Years of rumors paint a far less rosy picture, however.
Oculus founder Palmer Luckey called the device a “tragic heap” and sales of the device flopped — The Information reported that the company sold just 6,000 of the devices in the six months following its long-awaited launch. But, I’m excited to see what Apple thinks it is.” other things. added things.
Apple and Meta employ marketing departments and vast legal teams attempting to imbue the vision of their executive leadership on the public. These two western tech giants ship the same thing as the future of personal computing — a wide field of view head-mounteddisplay priced at two ends of the consumer spectrum.
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