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Facebook has deep expertise on AR and VR (I think we all know it), while Luxottica, that is the worldwide leader in glasses manufacturing (it is the brand behind Rayban, for instance), for sure knows how to create glasses that consumers want to wear. In the meanwhile, Apple continues collecting patents on new optical systems.
The system will guide you in updating the firmware if any new firmware is available; How to update the firmware on your HTC Vive devices. In the dialog window, choose the “Beta” tab and then select the SteamVR Beta Update from the drop-down menu; How to enter SteamVR beta program (click to zoom). Choose Properties.
Meta is rolling out update v37 for Oculus Quest and Quest 2 bringing quality-of-life improvements like interface tweaks and tracking support for the Apple Magic Keyboard. The feature definitely reminds of us some excellent hand-tracking interaction concepts shared with us by LeapMotion (now Ultraleap) back in 2018.
It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that LeapMotion told me about ). Learn more (XR Collaboration) Learn more (Unity College). Some XR fun.
But you are right that it was an accelerated learning experience on how to best create and market a bundle. Sometimes I just want Apple to get their headset out, with one-right-way to do things, and save us all from bad VR UX once and for all. Playing around with the LeapMotion interaction system.
After many months of teasing them, Unity has finally launched the MARS tools, a suite of tools to build easily Augmented Reality experiences in Unity without knowing how to code. More info (Tower Tag launched on Steam) More info (Latest update on printable guns) More info (How to get a free copy of Tower Tag). Cool, isn’t it?
I need to rush out this newsletter episode because otherwise tomorrow Apple launches its headset and no one will read my articles: everyone will be too busy reading “The top 5 features of the Apple headset” or “The 7 reasons why the Apple headset can revolutionize peeling potatoes”. But the big question is the “how”.
Meta has released this feature in the SDK and runtime of Quest and Quest 3S, plus it has released some official samples that show how to use this new technology. I myself have written a hugely detailed post on my blog to teach people how to get started with Passthrough Camera Access.
Do you think Apple is going to come out with their glasses in the next five years? So, you think AppleApple would do this? And I think, if watching Apple’s previous releases is an indication, they’re going to build the ecosystem with ARKit and let people develop on the phones. Let’s look out five years.
Do you think Apple is going to come out with their glasses in the next five years? So, you think AppleApple would do this? And I think, if watching Apple’s previous releases is an indication, they’re going to build the ecosystem with ARKit and let people develop on the phones. Let’s look out five years.
It was a reference design by Goertek which was mounting no LeapMotion controller. Micro gestures have been studied for a few years now, but they have become pretty popular in our space lately because of the use of hand tracking that Apple is doing on the Vision Pro. Why event cameras matter for hand tracking?
Apple has killed its AR glasses project… maybe. A piece of unexpected news has shaken the XR communities this week: according to a report on Digitimes Taiwan, Apple has abandoned its AR/VR glasses project and all the members of the team have been re-allocated in other teams. AR is still alive, Apple will still release its AR glasses.
But at the same time, some people that have tried it are enjoying their time there , and everyone praises the creation tools that let you create nice interactive worlds with ease and without knowing how to code. Apple acquires startup SPACES. More info (Apple acquires Spaces) More info (Editorial on VentureBeat).
Do you think Apple is going to come out with their glasses in the next five years? So, you think AppleApple would do this? And I think, if watching Apple's previous releases is an indication, they're going to build the ecosystem with ARKit and let people develop on the phones. If they're going to spend.
The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking? More info (Ultraleap teasing a new device) More info (Maybe a new sensor is coming) Has Palmer Luckey tried the Apple headset?
Do you think Apple is going to come out with their glasses in the next five years? So, you think AppleApple would do this? And I think, if watching Apple’s previous releases is an indication, they’re going to build the ecosystem with ARKit and let people develop on the phones. Let’s look out five years.
He's always looking at how to scale teams to build the products to solve tomorrow's problems. Previously she was one of the first employees at NextVR ( acquired by Apple ), a virtual reality company focused on live entertainment across music and sports. 17- Helen Situ. Helen Situ is currently working on a new company.
Some months ago, we all read that letter where Zuckerberg claimed wanting to get complete control of the hardware and software stack so that Facebook shouldn’t depend on external companies, like Google or Apple for the SO, or phone manufacturers for the hardware. I’m very curious to discover what developers will be able to create with it.
In the end, it has not been Apple or Facebook, but Snap to make its first move in the AR glasses space. The Verge) More info (How to get Snapchat Spectacles 4) More info (Snap acquires WaveOptics). Apple new interface for the Apple Watch may be a glimpse of future XR interactions. Top news of the week. Image by Snap).
Then, as usual, John Carmack made his amazing unscripted talk where he detailed how building the “metaverse” is not a matter of doing some kind of high-level dream, but it is a very practical problem of understanding how to actually implement the building blocks of it by optimizing and overcoming the limitations of current technology.
More info (How to pre-load Half-Life: Alyx) More info (Leaked review of Half-Life: Alyx) More info (Suggestions on how to stream the game) More info (Valve Index on top of Steam charts) More info (Oculus Rift S soldout) More info (Vive Cosmos Elite gives Alyx for free) More info (Vive Cosmos Elite review) More info (Gabe Newell talks BCI).
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