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Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M. appeared first on The Ghost Howls.
Image by HTC Vive). HTC new products may be the Vive Pro 2 and the Vive Focus 3. According to a leak discovered by Protocol, HTC may launch two headsets tomorrow at Vivecon: The Vive Pro 2, a premium PC VR headset, priced at €842 ($1,012) The Vive Focus 3 Business Edition, a business-oriented standalone, for €1,474 ($1,771).
I’ve read a lot of articles and XR news this week, but actually, at the end of the day, nothing relevant has happened, except for the usual rumor about Apple… so you can close this roundup now… no ok, I’m kidding! This doesn’t sound to me very “Apple”. And by the way, on the personal side, things are going well for me!
Reports highlight how companies leveraging web3 assets such as cryptocurrencies, non-fungible tokens, and other blockchain assets claim that opening virtual bank accounts is “extremely hard,” as a survey created by Kit-Chong’s team reported. The launch makes it one of the first banks globally to feature on Apple’s VisionOS.
However, the report noted that as sales declined, the average selling price increased by over $1000, partly due to Apple Vision Pro. Apple Vision Pro Driving Sales Prices Ramon T. The report also showed how Apple has quickly advanced to the second top-selling vendor, overtaking industry veterans such as ByteDance, Xreal, and HTC.
According to the just-released November figures from Steam’s Hardware & Software Survey, the HTC Vive has scraped its way back from nearly losing the majority market share of VR headsets in use on Steam last month, finally ending a months long streak of Rift marketshare gains on the platform.
More info (Varjo launches XR-4 headset) More info (Varjo’s launch on Road To VR) More info (Varjo opens up waiting list for consumers) Other relevant news Quest 3 is selling well, but Quest 2 much better Quest 3 sales are not going bad, and the headset, after Black Friday , has now already 5% of the shares of devices on the SteamVR survey.
More info Some news about Apple Vision Pro The news and rumors about Vision Pro never end. In these two weeks, we got to discover that Apple is planning to organize demo sessions of Vision Pro inside the Apple Store venues and that in the beginning, the only way to buy a Vision Pro will be going to an Apple Store.
We expect stand-alone headsets like the Oculus Go and HTC Vive Focus to ignite a new wave of growth that will help broaden the appeal of virtual reality, particularly with businesses and in education,” says George Jijiashvili, CCS Insight’s senior analyst for wearables. billion in 2022. billion Click To Tweet.
Image by HTC). The interesting thing is that HTC has claimed that duration, but then some people of HTC said that is not true, and also some reviewers called this a fake news. I hope that HTC releases a public statement about these two points, to clarify the situation to its customers. Good luck to him and to HTC!
Based on interviews and surveys of more than 750 XR professionals, the report is an in-depth analysis of the state of the global XR market today and seeks to distil emerging XR trends into a clear narrative to determine the sector’s future direction.
Apple has killed its AR glasses project… maybe. A piece of unexpected news has shaken the XR communities this week: according to a report on Digitimes Taiwan, Apple has abandoned its AR/VR glasses project and all the members of the team have been re-allocated in other teams. AR is still alive, Apple will still release its AR glasses.
UK bank NatWest has announced that its retail banking app is now available on Apple’s Vision Pro. The launch makes it one of the first banks globally to feature on Apple’s VisionOS, NatWest said, marking a significant step in the adoption of spatial computing in the financial services sector.
According to the Steam hardware survey, Windows Mixed Reality headsets are still used by 50–80,000 people today. Its userbase is superior to known PCVR headsets like the HTC Vive Pro and Pro 2 and most probably in the next weeks, it will also surpass the Pico 4.
Following the hotly anticipated Apple WWDC showcase last week. 82% of Financial Sector Businesses to Adopt XR in the Next 5 Years, HTC VIVE Report Finds HTC VIVE’s report highlights how many leading firms in the financial service industry are increasingly using XR technology and experiencing positive ROI returns over a two-year period.
One of the consequences of the launch of Unity 6 is that Unity also finally released to the public the Unity beta package to develop for VisionOS, so that finally all of us Unity developers can start developing for the Apple Vision Pro, trying our prototypes on the emulator. Great job, Vuzix.
Apple CEO Tim Cook has stated that in his view, augmented reality and not virtual reality holds the ticket for commercial success in immersive technologies in the future. As its largest competitors trail-blaze a particular path, Apple is content to be Apple and survey the chaos and decide to do things when it’s good and ready.
A survey conducted by StreetBees found that 5 0 percent of questioned individuals aware of the Vision Pro are excited about the device. Moreover, of those StreetBees questioned, 40 percent do not intend to purchase Apple’s device. However, only 27 percent intend to buy it. It is unclear how long these challenges will last.
If I had to bet, I would say that the possibilities are two: Smartglasses to see the notifications of your phone A hybrid VR/passthrough AR headset, similar to Project Cambria or the rumored Apple headset. With the rumors intensifying, and with Apple always closer to entering the market, I am expecting an announcement for this year.
The biggest news of the week is the one that you can see in the above graph: i n the Steam Hardware Survey for April, it is possible to see a big spike of connected headsets. More info (Steam Hardware Survey) More info (Facebook’s revenues for Q1 2020) More info (Quest and Rift S stock, updated) More info (SuperData’s report).
The first one is the usual SteamVR hardware survey. Apart from highlighting that the Rift S is expanding its size and that the Valve Index is now selling well, the survey shows that VR users on Steam are continuously growing. Secret Oops is a nice AR game for Apple Arcade (and it is made by Mixed Bag, a studio from my city!)
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
This week, Apple dropped VisionOS, a set of XR design tools to entice immersive content creators to start designing for its upcoming headset before its release. ” Apple Launches Vision Pro SDK, but What Do Audiences Think? On the other hand, 40 percent of those questioned do not intend to purchase Apple’s device.
” The report also noted that as sales declined, the average selling price increased by over $1000, partly due to Apple Vision Pro. An independent survey conducted by HTC VIVE, “XR Applications in the Financial Industry,” involved around 400 financial services professionals to examine the use of XR in the sector.
New Steam hardware survey highlights that the number of VR headsets has grown again, and now according to Road To VR there are 1.6M I wonder if Facebook has already taken the decision of leaving the enterprise market to HTC and Pico , while focusing on the much bigger piece of cake of the consumer market.
Reports such as the annual Game Developers Conference (GDC) State of the Game Industry Survey can be a good indicator of where the industry is heading and what direction developers see as the best to spend their time on. This puts them both in closer proximity to Oculus and HTC Vive devices, evening that divide just a little bit further.
Based on interviews and surveys of more than 750 XR professionals, the report is an in-depth analysis of the state of the global XR market today and seeks to distil emerging XR trends into a clear narrative to determine the sector’s future direction. You can get a copy of the full report here.
Going into 2019, the industry eagerly awaits HoloLens 2 and Glass Enterprise Edition 2, as rumors swirl around the possibility of AR glasses from Apple and/or Facebook in the near future. The pilot, which used an iPad and HTC Vive powered by Marxent’s 3D Cloud Service, showed that VR increases average order value by 60%.
Image by HTC Vive). HTC rises the hype for the launch of its new headset. For once, HTC seems to have organized the pre-launch of its new upcoming headset fairly well. HTC has said this headset will be amazing , so everyone is hoping for this to be true, even if we all know that the price will be high.
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.
The HTC Vive Cosmos may release soon for €799. We all know that the Vive Cosmos should release very soon since HTC revealed me that the release date would have been in Q3 2019 and Q3 ends at the end of the month. Internal iOS 13 code seems to point at Apple AR glasses. It’s time for some amazing VR news, isn’t it? Who knows.
This week has seen its fair share of tricks and treats ahead of the Halloween season, where companies like Warpin Reality, HTC VIVE, Google, Shopify, and Apple, among others, have offered a powerhouse of insights to XR Today on their latest innovations. Here are the top stories from this week’s news stories.
If you look at someone like Apple, they aren’t about to put their logo on something like the current developer-focused headsets out there. They’re much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. The thing to note about Apple is that aesthetics are important to them.
If you look at someone like Apple, they aren’t about to put their logo on something like the current developer-focused headsets out there. They’re much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. The thing to note about Apple is that aesthetics are important to them.
Top news of the week (Image by Apple) Apple announces the release date of the Apple Vision Pro During the last few days, the rumors about possible release dates for the Apple Vision Pro have intensified , and someone talked about January, 27 as the day of the launch. The headset will be available for purchase in the U.S.,
If you look at someone like Apple, they aren't about to put their logo on something like the current developer-focused headsets out there. They're much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. The thing to note about Apple is that aesthetics are important to them.
HTC releases eye and face tracking for Vive Focus 3. HTC doesn’t want to lose the VR train, so it has just found a creative way of competing with Meta Quest Pro. The eye tracker, instead, can be attached as a magnetic insert in the internal part of the device, and HTC claims it’s accurate to within 0.5°~1.1° Learn more.
Apple is entering the XR field, and Facebook is currently dominating the VR market. Apple headset may be very lightweight. According to Apple analyst Ming-Chi Kuo, the upcoming Apple visor should weigh around 3–400g, which is much lighter than current headsets on the market, including the Quest 2.
So HTC has given us some Vive Focus and we love them, because being untethered is a huge important part of having audience come in and not feeling like it’s a hassle, but really having this like ritualistic atmospheric experience without breaking that sense of immersion. One day Apple will come out and say a new feature.
So HTC has given us some Vive Focus and we love them, because being untethered is a huge important part of having audience come in and not feeling like it’s a hassle, but really having this like ritualistic atmospheric experience without breaking that sense of immersion. One day Apple will come out and say a new feature.
So HTC has given us some Vive Focus and we love them, because being untethered is a huge important part of having audience come in and not feeling like it's a hassle, but really having this like ritualistic atmospheric experience without breaking that sense of immersion. One day Apple will come out and say a new feature. Anne: Yeah.
It has now an agreement with Plessey, a company working on MicroLED displays, and that was previously one of the acquisition goals of the competitor Apple. Apple strikes deal for indoor maps and buys NextVR. This has been a great week for competition in the AR space since also Apple has performed some interesting moves.
The newest Steam Hardware Survey shows how Rift S has now more or less 8% of the market. Strategy Analytics highlights in his survey that mobile headsets like Daydream, Gear VR and Cardboard are continuously losing importance and revenue shares. In the end, XRDC has made a very interesting survey among XR devs.
Since then the HTC Vive , PlayStation VR and Google Daydream View have all entered the arena. The organization found that, by the end of 2016, the Oculus Rift is projected to sell 355,088 units; the HTC Vive will sell 420,108 units; Google Daydream will sell 450,083 units; and the PS VR will sell 2,602,307 units.
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