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According to a MacRumor report and regulatory filings with the UK government, Apple may have quietly acquired UK-based motioncapture firm IKinema. Furthermore, the company’s physical UK address has been legally changed to 100 New Bridge Street in London, the very same for Apple Europe Limited.
Apple showcases new upgrades to its AR platform during WWDC. First introduced during the 2017 Worldwide Developer Conference, Apple’s ARKit platform has since grown into a powerful set of tools for developers looking to create high-end AR experiences on iOS devices. Image Credit: Apple. Image Credit: Apple.
This week we look at WWDC takeaways, PSVR showcase, Tribecca’s immersive slate, and some fresh funding for spatial players. Let’s dive in… The Tribeca Film Festival’s always impressive immersive offering is back in hybrid form. What could go wrong? More from AR Insider….
The official NBA Apple Vision Pro app now has Tabletop, a diorama-scale virtual representation of the live game you're watching. There's a roughly half-second delay between the livestream and the Tabletop representation, according to those who've tried it, likely due to the processing time of the motioncapture technology at the stadiums.
The AWE EU Photon announcements include two multi-user services optimising immersive worker collaboration. Photon’s immersive collaboration solutions also integrate the Logitech MX Ink for Meta Quest, an MR stylus accessory the firm explicitly made for the Meta Quest headset portfolio.
At the company’s annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. Apple also introduced Reality Composer and RealityKit to make it easier for developers to build augmented reality apps. Human Occlusion & Body Tracking.
The Lord of the Rings auteur is using Apple’s ARkit to unlock new levels of storytelling immersion in augmented reality. Over the past year Jackson and his team at Wingnut AR, a subdivision of Wingnut Films , have been utilizing Apple’s ARkit to experiment with various types of AR experiences.
Enter Titanic VR, a new educational experience by Immersive VR Education that brings the sunken wreckage of the RMS Titanic to life once more. Immersive VR Education hopes to replicate that success with the new Titanic VR experience. According to Whelan, Apollo 11 VR has sold over 80,000 copies so far.
The rumors on the Apple Glasses are intensifying. It is not a secret that Apple is working on an XR device: the mystery is when it is going to release it and what it will actually be. The hype is rising, and Apple is playing with it. (My usual terrible image to wish you Happy Easter, if you celebrate it). Top news of the week.
We are offering various versions of WalkOVR as the industry’s most user-friendly, feature-rich, and affordable VR motion solutions, for everyone interested in a more immersive VR experience. It is certain that decoupling increases the immersion to VR by decreasing the VR sickness and creating an experience closest to the real.
I hope to be wrong, of course: maybe Valve has just accelerated to launch its device before Apple may finally release its one. It doesn’t seem that this headset is coming to the market anytime soon, but it is cool that Nintendo is keeping experimenting with immersive realities. And its latest update, dubbed the “Mixed Reality 2.0
As the gaming industry eclipses the movie and filmmaking sector, gaming firms are leveraging their technologies to create next-level immersive experiences. Commonly used for creating real-time 3D (RT3D) content, motioncapturing (mocap) has rapidly become a mainstay in the extended reality (XR) market, employed on the latest headsets.
Apple Inc has entered talks with roughly six media partner firms to launch a virtual reality (VR) content platform for its upcoming headset, reports revealed on Monday. The partnership aims to integrate the Cupertino-based firm’s Apple TV+ product lineup on the new head-mounted displays (HMDs).
Apple acquires IKinema. Another acquisition got my attention this week: Apple buying IKinema. IKinema was a company working on motioncapture and had developed a great solution that lets people animate a full-body avatar with just some Vive Trackers on their limbs. Metaio becoming ARKit years later).
The device notably leverages full-colour passthrough to provide an MR computing environment similar to Apple Vision Pro’s spatial computing goals. Users can leverage immersive computing elements via an entirely virtual or partially virtual MR space. PICO Motion Tracker and @VRChat have joined forces!
In its upcoming 5-year development plan, there should be measures to favor the growth and the spread of Immersive Realities. My friend Nicolas Esposito of Enter Reality has released Project Rigel, his solution to provide full-body tracking and motioncapture for Unreal Engine. Learn more.
More on NPCs in the ‘Immersion’ section below. Image captured by Road to VR. Visuals are a fundamental part of immersion, and the ingredients for impressive visuals are definitely there in Defector , but the game is still in need of a little more refinement in that department. So on, and so forth.
Is Apple working on Smart Glasses? This week, Apple was found to have supplied the U.S. Apple has filed several patent requests for its Vision Pro technology and a smart glasses-style HMD. Apple has filed several patent requests for its Vision Pro technology and a smart glasses-style HMD.
The glove is capable of intricate motioncapture, including for use in XR applications. We’re trying to bring that 3D immersive content to familiar devices,” founder and CEO, David Fattal, told ARPost. “When is this mixed reality future going to happen? It’s happening now in places like [AWE].”. StretchSense. But, it has powers.
At a glance, this headset certainly seems a lot “clunkier” and bulkier than some of the other leading headsets we’ve seen lately, like the Apple Vision Pro. That might not seem like a huge upgrade from a design perspective, but it’s an excellent way to make sure you can rapidly “unplug” from any immersive experience.
Visual Odometry (VO) Mode scales up user rotations to deploy immersive experiences. Users can enter, train with, and highlight noteworthy immersive experiences on their headsets by eliminating extensive environment setups. This creates a streamlined, controlled workflow to reach business goals. Exciting times are ahead!
Metaverse is still immersive, and there is still time till he will mature, depending on many variables. This would require virtual reality (VR) goggles and motioncapture gloves to display the expressions, body language, and quality of voices of others. Immersing guests in the metaverse experiences.” million unique users.
Since Apple’s VisionOS kit focuses on mixed reality, I’ll leave that solution out. Apple ARKit Apple’s ARKit is one of the most popular augmented reality kits available, particularly for developers focusing on mobile AR apps. Tracking: Tracking capabilities are crucial for creating a sense of immersion in AR apps.
This follows investments in mobile hardware capability, interest in immersive virtual experiences with the metaverse, and rising industry competition. Although mobile AR may not be the most powerful or immersive, it certainly has the potential to be very profitable and is one of the most important augmented reality trends to keep track of.
Use Case: Unreal Engine is suitable for developers looking to create visually stunning and immersive AR experiences, particularly in industries like gaming and high-end simulations. ARKit ARKit is Apple’s AR development platform designed for iOS devices. MotionCapture : Captures and interprets human body movement.
Although VR headset technologies continue to improve, with a number of new technologies slated for release this year , and with a long-rumoured Apple AR device potentially in the works, it’s easy to lose sight of the fact that there are several more senses beyond sight and sound. ULTRASONIC HAPTICS.
Brilliant Labs Unveils arGPT Monocle for iOS A rising star in the XR world, Brilliant Labs unveiled earlier this week that it had released its arGPT smart glass Monocle for Apple’s iOS operating system.
In film, you feel comfortably immersed in the story looking at something like the cute Baymax robot but constantly distracted looking at more human-like faces in heavily motioncaptured works like the 2004 film The Polar Express.
people walking around), so I don't have an apples-to-apples comparison against Santa Cruz. We’re delighted to be able to share that we’re teamed up with @magicleap as an early access dev partner to explore spatial computing on the immersive web! — Dimitri (sleeping for 72 hours post-gdc) (@ddiakopoulos) March 25, 2018.
The idea of immersive, experiential technology is central to the metaverse – whatever it ends up looking like, it will be more engaging than the digital worlds we are used to today (such as Facebook or the World Wide Web). Virtual and augmented reality. More advanced avatar technology.
The ability to bring the sense of touch into the virtual is the final frontier of true immersion, and some of that technology already exists. So that's the reason why they asked, "OK, we need that next level of immersion. So it's rather like immersion, but we have versus realism that HaptX has as a vision. That's so different.
The ability to bring the sense of touch into the virtual is the final frontier of true immersion, and some of that technology already exists. So that's the reason why they asked, "OK, we need that next level of immersion. So it's rather like immersion, but we have versus realism that HaptX has as a vision. That's so different.
The ability to bring the sense of touch into the virtual is the final frontier of true immersion, and some of that technology already exists. So that's the reason why they asked, "OK, we need that next level of immersion. So it's rather like immersion, but we have versus realism that HaptX has as a vision. That's so different.
Powered by Apple’s ARKit 3 (also announced during yesterdays conference), Minecraft Earth takes advantage of a host of new improvements to deliver what appears to be a highly-polished immersive experience. Image Credit: Apple. Image Credit: Apple.
Currently ongoing, the iconic brand has launched The Verse — the company’s first virtual reality (VR) immersive experience — under its Art, Beats + Lyrics programme. The cutting-edge immersive experience will celebrate the heritage of Black and diverse artists, creators, and musicians using a host of emerging technologies.
Tell me something about your life, or let’s discuss together the Apple Glasses that are going always to release “this year” since 2017! There was a very long animation, and it was surely done with some motioncapture suit because it was very accurate. Immersion. Let’s at least talk!
HTC is even one of the major companies championing the rise of XR solutions in the finance sector showing brands how immersive tech can improve the buyer experience, and empower staff. For instance, the VIVE Ultimate tracker offers access to precision motioncapture and standalone inside-out tracking without needing base stations.
Metaverse VR is transforming skills and experiential training with award-winning immersive content solutions in VR. Performit Live introduced real-time motioncapture streaming, democratizing engagement with live content using advanced motioncapture technology.
VeeR acquires, produces, and distributes best-in-class immersive stories and light-weight interactive experiences. Eddie is also the founder and director of Sandbox Immersive Festival, China’s first VR/immersive media festival which the well acclaimed first edition was held in June in the city of Qingdao. web, and mobile.
However, dance and VR is a new combination to the school– and a live virtual reality dance performance is the focal point of an upcoming show, merging technology and immersive theater elements. MORE APPLE AUGMENTED REALITY PATENTS. MONEY, MOVES AND FUNDING. FIRST AR GAME BUILT ON BLOCKCHAIN CROWDFUNDS $500K IN FIRST 3 DAYS.
Aside from a short exchange with her mother at the beginning, the rest of the entire story is told through spatial storytelling, driving electronic music that was also composed by Oleson, and a shader-filled point-cloud scene with some animated motioncapture.
A lot has happened in the immersive space over the past 12 months. If it’s true what they say that time flies when you’re having fun, then 2019 must have been a really good year for immersive tech, because here we are gearing up for the holidays and I haven’t sent a single Christmas card. Immersive Masterpiece.
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