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Blackmagic Design has revealed full specs and details for its new URSA Cine Immersive camera, specially designed to shoot 8K VR180 footage for the Apple Immersive Video format. Apple Immersive Video is a 180 3D video format intended for playback on Apple Vision Pro.
Apple is reportedly making good headway on its quest to bring controllers to Vision Pro, as Bloomberg’s Mark Gurman maintains a collaboration with Sony to bring support for PSVR 2’s controllers to Apple’s headset is still on track.
The global leader in industrial-grade virtual and mixed reality hardware and software, Varjo, has announced the general availability of Teleport, which creates photorealistic digital twins by stitching together 3D scenes made from Apple smartphone photos.
The timing might have something to do with Apple’s looming entrance into the XR space. OpenXR is an open standard that aims to standardize the development of VR and AR applications, making hardware and software more interoperable. Today the company announced that Magic Leap 2 is conformant with OpenXR.
Sponsored content Sponsored by VR Vision The recent introduction of Apple’s Vision Pro has ignited a fresh wave of excitement in the extended reality landscape, with industry experts and enthusiasts alike anticipating a surge in the growth and evolution of the XR industry.
Now, companies in every industry, from manufacturing to healthcare, are beginning to rely on VR tech. If youre keen to stay on the cutting edge of the industry, heres what you can expect in the years ahead. Other organizations, like Google, are working on entirely new software solutions. billion by 2032.
However, community-led websites like Reddit provide an excellent space for the industry and its enthusiasts to unite and share their thoughts on the latest immersive technology news and real-world challenges. Following Reddit communities can be vital in understanding where the industry is heading and what its most dedicated users are feeling.
However, community-led websites like Reddit provide an excellent space for the industry and its enthusiasts to unite and share their thoughts on the latest immersive technology news and real-world challenges. Following Reddit communities can be vital in understanding where the industry is heading and what its most dedicated users are feeling.
Supported capture devices include iPhones and iPads running iOS 17 or later, which includes a fairly large swath of hardware—from iPhone XR and above, and Apple’s 8th gen iPad and above. Meanwhile, Meta is working on a similar consumer-facing product , which was announced in September, called Horizon Hyperscape.
Apple appears to be getting ready to unveil its first mixed reality headset at its Worldwide Developers Conference (WWDC) in June. Apple TV : both immersive sports content and traditional video content – the latter presented in virtual environments, such as a desert or the sky.
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! 2022 may be the key year when they actually buy it, also thanks to Apple , an d finally, the market will reach the magic number of 10 million devices.
Apple Vision Pro 2 will be cheaper and lighter, not just a chip upgrade, and the company is working on a Mac-tethered headset too, Bloomberg's Mark Gurman reports. In the latest edition of his weekly newsletter, Gurman claims that Apple is "readying" two new headsets, a Vision Pro successor and an entirely new Mac-tethered headset.
Citing industry sources, the report alleges Samsung is developing XR glasses (noted as ‘smart glasses’ in the reportmore on that below) with the goal of releasing them by the end of the year. Now, a report from ETNews (Korean) maintains the South Korean tech giant may also have a pair of XR glasses up its sleeves.
Pico, Varjo, HTC VIVE, and even Meta are all experimenting with premium and affordable VR headsets for business use, as well as intuitive device management software. Can you afford to invest in premium options, like the Apple Vision Pro, or the Pico 4 Enterprise Ultra? So, how do you pick the right solution for your needs?
Apple’s new iMacs are now powerful enough to support VR. Apple unveiled macOS High Sierra during WWDC. Apple Embracing Virtual Reality. Apple’s senior vice president of software engineering Craig Federighi took the stage and confirmed that “Valve is bringing SteamVR to Mac.”
This week is all about Apple. Even before the firm’s monumental and, in some ways, controversial device announcement, which saw audiences amazed at a high price point and technology promise, the XR industry was on each of their seats with predictions on Apple’s immersive debut. There are a few reasons for this.
Notably, in its official press releases regarding NVIDIA robotics updates, Apple’s Vision Pro MR headset was featured in various promotional images, highlighting its pivotal role in this journey. How is NVIDIA Leveraging Apple Vision Pro? XR plays a vital role in capturing crucial data for this journey.
According to a MacRumor report and regulatory filings with the UK government, Apple may have quietly acquired UK-based motion capture firm IKinema. Furthermore, the company’s physical UK address has been legally changed to 100 New Bridge Street in London, the very same for Apple Europe Limited. Image courtesy Companies House.
The company additionally announced the appointment of David Baron as Chief Operating Officer, a founding executive at Hulu, and industry veteran of Fox Digital Media, Paramount, and Microsoft.
Hugo Swart, General Manager and Vice President of XR at Qualcomm, has announced his departure from the company at a pivotal moment in the industry. Samsung, Google, and Qualcomm are publicly partnered on that project , with the expectation that Qualcomm will make the chips, Samsung will make the hardware, and Google will make the software.
The display is capable of 90 FPS and 1,000 nits (at 20% duty cycle), with 96% DCI-P3 color coverage, putting it above Apple Vision Pro in terms of resolution and color accuracy. We got an opportunity to go hands-on with the pre-XYN prototype in July , back when it was still being referred to as the Sony SRH-S1 content creation system.
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
Already, companies across industries are tapping into the benefits of HTC headsets, using them for everything from surgical training and patient care to team collaboration. Additionally, companies like Apple and Varjo do offer headsets with more impressive visuals and higher levels of processing power.
Apple and Sony are still working to bring PS VR2 Sense controller support to Vision Pro, Bloomberg's Mark Gurman reports. Gurman has a relatively strong track record of reliably reporting on Apple's product plans years in advance, and successfully described most of Apple Vision Pro's hardware and software before it was officially revealed.
If you want to make the most of Apple’s latest spatial computing phenomenon, you’ll need the best Apple Vision Pro apps. Since then, Apple has gone all-in on expanding its app store. What are Apple Vision Pro Apps? Think of things like the Apple iCloud and Wallet apps.
Apple is a notorious black box when it comes to internal projects, although sometimes details based on supply chain rumors shed a sliver of light on what might be happening with the company’s AR/VR headset behind closed doors. The report says Cook “rarely visits the group at its offices away from the main Apple campus.”
So no demos beyond those early, closed door hands-ons allowed last month.Check out the video below, courtesy of The Verge : Drawing design and software cues from Meta Quest and Apple Vision Pro, the device features a rigid strap, eye-tracking, pancake lenses, and ergonomic design, which wethought was pretty close to Quest Pro in terms of comfort.
Why is Apple Buying NextVR. The coronavirus pandemic is impacting every industry, and the AR/VR space is no exception. Two such companies apparently found ports in the storm last week: NextVR reportedly is being acquired by Apple, and 6D.ai Apple and NextVR. Find out more or contact us to participate here. Hard to say.
F ollowing our analysis yesterday on the drivers for Apple’s rumored VR play, we continue the narrative in this week’s XR Talks. First, to level set, Bloomberg reported last week that Apple plans for a VR headset to release next year. A bigger question is what Apple’s headset will be and do.
Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in mind as they approach app development for Apple Vision Pro.
While the mainstream rise of Apple Vision Pro, Meta Quest 3S, and Ray Ban smart glasses took centre stage for dedicated audiences, profound market shifts behind the scenes may shape the future of XR potentially towards mainstream AR wearable technology. 2024 was another busy year for XR.
Has Apple bitten more than it could chew? A Bloomberg article published recently says that the Apple AR glasses are facing technical challenges, so their release has been delayed indefinitely and the project scope pared back. The report also revealed that Apple may instead opt to release a more affordable mixed reality headset.
The firm is clearly on an active mission to become an undisputed leader in industry and enterprise-facing technology solutions, and its expertise in RT3D rendering is pushing that goal forward. The move enables NVIDIA Omniverse developers to stream their Universal Scene Description (OpenUSD) workflows to an Apple Vision Pro headset.
This week, Bloomberg reported that Apple is dropping the development of Mac-ready AR smart glasses. Seemingly, the Apple AR smart glasses device would work alongside and tether to Mac hardware, indicating that computing power would be shared between devices, unlike the Vision Pro’s standalone design.
The long wait for a mixed reality headset from Apple will soon be over with the recent launch of Apple Vision Pro. Earlier this month, Apple unveiled its highly anticipated XR headset at the WWDC 2023 event. The Apple Vision Pro is set to hit US Apple stores in early 2024.
Since Apple confirmed its entry into the extended reality market at WWDC 2023 in June, consumers have been clamoring for an official Apple Vision Pro release date. Advertised as more than just a mixed reality headset, the Apple Vision Pro could mark a new era for extended reality.
Steadily becoming the biggest open-secret in the industry… more evidence has come to light that Apple in ongoing development of an AR headset. The mode is part of Apple’s ‘StarBoard’ system which was recently uncovered in iOS and described therein as a “system shell for stereo AR enabled apps.”
Following the massive week that was CES earlier this month, the XR industry is now recovering, with audiences still coming to grips with the latest news from the blockbuster event. Either way 2025 is kicking off with fire in its belly, the year ahead may have a lot to hold for the industry.
If the avalanche of recent reports can indicate anything at all, it seems Apple is entering the VR/AR headset market fairly soon, bringing along with it the most inflated expectations the industry has ever seen. The Apple Watch wasn’t the first smartwatch either. In case you haven’t noticed, Apple is a big deal.
Prima Immersive on Apple Vision Pro offers the highest quality immersive 3D video yet, sharper than even Apple Immersive Video. We highly praised Apple Immersive Video in our Vision Pro review, and Prima is even higher quality. So how is Prima sharper than Apple Immersive Video, if it's the same resolution?
Tech giants such as Apple, Google, Facebook and Microsoft have invested heavily into AR, VR and MR to speed up mass adoption through both hardware and software solutions.” Our solutions create value for the gambling industry and offer competitive differentiation to attract new Generation X, Y and Z players worldwide.”.
The firm is cementing its modern legacy in the AR smart glasses market by unveiling the XREAL One Series, an XR wearable that the company calls the “biggest leap forward for the consumer AR industry.” Xu said: Our world-leading low latency produces a super stable spatial display that’s surprising everyone who sees it.
Both Apple and Meta revealed highly anticipated headsets in the last seven days. The headset has been relatively easy to speculate on, seeing as it is the fourth iteration of flagship headsets in a familiar and built-out hardware and software ecosystem. Apple Vision Pro starts at $3,499.” But, could it replace a Meta Quest?
We have lots of non-news about Apple’s XR efforts. The hype around Apple glasses is huge , and everything that gets shared about Apple and XR gets many views. We already knew that Tim likes AR and “what we have to offer” may also be a potato with an Apple brand costing $400. Other relevant news. Image by The Information).
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