This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
PS Sorry for the delay in publishing this newsletter, but I had a lot of stuff to do when I came back from LasVegas) Top news of the week Many XR products were showcased at CES CES is probably the biggest tech event of the year, and it was refreshing to see that there was a dedicated area for XR companies there.
I guess this line has been added to the keynote speech because Apple is going to announce its device very soon at WWDC (at least according to the rumors), and Google wanted to show that it’s part of the game, too. It lets you create geolocation-based augmented reality content by positioning it directly into a 3D version of Google Maps.
The Meta 2 has officially begun shipping , Vuforia recently announced native integration on the Unity platform , and Occipital’s Bridge lets iOS users taste this cutting-edge tech while we (anxiously) await formal announcements from Apple after years of speculation.
And subscribe to my newsletter to not miss my upcoming CES roundup, which will contain all the news I’ve read about XR from LasVegas! New rumors on Apple and Meta devices. I know it may sound weird to you, but we have new rumors on Apple headsets and also about the future Meta Project Cambria and Quest 3. Image by CTA).
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
Major Vendors to Dismantle Meta, Apple Market Dominance This week, a major piece of the 2025 XR puzzle came to light. The introduction of the Android XR ecosystem comes as Meta promotes its Horizon OS and Apple launches its visionOS. However, as always, that future is not set.
announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in LasVegas. The uSensAR platform will support Unity , C++ and Java. HCI systems manufacturer uSens, Inc. An SDK will be released by the middle of this year.
The enormous Consumer Electronics Show in LasVegas kicks off the year with major showings for both Oculus and HTC. A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. January 2016.
I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.
I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.
If you show up to a– pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, “listen, we can go build anything.” That is the foundational computer vision SDK that you would use most of the time with Unity. Mike: We have no idea what Apple will do.
If you show up to a– pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, “listen, we can go build anything.” That is the foundational computer vision SDK that you would use most of the time with Unity. Mike: We have no idea what Apple will do.
I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.
If you show up to a-- pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, "listen, we can go build anything." That is the foundational computer vision SDK that you would use most of the time with Unity. Mike: We have no idea what Apple will do. Alan: Yeah.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content