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Vision Pro and Quest 3 Hand-tracking Latency Compared

Road to VR

Vision Pro Hand-tracking Latency With no support for motion controllers, Vision Pro’s only motion-based input is hand-tracking. Prior to the launch of the headset we spotted some footage that allowed us to gauge the hand-tracking latency between 100-200ms , but that’s a pretty big window. You might be surprised at the answer.

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This New Unity Partner will Enhance XR Content Streaming

XR Today - Virtual Reality

This week, unity, a leading XR and RT3D content creation engine, unveiled a new partnership with 3D content streaming experts Vagon. On the other hand, firms like Samsung plan to debut smart glasses, which may leverage the firm’s wider smartphone portfolio-Apple is already doing this with Vision Pro.

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Video Offers a Glimpse of Vision Pro Hand-tracking & Occlusion Performance

Road to VR

A video posted by a Vision Pro developer appears to show the current levels of hand-tracking and occlusion performance that Apple’s new headset is capable of. Apple Vision Pro, expected to launch in the next few months , will use hand-tracking as its primary input method.

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Apple Adds VR Rendering Essentials to MacOS via Metal 2

Road to VR

With Apple’s increasing interest in VR on Mac , the company is adding essential features to its new Metal 2 graphics API to support high performance VR on MacOS. ” SEE ALSO Apple and Valve Have Worked Together for Nearly a Year to Bring VR to MacOS. Single-pass Stereo.

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The XR Week Peek (2023.09.19): Unity’s community is rioting, Pico 5 leaked, and more!

The Ghost Howls

The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. In the case of Unity Personal, the thresholds are 200,000 downloads and 200,000 in revenues, and the fee is $0.20 per install. And this $0.2

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Unity’s VisionOS Beta Program Is Opening To Developers

VRScout

Unity developers can build spatial computing experiences for visionOS that blend digital content with the physical world using Unity PolySpatial. Through this beta program, you and other creatives will be able to create experiences using Unity editor that can run on the Apple Vision Pro MR headset.

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Quest's Passthrough Camera API Is Out Now, Though Store Apps Can't Yet Use It

Upload VR

The exception was that on visionOS 2, Apple is gives enterprise companies raw access to Vision Pro's passthrough cameras for non-public internal apps, but this requires a special licence from Apple and is restricted to "in a business setting only". Meta software engineer Roberto Coviello's QuestCameraKit samples.

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